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Devs Please Read!

Balance Maps

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#1 SCHLIMMER BESTIMMER XXX

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Posted 29 June 2016 - 02:52 PM

One has to understand that in MWO many people dislike maps not because
they are bad designed maps, they do it because their "meta" loadout dont work well on them.
That means that round about half of the maps present in mwo atm (shoud be)
coud be a balance factor against the short range/high damage loadouts that are forcing
the devs to introduce a alpha hard cap.This will piss off nearly all players
while reintroduced random map selection will only annoying the players with certain
one sided loadouts (ml, sl exclusively).It´s ok if you have to take the risk for
disadvantage in range fighting for the high damage output in close range fighting.
Atm there are 4 maps played 80% of the time.
-Grim Plexus
-Hpg Manifold
-Canyon
-Mech Factory

Random map selection woud balance things out i am sure cause on certain maps you
in a bad position with these onesided "meta" loadouts (dont know a game where its meta
only works on specific maps), whats only fair i think.
Map vote is anyway a bad feature in a game where you have weapons
that have range mechanics as a main game feature.

#2 Lukoi Banacek

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Posted 29 June 2016 - 02:56 PM

Lol at 80%

Hyperbole just weakens any point you attempt to make ya know.

#3 Andi Nagasia

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Posted 29 June 2016 - 03:06 PM

funny i could swear Everyone Always Chooses Frozen and Alpine, cus Cold, ;)
Jokes aside its not really that imbalanced, some people like those maps and some dont,
personally i cant dont care too much Grim Plexus, just seems off to me,

#4 Flutterguy

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Posted 29 June 2016 - 03:21 PM

You think devs pay attention to the forums? That's pretty much the most adorable thing ever.

#5 Scout Derek

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Posted 29 June 2016 - 03:24 PM

View PostFlutterguy, on 29 June 2016 - 03:21 PM, said:

You think devs pay attention to the forums? That's pretty much the most adorable thing ever.


They do.

#6 Tyler Valentine

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Posted 29 June 2016 - 03:33 PM

View PostProcurator Derek, on 29 June 2016 - 03:24 PM, said:


They do.


Something tells me they'll ignore this post...

#7 Flutterguy

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Posted 29 June 2016 - 03:34 PM

View PostProcurator Derek, on 29 June 2016 - 03:24 PM, said:

They do.

I'm pretty sure that's a myth told to children to scare them, like Krampus or trickle down economics.

#8 Carl Vickers

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Posted 29 June 2016 - 03:35 PM

The masses wanted it and PGI gave it.

Personally, ill play on any map, just like shooting the big stompy robbits and my mechs will work on any map.

#9 Scout Derek

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Posted 29 June 2016 - 03:36 PM

View PostFlutterguy, on 29 June 2016 - 03:34 PM, said:

I'm pretty sure that's a myth told to children to scare them, like Krampus or trickle down economics.


Okay, believe what you want to believe, because it seems you're already set on thinking I'm saying untruce.

View PostTyler Valentine, on 29 June 2016 - 03:33 PM, said:


Something tells me they'll ignore this post...


They never ignore, they read, but they don't want to comment because... well, you get the point of why they don't want to post here.

#10 TLBFestus

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Posted 29 June 2016 - 03:36 PM

You wrote;

"DEVS PLEASE READ!"

This is what the Devs see;



Posted Image


Just saying......

#11 DivineEvil

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Posted 29 June 2016 - 04:04 PM

Sourse material to substantiate your claims, please. You throw a lot of arbitrary measures, that has no reflection in reality.

Different players play different loadouts and vote for different maps as result.

Also, players already whined over random map selection for several months straight, which caused PGI to implement a voting system in the first place. Show some respect to their work, please.

#12 SuomiWarder

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Posted 29 June 2016 - 05:01 PM

Is the OP saying that some maps are advantageous to brawlers or that none (or at least 80%) of them are? Couldn't figure out the intended point of the post.

#13 Navid A1

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Posted 29 June 2016 - 05:07 PM

View PostProcurator Derek, on 29 June 2016 - 03:24 PM, said:

They do.


I know... but i think the OP meant threads other than Guides section and academy and tutorials section.

#14 Scout Derek

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Posted 29 June 2016 - 05:27 PM

View PostNavid A1, on 29 June 2016 - 05:07 PM, said:


I know... but i think the OP meant threads other than Guides section and academy and tutorials section.


They actually do. I had a talk with them the other day, and they do read, and take it into consideration. They don't post usually because they're at work, doing something for the forums here and elsewise. I had help with Alex help rid of spambots forever by making it where you had to play one match to post on the forums.

#15 Tyler Valentine

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Posted 29 June 2016 - 05:32 PM

View PostProcurator Derek, on 29 June 2016 - 05:27 PM, said:


They actually do. I had a talk with them the other day, and they do read, and take it into consideration. They don't post usually because they're at work, doing something for the forums here and elsewise. I had help with Alex help rid of spambots forever by making it where you had to play one match to post on the forums.


It's more comforting for me to pretend they don't, given the hundreds of excellent ideas regarding maps, game modes, balance, and FW that they've seemingly ignored.

Buy a mechpack :/

#16 Scout Derek

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Posted 29 June 2016 - 05:34 PM

View PostTyler Valentine, on 29 June 2016 - 05:32 PM, said:


It's more comforting for me to pretend they don't, given the hundreds of excellent ideas regarding maps, game modes, balance, and FW that they've seemingly ignored.

Buy a mechpack :/


With the way the forums talk to PGI, and from what garbage is spewed from time to time.

I don't blame them.



#17 Tyler Valentine

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Posted 29 June 2016 - 05:37 PM

View PostProcurator Derek, on 29 June 2016 - 05:34 PM, said:


With the way the forums talk to PGI, and from what garbage is spewed from time to time.

I don't blame them.



They're not children, they're grown men and women, running a company and responsible for the satisfaction of their customers. They need to suck it up, sort through the salt, and find the worthwhile posts. The rest of us do it every day and we don't own the title. Give me a break.

#18 Scout Derek

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Posted 29 June 2016 - 05:47 PM

View PostTyler Valentine, on 29 June 2016 - 05:37 PM, said:


They're not children, they're grown men and women, running a company and responsible for the satisfaction of their customers. They need to suck it up, sort through the salt, and find the worthwhile posts. The rest of us do it every day and we don't own the title. Give me a break.



*Shrugs* I don't blame you for thinking this way, that's the right way to think.

It's when you mix in ad Hominem or being unconstructive about it is when it makes the rest of us look bad.

But, as usual, no Tower of Babel because we only represent a small part of the actual population.

Maybe get a third or half of the population involved on the forums frequently on the forums. That could help make them notice.

How many actually are on here in average?

The most I remember was 200-300 people on avergage with big news, and a low of 50-200 weekly.

#19 Tyler Valentine

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Posted 29 June 2016 - 05:56 PM

View PostProcurator Derek, on 29 June 2016 - 05:47 PM, said:

It's when you mix in ad Hominem or being unconstructive about it is when it makes the rest of us look bad.


I didn't single out anyone in particular and I don't think I'm being unproductive...

???

I want PGI to read their forums, ignore the obvious salt, like any adult would, and implement the myriad of good ideas that can be found here.



#20 Scout Derek

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Posted 29 June 2016 - 06:01 PM

View PostTyler Valentine, on 29 June 2016 - 05:56 PM, said:


I didn't single out anyone in particular and I don't think I'm being unproductive...

???

I want PGI to read their forums, ignore the obvious salt, like any adult would, and implement the myriad of good ideas that can be found here.



I was making a general example, not towards you. sorry if you mistook it for you.

I think the lack of population interaction is the main problem. there's not enough of us.

a average of 100 people a day isn't enough. 500-800 would be more appropriate and actually have PGI interested in the influx of verbal feedback.

Until then PGI will keep thinking some things are still alright. Until you get interactions like the multiple dislike of the minimap threads in here nothing isn't going to happen.

You noticed how PGI moved quickly because people actually came on and complained? More than the usual average people here?

Alot did. That's what I think of it as of now. population needs to come to the forums more.





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