Ex Atlas Overlord, on 25 June 2016 - 05:40 PM, said:
I mean them coding in drag isn't a big deal b/c the entire formula boils down to a scalar
You'd have seen that if you read it.
What? Don't know why you're being a douche about it first off, I did read it.
Ex Atlas Overlord, on 25 June 2016 - 12:45 PM, said:
F(air resistance) is just = Some constant (air density*drag*area / 2)(velocity^2)
So it's still just a constant by the velocity function...
The real question is are they going to take the time to code in a function for acceleration (and thus velocity)
Do you not see (velocity^2) in your own post? That's not a scalar. This is a differential equation actually, because both values are dependent on each other. Velocity goes up -> Drag goes up -> Velocity doesn't go up as fast anymore.
Maybe you were thinking of friction? Drag is not a constant, and it is definitely not a scalar. Scalar's have no direction, and drag absolutely does, it's a vector. So once again, I'm not really sure what you mean by what you've said.
Even in very simplified forms, drag is extremely complex. Now of course they don't have to actually compute the equation every time, velocity could just follow a function over time since it fired. Preferably non-linear but I don't know that it would be totally noticeable if it was just linear for simplification. Either way, I'd totally promote the idea of missiles getting faster as they travel until reaching some terminal velocity.