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The Gray Council


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#61 Mystere

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Posted 27 June 2016 - 01:33 PM

View PostAnTi90d, on 27 June 2016 - 01:20 PM, said:

That should be the absolute last-ditch measure, only to be considered when all other avenues have been exhausted. It's the nuclear option that totally screws over every Liao, Marik and Davion, while only slightly boning Steiner and Kurita.


Honestly, I'd rather the servers just get shut down than go that route.

#62 Clownwarlord

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Posted 27 June 2016 - 01:38 PM

This is pathetic, Russ is only going to get the aspect of big unit leaders and thats it. Small units will get screwed, solo players will get screwed, and faction warfare will still not have a player count because the majority doesn't want to be cannon fodder for 12 man massive units.

#63 Alex Morgaine

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Posted 27 June 2016 - 05:32 PM

View PostIdolElite, on 26 June 2016 - 12:52 PM, said:

I've always felt that faction warfare could very easily be almost like a MOBA but where you pilot a mech. Really just need some npc minions and map alterations to make it happen, everything else already exists.


Politely declined. To make this a moba... It wouldn't end well. You'd see people asking for respawn since one life isn't much for your average moba, equipment upgrades you can buy midfight, and let's not even think about a leveling system in match. Obviously those wouldn't work in this game. Completely different monster. It'd be like Lol or Dota or similar having a one life, set equipment before the match + max level from the get go mode. It wouldn't be pretty there if they tried to emulate mwo's game play.

#64 SplashDown

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Posted 27 June 2016 - 06:06 PM

like 95% of the player base i dont bother with CW its a broken system and a waist of time.

#65 Brandarr Gunnarson

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Posted 27 June 2016 - 06:08 PM

Why a round table at all? How does that represent the playerbase as a whole? Answer: It doesn't. That only represent those individuals and the people closest to them.

How about a series of directed surveys? Each subsequent survey to more specifically follow-up on the previous more general surveys.

And put it in the splash screen and opening banner so everyone can see it. Give us some trinket for incentive and encouragement to fill it out.

That's representative.

#66 cazidin

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Posted 27 June 2016 - 06:24 PM

View PostBrandarr Gunnarson, on 27 June 2016 - 06:08 PM, said:

Why a round table at all? How does that represent the playerbase as a whole? Answer: It doesn't. That only represent those individuals and the people closest to them.

How about a series of directed surveys? Each subsequent survey to more specifically follow-up on the previous more general surveys.

And put it in the splash screen and opening banner so everyone can see it. Give us some trinket for incentive and encouragement to fill it out.

That's representative.


A representative republic is still technically representative. I agree with you, but I think that this is a step in the right direction to give the players some form of voice in PGI and maybe even affect positive change.

#67 Brandarr Gunnarson

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Posted 27 June 2016 - 06:32 PM

View Postcazidin, on 27 June 2016 - 06:24 PM, said:


A representative republic is still technically representative. I agree with you, but I think that this is a step in the right direction to give the players some form of voice in PGI and maybe even affect positive change.


Maybe I misunderstood:

Do I get to vote for my leadership?

If so, then perhaps a round table of "government" leaders could work. (But only if unconnected to Unit lines.)

If no, then I reaffirm that using surveys is a much better way to get real player feedback.
_______________

Note: I suspect the reason they don't use surveys more is fear of receiving negative feedback. And that's a terrible reason. It prevents real improvement.

#68 cazidin

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Posted 27 June 2016 - 06:59 PM

View PostBrandarr Gunnarson, on 27 June 2016 - 06:32 PM, said:


Maybe I misunderstood:

Do I get to vote for my leadership?

If so, then perhaps a round table of "government" leaders could work. (But only if unconnected to Unit lines.)

If no, then I reaffirm that using surveys is a much better way to get real player feedback.
_______________

Note: I suspect the reason they don't use surveys more is fear of receiving negative feedback. And that's a terrible reason. It prevents real improvement.


In theory, yes, you should be able to vote for one of or all eight representatives heading to this council meeting. The problem is I don't know how you vote, where you vote at, etc. The rules aren't clearly defined, again, and thus far I haven't received a definitive answer.

I, personally, don't think that PGI avoids surveys out of fear of negative feedback or personal attacks but I can't think of a reason why they don't have any either.

#69 Brandarr Gunnarson

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Posted 27 June 2016 - 07:34 PM

View Postcazidin, on 27 June 2016 - 06:59 PM, said:


In theory, yes, you should be able to vote for one of or all eight representatives heading to this council meeting. The problem is I don't know how you vote, where you vote at, etc. The rules aren't clearly defined, again, and thus far I haven't received a definitive answer.


See now, without an election process it's not a republic at all but rather oligarchy.

View Postcazidin, on 27 June 2016 - 06:59 PM, said:

I, personally, don't think that PGI avoids surveys out of fear of negative feedback or personal attacks but I can't think of a reason why they don't have any either.


Not claiming to be an expert on this, but having some experience with collecting feedback and statistical information for companies (internally), the biggest reason I see them not asking a question is because they don't think they'll get an answer they like. So they just choose to ignore what they fear.

#70 Red Shrike

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Posted 27 June 2016 - 10:50 PM

View PostJables McBarty, on 27 June 2016 - 01:20 PM, said:

Except there were more than 200 each of Russians and Americans fighting in that war...

Reducing the number of buckets will not increase the number of players. So maybe it's better to try and fill the empty seats rather than making the ride smaller.

#71 Jables McBarty

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Posted 28 June 2016 - 04:13 AM

View PostRed Shrike, on 27 June 2016 - 10:50 PM, said:

Reducing the number of buckets will not increase the number of players. So maybe it's better to try and fill the empty seats rather than making the ride smaller.


It will increase the pool by at least one.

#72 LordNothing

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Posted 28 June 2016 - 05:02 AM

clans, fedcom, and everyone else. all factions at war.

Edited by LordNothing, 28 June 2016 - 05:02 AM.


#73 Coolant

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Posted 28 June 2016 - 09:48 AM

Player councils never work. You get one player base that wants strictly new raids. You get another that wants PVE/solo content. You get another that wants crafting. You get another that wants Housing. You get collectors that just want more mounts or cosmetics.

The most vocal are raiders (end-game content). No one else is heard because they are the loudest and won't stop ranting and throwing temper-tantrums until they get what they want.

I don't want them speaking for me and neither should the community, because it's never guaranteed to be the best thing for the game nor the common good.

Edited by Coolant, 28 June 2016 - 09:49 AM.


#74 Johnny Z

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Posted 28 June 2016 - 11:45 AM

View PostCoolant, on 28 June 2016 - 09:48 AM, said:

Player councils never work. You get one player base that wants strictly new raids. You get another that wants PVE/solo content. You get another that wants crafting. You get another that wants Housing. You get collectors that just want more mounts or cosmetics.

The most vocal are raiders (end-game content). No one else is heard because they are the loudest and won't stop ranting and throwing temper-tantrums until they get what they want.

I don't want them speaking for me and neither should the community, because it's never guaranteed to be the best thing for the game nor the common good.


Your right, and the beautiful thing about it is, there are 25 MMO's out right now proving it.

Many games pretend they don't know what players want, but that's a lie in the giant market sharing scheme they are in.

Players want whats in the best sci-fi and fantasy movies, books, not lvl grinds or items grinds or convoluted raids. Especially not drama riddled politics infested guilds made generaly to greif players into quiting in one way or another.

One of the newest MMO's out and not even a little bit like the trailer, in any way, shape or form. Not worth 5 cents in my opinion. Its called bait and switch. No other industry could get away with it.


Edited by Johnny Z, 28 June 2016 - 12:19 PM.


#75 MischiefSC

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Posted 28 June 2016 - 12:05 PM

Combine attack/defend to one queue. This removes much of the premade vs pug drama.

Only 1 world per day. 24 hour cycle, total wins instead of zones. This helps balance population disparities and makes every match as valuable as every other.

Let factions vote for an ally. Allies share fronts. This let'sfactions easily pool populations to concentrate during luls.

Use PSR to establish pay. A high PSR team makes little beating a low PSR team. Low PSR teams make more even losing to a higher one. This motivates good teams to play each other.

Make tagging worlds only cosmetic. Everyone who drops on a world that flips gets the same reward. Call it one MC per winning match and 1 MC per 24 hours it stays. This removes a lot of pug/premade friction, rewards everyone for winning and stops pushing players to make huge units.

These things would go a long way toward fixing FW.

#76 Johnny Z

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Posted 28 June 2016 - 12:09 PM

View PostMischiefSC, on 28 June 2016 - 12:05 PM, said:

Combine attack/defend to one queue. This removes much of the premade vs pug drama.

Only 1 world per day. 24 hour cycle, total wins instead of zones. This helps balance population disparities and makes every match as valuable as every other.

Let factions vote for an ally. Allies share fronts. This let'sfactions easily pool populations to concentrate during luls.

Use PSR to establish pay. A high PSR team makes little beating a low PSR team. Low PSR teams make more even losing to a higher one. This motivates good teams to play each other.

Make tagging worlds only cosmetic. Everyone who drops on a world that flips gets the same reward. Call it one MC per winning match and 1 MC per 24 hours it stays. This removes a lot of pug/premade friction, rewards everyone for winning and stops pushing players to make huge units.

These things would go a long way toward fixing FW.


Ok but I really think faction play is still in the beta or even alpha stage and missing some key elements. Its not as bad off as it seems, just like a house with good framing and no siding.

Edited by Johnny Z, 28 June 2016 - 12:10 PM.


#77 MischiefSC

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Posted 28 June 2016 - 12:10 PM

View PostBrandarr Gunnarson, on 27 June 2016 - 07:34 PM, said:


See now, without an election process it's not a republic at all but rather oligarchy.



Not claiming to be an expert on this, but having some experience with collecting feedback and statistical information for companies (internally), the biggest reason I see them not asking a question is because they don't think they'll get an answer they like. So they just choose to ignore what they fear.


I'm trying to be less salty on the forums lately but this one was so correct I had to like it.

There is literally no negative to gathering consumer feedback and used intelligently it's the best possible tool for product development. The primary reason to avoid it is not wanting to hear what your customers have to say.

#78 MischiefSC

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Posted 28 June 2016 - 12:19 PM

View PostJohnny Z, on 28 June 2016 - 12:09 PM, said:

Ok but I really think faction play is still in the beta or even alpha stage and missing some key elements. Its not as bad off as it seems, just like a house with good framing and no siding.



If they had made this change to ghost drops 2 years ago we would have cheered. It would have spawned love-bombs on the forums.

If we had gotten scout queue a year ago (or more) and LT removed right after it would have invigorated the game.

Now however nobody cares. About anything. FW is designed to make you not care about your faction or who wins. It's all disposable. LT lets a 4man queue shut down the 12man one and there are several units full of players who've quit over it. It got toned down but then accidentally reverted in a patch over a month ago.

The only people more apathetic about FW than the players is PGI. You leave something broken long enough and nobody cares.

You build a house frame and put up a tarp for a roof, drag a porta-potty up and leave it for 2 years it's going to be a rotted lean-to in 2 years with a shitfilled plastic box out back and no matter how amazing you promise the end house will he some day nobody is going to trust you as a contractor.

#79 Johnny Z

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Posted 28 June 2016 - 12:45 PM

View PostMischiefSC, on 28 June 2016 - 12:19 PM, said:




If they had made this change to ghost drops 2 years ago we would have cheered. It would have spawned love-bombs on the forums.

If we had gotten scout queue a year ago (or more) and LT removed right after it would have invigorated the game.

Now however nobody cares. About anything. FW is designed to make you not care about your faction or who wins. It's all disposable. LT lets a 4man queue shut down the 12man one and there are several units full of players who've quit over it. It got toned down but then accidentally reverted in a patch over a month ago.

The only people more apathetic about FW than the players is PGI. You leave something broken long enough and nobody cares.

You build a house frame and put up a tarp for a roof, drag a porta-potty up and leave it for 2 years it's going to be a rotted lean-to in 2 years with a shitfilled plastic box out back and no matter how amazing you promise the end house will he some day nobody is going to trust you as a contractor.


Haha your right. :)

Well that's my one complaint is everything is taking to long. maybe there is some mind blowing content on the way that will salvage the situation. :) Luckily its just a game. :) Still sucks though I agree and its a hobby for many.


Edited by Johnny Z, 28 June 2016 - 12:48 PM.


#80 oldradagast

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Posted 28 June 2016 - 06:11 PM

View PostMischiefSC, on 28 June 2016 - 12:19 PM, said:


The only people more apathetic about FW than the players is PGI. You leave something broken long enough and nobody cares.

You build a house frame and put up a tarp for a roof, drag a porta-potty up and leave it for 2 years it's going to be a rotted lean-to in 2 years with a shitfilled plastic box out back and no matter how amazing you promise the end house will he some day nobody is going to trust you as a contractor.


Exactly. The time to make FW good passed over a year ago. It was a failure on launch, somehow managed to get worse, and whatever it is today simply doesn't matter. Nobody plays it, it's been changed so many times it's not worth the effort to figure out at this point, and many of the key problems, such as seal-clubbing and cruddy maps and game modes, lingered forever... assuming they've even been fixed now.





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