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What's The Best Build For A Kodiak 1?


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#41 EvGaS

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Posted 21 September 2016 - 09:34 AM

View PostRemains Intact, on 21 September 2016 - 09:12 AM, said:

KD-1 Is nice as an all comers mech.

395 xl
4 ERLL
4 ERSL
2 srm6 + artemis.

44 dmg hitscan long ranged
66 dmg no ghostheat burst close range
88 alpha.

http://mwo.smurfy-ne...b4d7ee8019bbfd0
380XL

2 ERLL
1 ERPPC
1 UAC10
2 SRM6
6 SPL
AMS
TC
BAP
21 DHS
512 armor
66,2 km/h (-2,7 km/h in compare)

42-52 DMG at long range (twice this minialpha to overheat, no ghost heat, single poke), 32 at very long range, hitting up to 1600m
70-80 DMG burst at close range (no ghostheat)
102-112 DMG alpha (no ghostheat)

Sometimes I do top DMG in maps like Alpine Peaks vs thats classic long range ER laserboats. Maybe because obscence of ghost heat (faster cooling to next firing) and one shot/hide peeks instead 2 wubs.
The bad thing - long range fire chaotic and spreaded, but who cares if you can not take extra damage and hide instead?

Edited by EvGaS, 21 September 2016 - 09:50 AM.


#42 Remains Intact

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Posted 21 September 2016 - 01:52 PM

Fun build EvGas. I absolutely don't have the ability to keep track of that many weapon systems yet though.

#43 LordKnightFandragon

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Posted 21 September 2016 - 03:06 PM

Lol, I just took my Kodiak into a battle, ofc it was a loss, cuz it couldnt be anything else. BUt I dealt 732 dmg and a kill with it.

8CERML
1 UAC10+2t ammo
1 CLRM15+Art+1t ammo

yes the rocket is there just for looks mostly, and a very small amount of indirect fire haha. Derpy build lol. Its to hot though, might remove the rocket.

#44 InspectorG

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Posted 21 September 2016 - 05:25 PM

For brawling:
400xl, 8spl, 2srm4, lbx20. Stagger the spl and its fairly cool.
89 alpha I want to say?
The art of it is getting with 150m and keeping it a surprise.

#45 MischiefSC

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Posted 21 September 2016 - 05:58 PM

Empty, because all those components should be on your kdk3, earning GXP to level every other KDK.

#46 Felicitatem Parco

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Posted 21 September 2016 - 06:09 PM

9 ERPPCs.

Need a KMDD? Hit override, fire twice.

#47 EvGaS

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Posted 21 September 2016 - 10:06 PM

View PostRemains Intact, on 21 September 2016 - 01:52 PM, said:

Fun build EvGas. I absolutely don't have the ability to keep track of that many weapon systems yet though.

http://mwomercs.com/...ost__p__5404306

You can combine group 2 and 4, so it will be 3-button config (fiering lights, snipering, brawl):

Groups:
1_ 6x SPL (brawl, hitting lights, finishing cored enemies or components, firing in another altitude target)
2_ 2x ERLL 1x ERPPC 1x UAC10 (snipering at max ranges, killing UAV's, bad for brawl but good for alpfa's and hide)
3_ 1x UAC10 2x SRM6 (sustained brawl with UAC10 in >80-90% overheat)

Edited by EvGaS, 21 September 2016 - 10:08 PM.


#48 Kasumi Sumika

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Posted 21 September 2016 - 10:26 PM

http://mwo.smurfy-ne...1c3459229e2a9b8

1 Gauss
1 LPL
8 ERML

I use Gauss and LPL at long range and ERMLs (Don't Alpha all 8 ERMLs because Heat Spike) in each hands when in medium range.

Group Weapons:
1. LPL
2. Gauss
3. 4 ERML (Right Hand)
4. 4 ERML (Left Hand)

#49 Oldschql

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Posted 21 September 2016 - 10:40 PM

http://mwo.smurfy-ne...01c8fb6d7a8bd42

#50 EvGaS

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Posted 21 September 2016 - 11:05 PM

For now I do some minor changes to Subsniper-Brawler-Alphastriker:

KDK-1 (Beastdiak)
(it more fits for my behaviour)

Groups:
1 6x ERSL (killing the lights or brawl)
2 2x LPL 1x UAC10 (med-long range or with group1 - concentrated close range melting from agile hands)
3 2x LPL 1x UAC10 1x ERPPC (snipering)
4 2x SRM6 1x UAC10 (heat friendly brawl (good in overheat >80%), mostly use with group1, maybe 2)

Alphastrike - 100-110 DMG without ghost heat

Modules:
Seismic
LPL range
UAC10 range
AMS overload

Also I tryed to do some more classic snipering config:
(popular Gauss+2xERPPC and bonus ERLL, but not fits for my accuracy):
KDK-1 (Sniper-BackupBrawl)
It combines good ranged power in 1 long poke (2x ERPPC + ERLL tracking and charged Gauss on button release, still better than 2 wubs) and backuped with powerful close range group (6x hand agile ERSL + 2x SRM6 and of cource - cold 1x Gauss)
Becides, TC 2 gives useful at long ranges +10% projectile speed.

View PostKasumi Sumika, on 21 September 2016 - 10:26 PM, said:


8x ML must be hot like hell mid range laserboat, no BAP with +25% range no TC with crits/range/zoom, try this if you like snipering, better at long and short range:
(KDK-1 (Sniper-BackupBrawl))

View PostOldschql, on 21 September 2016 - 10:40 PM, said:


Weird build - too many tons wasted on ammo/hands-legs armor or engine - 2 SRM6 with 2 tons of ammo never was depleated on mine KDK-1 (Beastdiak). You will die faster in brawl, than depleat even a half of that (probably with cored hole in CT and almost full armored hands-legs-rear armor(wha?! 41 at back?!), cause KDK-1 has no bonuses for any twists)

Edited by EvGaS, 21 September 2016 - 11:37 PM.


#51 Vellron2005

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Posted 22 September 2016 - 02:28 AM

I just repeated my Hellbringer build - A big LRM and a bunch of mediums. It has enough armor to brawl, and a nice LRM to close in with..

You can also try to load as much ERLL's or LPL's as possible.. few things can stand against a 6 LPL arpha to the CT..

#52 EvGaS

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Posted 08 October 2016 - 10:38 AM

After some time of using I do some corrections:
KDK-1 Beast

Modules:
Seismic
LP range
UAC-10 cooldown
AMS overload

Groups are same 4.
SRM4-rs are less spreadable than 6
SP - good for pointhitting ln brawl
LPL's - just cooler than ERPPC's variants, even with 3rd ERLL and ghost heat.

So... I think this is final field improvements and maximum that I can squish from this all-side balanced construction.

#53 LT. HARDCASE

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Posted 08 October 2016 - 11:04 AM

I settled on a dead side build of: 1x LPL, 4x MPL, and a UAC10. Build here.

It isn't impressive looking, but it's a 55 point alpha that runs extremely cool in medium range trade scenarios.

#54 Angel of Annihilation

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Posted 08 October 2016 - 12:16 PM

Mine has 2 x ER PPC, 4 x ER SL, a UAC/10 and a ton of DHS. I seem to be doing very good with it.

Remember just because you have hardpoints, doesn't mean you have to or even should use all of them.

Edited by Viktor Drake, 08 October 2016 - 12:25 PM.


#55 Yosharian

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Posted 08 October 2016 - 12:51 PM

This: http://mwo.smurfy-ne...30dd1a53224cc89

is what I'm considering for my KDK-2 currently and I think you can run a similar build on the KDK-1

KDK-5 version: http://mwo.smurfy-ne...61772ffd1bf2993

#56 Jay Leon Hart

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Posted 08 October 2016 - 01:58 PM

View PostOldschql, on 21 September 2016 - 10:40 PM, said:



That's the same weapon set-up I used when I got sick of overheating all the time. Not quite an AS7-S but close enough Posted Image

[Edit] Confused my Atlas chassis... [/Edit]

Edited by Jay Leon Hart, 08 October 2016 - 02:01 PM.


#57 Widowmaker1981

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Posted 08 October 2016 - 04:01 PM

some variation of this KDK-1

Fully actuated Laser vomit + crap tons of DHS.

this one cools down retardedly fast

#58 BigBenn

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Posted 08 October 2016 - 06:39 PM

best build? No such thing.

What role is the mech going to perform? Go from there.

#59 EvGaS

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Posted 08 October 2016 - 08:06 PM

View PostLT. HARDCASE, on 08 October 2016 - 11:04 AM, said:

I settled on a dead side build of: 1x LPL, 4x MPL, and a UAC10. Build here.

It isn't impressive looking, but it's a 55 point alpha that runs extremely cool in medium range trade scenarios.

The problem is in sustaining the distance, cause chassis very inertional and no agility quirks.

View PostViktor Drake, on 08 October 2016 - 12:16 PM, said:

Mine has 2 x ER PPC, 4 x ER SL, a UAC/10 and a ton of DHS. I seem to be doing very good with it.

Remember just because you have hardpoints, doesn't mean you have to or even should use all of them.

ERPPC's good if you good with them and not so many energy hardpoints. For me on this chsssis it produces too many unnecessary heat.

And the sence of KDK-1 is exactly in fulfilling slots, having good 88-112 DMG alpha for coring and doubling the weapon groups for different ranges. There no quirks, so advantage is in mass weaponry. You can copy many builds from others kdk's, but quite hard copy from it to others.

View PostBigBenn, on 08 October 2016 - 06:39 PM, said:

best build? No such thing.

What role is the mech going to perform? Go from there.

Exactly. Each player skills are different. KDK-1 can provide any range and almost any situation fire support, so 300-700 dmg is normal result, like and top dmg after match. Yes, I never made wonders >1000 dmg on this, maybe just because high concenthated fire and fast armorbreaking of targets before they starts rolling.

If you want to be range specialized or side specialized or energy vomit - there are better kdk's for thats tasks with better agility and health bonuces and even JJ's - 2, 4, 5.

Edited by EvGaS, 08 October 2016 - 08:15 PM.


#60 InspectorG

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Posted 08 October 2016 - 09:07 PM

View PostTercieI, on 25 June 2016 - 08:08 AM, said:

GMan says gauss vomit. I did some of that, some 2LPL/6ML, some lots of MPLs, some other things. I never managed to get comfortable in it.


Yup, this is what i went to.
Brawling in Puglandia.
LBX20, 8SPL, 2SRM4, TC5, 19 DHS.
One side 4SPL+LBX20, other side 4SPL+SRM. twist, fire. repeat.

Comfort level? Meh. Serviceable IMO.

View PostProsperity Park, on 21 September 2016 - 06:09 PM, said:

9 ERPPCs.

Need a KMDD? Hit override, fire twice.


Glorious.

I must try.





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