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The Epic Locust Hate Thread. Tears And Salt Inside

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#26 LordNothing

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Posted 27 June 2016 - 05:14 AM

its kind of one of those divide and conquer mechs. you lone wolf it to try to get that one straggler you think you can handle, that or you wait till there are a lot of open core mechs on the field and go hunting. i know once i get a lock on somone who has an open core i go into murder mode. the 2 or 3 guys helping it out usually damage my target more than i do. i know ive caused some players to get team kills before. the amount of confusion a single locust can cause is insane. but it only takes one of those players to be t1 and you are a stain on the ground.

staying with your team really isnt an option because for a locust motion is life. if your team is very static, you end up sitting around being easy food for the guy on the other side with 3 ppcs or a few lls. you cant partake in firing lines either because too much crossfire to run through. being kind of a sattelite works well, check out targets and pass the intel, taking pop shots when possible. if you take up babysitting duty for assaults, you usually just run zigzags behind them, both to keep moving and to check for lights sneaking up on you. going all covert ops seems to increase survivability.

Edited by LordNothing, 27 June 2016 - 05:19 AM.


#27 dario03

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Posted 27 June 2016 - 05:24 AM

I can only agree with this if all lights are reverted back to pre-patch size.

#28 RussianWolf

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Posted 27 June 2016 - 05:58 AM

The locust isn't TOO small. Just last night I confirmed that I can STILL put a PPC blast straight through the legs without trying. (little Fer was annoying as all get out)

Then in another match a LPL locust finished off the last 5 guys on our team (all of us were in bad shape).

I don't mind the size, but the machine gun LPL quirk needs to be reduced a little.

#29 Idealsuspect

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Posted 27 June 2016 - 06:47 AM

View PostLykaon, on 27 June 2016 - 03:04 AM, said:

so doing the mistake is more forgiving


is more forgiving cause the opponent miss you ... For i don't repeat me again i will just quote myself.

View PostIdealsuspect, on 27 June 2016 - 12:27 AM, said:

Locust weakness is still " one alpha "

Aim better wait locust pilot do a mistake and finish him


#30 DarthHias

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Posted 27 June 2016 - 07:10 AM

I just met a Battlemaster with all shiny LPLs in high mounts. Thanks to the adice of leg humping from this thread I killed him without him being able to do anything about it. So thank you very much Posted Image

#31 Snowbluff

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Posted 27 June 2016 - 07:13 AM

View PostEvilCow, on 27 June 2016 - 12:56 AM, said:

I use the locust a lot, it is one of my preferred rides.

The smaller Locust is nice to have but it should get reduced agility/turn quirks, right now it is a bit on the ridiculous side.

View Postsmokytehbear, on 27 June 2016 - 12:57 AM, said:


As a previous quauss bear pilot, I can confirm this happens pretty much literally every time. It's like playing a mech with no armor, except instead you have no structure.

A Locust has 12 HP in the CT and 10 HP in each site torso. With only a couple points of armor, a single gauss round to the back will one shot one. :P

#32 bukidog

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Posted 27 June 2016 - 07:25 AM

View PostMaugged, on 27 June 2016 - 01:45 AM, said:

There are collision damage in game. But you only notice it when you play a light mech...


damn right there is. Got legged twice this weekend in my 1e by a teammate stepping on me. On the positive side I finished off an urbie by running straight into him (not on purpose though)

#33 Yellonet

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Posted 27 June 2016 - 07:32 AM

Knockdown Is Coming


Repeat it and it will become truth!

#34 B L O O D W I T C H

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Posted 27 June 2016 - 07:39 AM

falling with 9 m/s = leg damage
ramming a 100 ton assault mech (or a concrete wall) with 47 m/s = no damage

because.. REASONS!

PGI: "works as intented"

#35 Jables McBarty

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Posted 27 June 2016 - 07:48 AM

View Postdarkcyd, on 27 June 2016 - 12:06 AM, said:

I really have no problem with locust size for shooting. I don't. However I do have a problem with the point of view from cockpit of most higher heavies and assaults trying to shoot a locust. It is so small that if it is under 10meters or so, you will never see it. Add a good pilot who knows to stay below me on any sloped surface and its game over. I tried it, it isn't hard and the 1000+ pt locust games are mounting up fierce.

Fix:
Please revert locust size to before patch until physical attack mechanics are in the game to prevent them being able to abuse size mechanics without fear of having legs kicked off by atlas.

Edit:
As a preview of arguments:
Stay with team: Nobody gets a "I kill anybody over 70 tons for free unless they have help" button. The locust shouldn't either.

View PostIdealsuspect, on 27 June 2016 - 12:27 AM, said:

Locust weakness is still " one alpha "

Aim better wait locust pilot do a mistake and finish him with their smaller size they do more mistake than before.
Now you dont have to fear oxyde also you can focus on a little 20 tonns right? Stop crying.


I.... I can't add anything to this conversation.

OP already acknowledges that he has no good rebuttals to the counter-arguments.

Idealsuspect makes good points.

OP, are you in the "lights should only be scouts/support 'mechs" camp? Because it sounds suspiciously like you might be.

Seriously.

Stop complaining about lights killing you. In this game THAT'S ALL THAT THEY CAN DO. Sorry that you don't have any friends to watch your back.

Carry streaks or SSRMs or get in something fast that has moveable arms.

There are ways to counter all lights, just like there are ways to counter assaults, heavies, and mediums. Do I get on the forums and QQ every time I get one-shotted in my Locust? Nerf Gauss, Nerf Streaks, Nerf LPL, nerf all 'mechs over 25 tons, buff Locust structure +65 all torsos. How can I be in firing line if I get one-shotted? GG PGI Pls I want my money back.

Jesus. Suck it up.

#36 Rampancy

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Posted 27 June 2016 - 07:52 AM

The variants with super-buffed structure quirks just need those quirks eliminated or heavily reduced. Only the 1V is really a problem variant right now. Either the offensive or defensive buffs need to go on that one, or both need to be scaled back.

#37 Cy Mitchell

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Posted 27 June 2016 - 07:58 AM

View PostCathy, on 27 June 2016 - 12:32 AM, said:

Your complaint is why this game needs contact damage.

There are going to be OMG he's just suggesting something from another game types, but it needs an artificial game mechanic where damage to a friendly is minimal on contact, but to people of opposing sides the damage is substantial.

Something like this should have been in the game years ago, but its not, and leg humping is the issue not the size of the locust



100% agree with this. Damage for running in to another Mech, whether friendly or enemy, should be many times more than the 1 damge that you get now. It should be more like 10 damage tp both Mechs. First, it would teach people to learn to drive their Mechs and second it would give everyone another viable weapon. A weapon that would be effective against leg humpers and huggers. It could also make the disarmed walking stick a potential weapon.

#38 Tordin

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Posted 27 June 2016 - 08:05 AM

Let those poor little buggers be, now they are at least worth getting by a good margin. I got some and want to enjoy their new size and ferocity too.. after leveling my PHawks that is.

#39 MerryIguana

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Posted 27 June 2016 - 08:07 AM

I expected this thread sooner.

#40 Jobistober

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Posted 27 June 2016 - 08:24 AM

View PostRampage, on 27 June 2016 - 07:58 AM, said:



100% agree with this. Damage for running in to another Mech, whether friendly or enemy, should be many times more than the 1 damge that you get now. It should be more like 10 damage tp both Mechs. First, it would teach people to learn to drive their Mechs and second it would give everyone another viable weapon. A weapon that would be effective against leg humpers and huggers. It could also make the disarmed walking stick a potential weapon.


This. So much. Would love to have more "physics" based damage to add a greater emphasis of thinking-on-your-feet, instead of simply relying on weapons. At least having the option would be cool.

#41 B L O O D W I T C H

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Posted 27 June 2016 - 08:30 AM

I want dragon bowling back.

#42 Jables McBarty

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Posted 27 June 2016 - 08:50 AM

View PostRampage, on 27 June 2016 - 07:58 AM, said:



100% agree with this. Damage for running in to another Mech, whether friendly or enemy, should be many times more than the 1 damge that you get now. It should be more like 10 damage tp both Mechs. First, it would teach people to learn to drive their Mechs and second it would give everyone another viable weapon. A weapon that would be effective against leg humpers and huggers. It could also make the disarmed walking stick a potential weapon.


I'm sorry, no.

Now all you would have (as a light pilot) is fast mediums running to strip off your leg armor. Get a IFR or CDA running at a LCT, all it takes is three hits (assuming max armor 16 + 8 HP) and you've lost a leg. Not to mention the PHX with MASC, or the SCR or ENF which can top 100 kph easily.

I agree that it's frustrating to be a stick and be constantly ramming your enemy for a measly .1-1 damage, but this mechanic would completely gimp lights.

And frankly, it would probably backfire on your slower assaults. Get 4 fast heavies to ram an assault twice each and it's nearly legged.

TBR max armor+HP = 96pts. Ram twice -20 = 76 hp

DWF max armor+HP = 126pts. Four TBRs ramming it twice -80 = 46hp.

---

These leg-humping lights OP qq threads baffle me given that they are nestled among the "TTK too short" threads.

TTK is never too short if you are getting killed by a leg humper with 1LPL. It takes forever to get legged by 1 LPL. If you are in an assault and are getting killed by the LCT-IV, it's because either:

a) You are bad at shooting, or
b ) You are bad at positioning, or
c) Both A and B.

My first kill this patch was a solo kill against a locust in my Highlander IIC.

Let me repeat that.

My first kill in this patch was a solo kill against a locust in my HGN-IIC.

I went PPC, PPC, UAC/5, Streaks. And somehow that combination of hits and misses solo killed it. In my assault.

Did I say my first kill? I meant the first kill of any game I played on this patch happened to be me, in a 90-ton assault, killing a locust, doing both the KMDD and the killing blow, possibly being the only one to do any damage to it at all.

Before I killed that locust, it was 0-0.

Afterwards, it was 1-0.

It can be done.

(In my assault)

If you have only high-mounted lasers, recognize that you can't be alone. Make sure you stay with the team and the team stays with you.

Edited by Jables McBarty, 27 June 2016 - 08:51 AM.


#43 Weeny Machine

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Posted 27 June 2016 - 08:59 AM

As predicted: Lights were nerfed into the ground only Locust and ACH remained...now the guns are aimed at the Locust. What is next? The ACH?

It is disgusting

#44 EvilCow

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Posted 27 June 2016 - 09:02 AM

The ACH and Locust are the remaining problems, the rest of the class is where it belongs, useful but not OP.

#45 Chados

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Posted 27 June 2016 - 09:04 AM

One shotted a Bug with a C-ERPPC/C-LBX10 salvo from a Summoner. It was like that old Head On commercial: Apply directly to forehead.

Locusts are fine. They are fast but fragile and can't kill you with a single alpha, unlike a Jenner. Leave them alone. But Jenners? Long may they be nerfed.





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