Mystere, on 26 June 2016 - 07:18 AM, said:
Not all maps should play the same (i.e. have the exact same variety of terrain). That makes them boring. A variety of maps with different terrain is better in my book.
This so-called "rolling the dice" is just another name for "not preparing for any eventuality". I have absolutely no sympathy for people going full meta-***** instead of equipping for variety then crying on the forums that maps do not cater to their favorite meta-***** load out. It's also the reason I am not fond of this map "voting" thing.
Now imagine if 8-12 players created an LRM umbrella.
Canyon Network and the new Frozen city are very different, but they both have a good balance of terrain types. Open areas, low and high cover.
If you could choose a mech based on the map you knew you would be playing, this wouldn't be a problem at all. Having to prepare for any and all eventualities takes away incentive to specialize in a role with a certain build. Snipers and short-range builds wouldn't be advisable, and everyone would be running the same, boring Swiss army knife just to make sure you wouldn't be useless half the time.
You will never have a pug team where everyone has mechs that can even mount AMS. Not everyone is always going to be standing around in a cluster. AMS runs out of ammo.