#61
Posted 27 June 2016 - 11:20 AM
#62
Posted 27 June 2016 - 11:37 AM
Wintersdark, on 27 June 2016 - 11:02 AM, said:
It would not be impossible.
Scaling a few mechs down, and then quirking as needed would have been better than scaling nearly every mech UP and then quirking as needed.
Have you not seen that more mechs got larger, than smaller?
They are literally going in the opposite direction.
What they needed to do, if they were going to spend this much time and effort on this, was actually factor in the importance of surface area, the importance of profiles, make adjustments to their calulations based on the idiosyncrasies of mech designs.
Instead, it feels like they decided to rob Peter, Tim, John, Harry, Fred, Bill, Ted, Mike and Jim (many mechs) ... all to pay Paul (the mini-pult, the nova).
In essence, they probably had an aesthetic break point for how small the Nova & Catapult could become before it was unappealing or "too small" and then instead of taking into consideration the idiosyncracies of their design - they decided that for everything to align to the formula - then many mechs must get larger.
So in essence, they had a balance issue derived from an aesthetic factor, and decided to use a formula that created more even more balance issues to satisfy an aesthetic factor.
Wintersdark, on 27 June 2016 - 11:02 AM, said:
The outcome was unknown to people who are not knowledgable in how the game is actually played.
I promise there are plenty of players stunned that PGI could not see the outcome of this direction.
Wintersdark, on 27 June 2016 - 11:02 AM, said:
You don't err on the side of negative impact, instead of on the side of positive impact because you don't know the performance change relative to the size change.
You're right though, this is the dump that we got and are likely stuck with.
Edited by Ultimax, 27 June 2016 - 11:39 AM.
#63
Posted 27 June 2016 - 11:41 AM
all the rage from them shooting me in my rear went into that cute little thing
#64
Posted 27 June 2016 - 11:43 AM
"use streaks or something."
#65
Posted 27 June 2016 - 11:49 AM
So the thing is, it is mostly a perception problem. The way the game is set up, the purpose of every person in every mech is to kill as many mechs as possible. So, light mechs should be able to kill/damage on par with other weight classes. They just use speed and mobility rather than armor and massive firepower. Now, if you see an assault pull a 5 kill 750-1000 damage round, it was a good round. If a locust does it, Locusts are OP plz nerf. The truth is, it is still easier to score better in a heavy than anything else, that is why the heavy queue is so full. Lights are harder to post big scores with (thus less in queue), but they are incredibly annoying if they catch you by yourself, so they invoke much more whining.
All that said, I find assault class mechs the hardest to use in the game, so I do have a lot of respect for you guys that make them work
#66
Posted 27 June 2016 - 11:53 AM
If you can't kill us in one shot, learn to aim better.
#67
Posted 27 June 2016 - 11:55 AM
Ultimax, on 27 June 2016 - 11:37 AM, said:
Scaling a few mechs down, and then quirking as needed would have been better than scaling nearly every mech UP and then quirking as needed.
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They are literally going in the opposite direction.
Wintersdark, on 27 June 2016 - 11:02 AM, said:
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*sighs* What, exactly, in absolute numbers relative to quirks, is the importance of surface area? Profiles?
This is the problem. If they'd tried, they'd have failed, and badly. They failed anyways, but they failed because they targeted larger than they should have overall, and because they tried to scale for balance. They shouldn't have, because they're terrible at it.
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I promise there are plenty of players stunned that PGI could not see the outcome of this direction.
I'm sure there's lots of people who claimed (and claim) to know exactly, but they're full of crap. Nobody has done this before, in ANY 3D game. It's wholly new territory.
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#70
Posted 27 June 2016 - 12:26 PM
#71
Posted 27 June 2016 - 12:27 PM
Would that make you feel less sucky?
But really, you get backstabbed or legged, it's likely your own fault. Little mech = no hit points. Shoot them and they go away.
Edited by stealthraccoon, 27 June 2016 - 12:28 PM.
#72
Posted 27 June 2016 - 12:31 PM
vocifer, on 27 June 2016 - 12:49 AM, said:
I'll tell you one secret: 1 teammate is all you need to get that bug out of your leg. It doesn't really matter how fat is your Atlas if it's bottom is under cover.
Umm no.....Having X-amount of teammates trying to shoot a locust that is circle strafing me?
In my last MWO session my shadowcat was teamkilled by some "friendlies" trying to get a said locust off me.... Just a sea of slow burning lasers and AC rounds blowing up all around my mech. Yeah thanks for the help guys. Got that locust dead alright...NOT.
Edited by W A R K H A N, 27 June 2016 - 12:33 PM.
#74
Posted 27 June 2016 - 12:52 PM
VanguardMk1, on 27 June 2016 - 11:41 AM, said:
all the rage from them shooting me in my rear went into that cute little thing
See this hostility right here? This is why good light jocks learn the head hit boxes of every assault. Go ahead line that killing shot up. Hope you didn't strip any armor off your head or take more than a few laser grazes.
#75
Posted 27 June 2016 - 01:19 PM
EVERY TIME!!! XD
#77
Posted 27 June 2016 - 01:22 PM
#78
Posted 27 June 2016 - 01:31 PM
damage to kill a medium to heavy say 100-150
damage to kill a locust say about 60 with about 100 into the dirt
similar effort (and more annoying turns) half the damage reward
#79
Posted 27 June 2016 - 01:31 PM
Urbanmech > All.
#80
Posted 27 June 2016 - 01:36 PM
W A R K H A N, on 27 June 2016 - 12:31 PM, said:
Umm no.....Having X-amount of teammates trying to shoot a locust that is circle strafing me?
In my last MWO session my shadowcat was teamkilled by some "friendlies" trying to get a said locust off me.... Just a sea of slow burning lasers and AC rounds blowing up all around my mech. Yeah thanks for the help guys. Got that locust dead alright...NOT.
The irony here is: the people who had problems targeting light mechs before and gloated about the double nerf lights got...suddenly realize they have a real pest instead stinging their fat butts: the locust. Sorry, but I have to admit to be guilty of Schadenfreude.
Edited by Bush Hopper, 27 June 2016 - 01:38 PM.
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