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We Desperately Need New Weapons


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#21 TheArisen

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Posted 27 June 2016 - 01:48 AM

Yes plz, while we're at it, why stop at weapons? How about some defensive tech?

#22 EvilCow

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Posted 27 June 2016 - 02:11 AM

I would like heavy lasers for clans and MRMs for IS, both would fill an interesting niche.


Other things:
- Light Engines.
- Complete LBX, UAC and ERL families for IS.
- ATMs for clans.
- Arrow IV for both, powerful but vulnerable to AMS like in MW2.
- Thunder/Swarm LRMs for area targeting.
- Light ACs.
- Smoke screens.


The introduction could be done together with new mechs mounting the new weapons.

Edited by EvilCow, 27 June 2016 - 02:14 AM.


#23 TELEFORCE

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Posted 27 June 2016 - 02:19 AM

If people want the Blood Asp bad enough, we definitely need heavy lasers. The Blood Asp was the first production omnimech in canon to use them.

#24 Lolo van Trollinger

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Posted 27 June 2016 - 04:47 AM

People cant even handle creating a good competitive build with 3050 Level2 Tech. Then the complaining starts about the bad meta guys running overpowered gear. like locusts. or 5 ER Lg Clan Assaults. yadda yadda.

Do you think it will become more fun if you give the Tier 1 People more stuff to be creative about killing you on main or alt accounts ?

think again please. because if you don`t it is tears all over. i for one will surely have fun murdering clueless tech-fans in their heavies with my light. i do not care wether locust, mist lynx or urbie. another account, more fun murdering.

it is up to you, Keep on asking for it and see what you get once Piranha, Gauszilla, Behemoth and Company become available.

EDIT: i forgot to mention swarm and thunder/fascam LRMs. my dear will it become salty with swarm LRMs.

Edited by Lolo van Trollinger, 27 June 2016 - 04:49 AM.


#25 L3mming2

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Posted 27 June 2016 - 06:08 AM

View PostJuodas Varnas, on 26 June 2016 - 11:19 PM, said:

What we need is mechs that would bring something NEW to the table.

Mechs like the QUADS!

Eh?! No?... I'll show myself out.
Posted Image


but,Posted Image
....

#26 Coolant

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Posted 27 June 2016 - 06:18 AM

+1 for new weapons. PGI proved they can make new weapons when the Clans came out. They have the experience.

#27 Juodas Varnas

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Posted 27 June 2016 - 06:20 AM

View PostL3mming2, on 27 June 2016 - 06:08 AM, said:


but,Posted Image
....



#28 AnTi90d

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Posted 27 June 2016 - 06:21 AM

View PostCoolant, on 27 June 2016 - 06:18 AM, said:

+1 for new weapons. PGI proved they can make new weapons when the Clans came out. They have the experience.



Oh, hey, Coolant! I spent many fun nights on your server. RIP:MW4

#29 Quicksilver Aberration

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Posted 27 June 2016 - 07:08 AM

MRMs won't be added anytime soon, unless they go the MW4 route and treated missiles in packets, SRM hit reg can be off sometimes, now imagine throwing even more missiles to be calculated and see how hit reg fairs, not to mention the potential to lag the game (I've seen it happen with mass missiles in the current game).

Edited by Quicksilver Kalasa, 27 June 2016 - 07:09 AM.


#30 CK16

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Posted 27 June 2016 - 07:16 AM

Just careful what you wish for. I am all for new weapons, but they have to be careful about it.

Some things scare the crap out of me.

IS UAC 5's are already very strong and better then Clans in many important ways. Now Imagine IS UAC 10's and 20's in the same function, meaning single shots....I hope it never happens if they go with same single shots....IMO switch all IS UAC's to burst fires. Even the 5's

IS getting RAC's, I hope once again NOT single damage shots, make them larger MG's with smaller cone of fire, DPS = size (RAC 5 = 5 DPS sorta deal) Also have a high jam chance after so many seconds (like 3...)

Every thing else would be ok, just might completely obsolete current stuff, specially with IS...Like normal lasers if IS ever gets all ER lasers, why bother with normal ones now. Light Fusion Engines would obsolete other engines fast, think it would be standards, why even bring them then usually.

Edited by CK16, 27 June 2016 - 07:23 AM.


#31 Yellonet

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Posted 27 June 2016 - 07:24 AM

No new weapons are going to change the stale gameplay.
What this game desperately needs is new ways to play the maps.
We desperately need to address the feeling that you already know pretty much what will happen on any given map.

Random objective locations and random spawn locations is the way to go.

Edited by Yellonet, 27 June 2016 - 07:25 AM.


#32 Spheroid

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Posted 27 June 2016 - 07:36 AM

@CK16. Honestly if the jam chance and jam cooldown timer are sufficiently high I don't see any balance issues with single shot UACs.

#33 Aleksandr Sergeyevich Kerensky

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Posted 27 June 2016 - 07:43 AM

As much as i want the mrm40...

Pgi wont make new weapons until their new engine comes out (if their new engine ever comes out).

#34 Hit the Deck

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Posted 27 June 2016 - 07:46 AM

View PostSpheroid, on 27 June 2016 - 07:36 AM, said:

@CK16. Honestly if the jam chance and jam cooldown timer are sufficiently high I don't see any balance issues with single shot UACs.

Yes, we don't need to be afraid of anything because.... any weapon variable can be adjusted.

#35 Spheroid

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Posted 27 June 2016 - 07:54 AM

@Hit the Deck: Am I wrong? Jam cooldown is very long on cUAC20s, painfully long. Additionally the Inner Sphere just doesn't have that many platforms for UAC40. UAC40 also has the same ghostheat issues as AC40.

The only thing that might be cheese is 2xUAC10 on the Jager-DD. I need to think about that some more. The most likely solution being to change the generic UAC jam reduction to UAC5 reduction.

Edited by Spheroid, 27 June 2016 - 08:20 AM.


#36 Tordin

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Posted 27 June 2016 - 08:01 AM

I so want x - pulse lasers for my phoenix hawks, racs for my maulers and mrm for my archers. To name a few examples.

#37 Hit the Deck

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Posted 27 June 2016 - 08:37 AM

View PostSpheroid, on 27 June 2016 - 07:54 AM, said:

@Hit the Deck: Am I wrong?

I'm agreeing with you.... CK16 said that he's afraid of future single projectile isUAC/10 or isUAC/20 because of the potential "OPness" of the weapon system but any weapon variable can be adjusted so there's no reason that they can't be balanced. An extreme and lame example would be just make future isUAC/20's cooldown time more than 9000s or something.

#38 Coolant

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Posted 27 June 2016 - 10:26 AM

View PostTELEFORCE, on 27 June 2016 - 02:19 AM, said:

If people want the Blood Asp bad enough, we definitely need heavy lasers. The Blood Asp was the first production omnimech in canon to use them.


Oo yes Heavy Lasers...I used Heavy Mediums often in MW4:Mercs (Mektek patches).

View PostAnTi90d, on 27 June 2016 - 06:21 AM, said:



Oh, hey, Coolant! I spent many fun nights on your server. RIP:MW4


Hey AnTi90d, i remember you and yes we had some good times in the MW4 Theme Park Server. Special shout out to EvilCow who created the automated scripting to do a myriad of things with automated servers (including the log of all chat in the server which made the mini-game possible).

#39 wanderer

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Posted 27 June 2016 - 12:42 PM

Quote

PGI proved they can make new weapons when the Clans came out.


Which ones? Every single Clan weapon is a number tweak of an already existing IS weapon.

We still have the Clan "standard" AC placeholders for PGI's failure to make a real LB-X, even.

#40 Metus regem

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Posted 27 June 2016 - 12:46 PM

View PostAnTi90d, on 26 June 2016 - 07:38 PM, said:

Also, light gauss, heavy gauss and silver bullet gauss (lbx gauss, basically.)

Also, inferno SRMs, Arrow missiles, thunderbolt missiles, ATM missiles

Also RAC (rapid AC.) I think RAC is the thing I hear requested the most.



RAC stands for Rotary Auto Cannon, these things would be a death knell for MWO, can you imagine a IS UAC/5 that shoots 6 times with each trigger pull? That's the RAC/5 in a nut shell, the RAC/2 can do the same stunt....

Clan ATM's would be great, but PGI would need to get a handle on ammo switching first... same can be said for IS ACs, I would love to see AP/Tracer/Percision ammo for my IS AC's....





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