Rescale And Movement Nerfs Are Overly Deleterious To 35 Ton Lights
#21
Posted 29 June 2016 - 08:21 AM
Deleterious, adjective.
Damaging or harmful.
Harmful, often in a subtle or unexpected way.
#22
Posted 29 June 2016 - 08:21 AM
DivineEvil, on 29 June 2016 - 07:58 AM, said:
Some lights now have reduced maneuverability
What... what kind of troll? What kind of place? WTF are you talking about? Are you ok?
FTFY
Edited by Darian DelFord, 29 June 2016 - 08:24 AM.
#23
Posted 29 June 2016 - 08:28 AM
DivineEvil, on 28 June 2016 - 05:30 PM, said:
All mechs are now treated equally. Your personal bias are out of place.
I think he is mostly complaining about the mobility nerfs which were applied at the same time as the rescale. The combination puts the 35 ton lights in a particularly tight squeeze. This is especially true when there would appear to be no reason to nerf the mobility across the board for these lights.
#24
Posted 29 June 2016 - 08:31 AM
What is it, exactly, you are for or against? What is your position?
Nearest I can figure, you're upset that Jenners are now slightly more fragile than they used to be, and this affects you because of the specific way you choose to play Jenners? And I assume that specific way is... kamikaze attacks?
I'm just super confused because you seem to be arguing against yourself.
Mawai, on 29 June 2016 - 08:28 AM, said:
I think he is mostly complaining about the mobility nerfs which were applied at the same time as the rescale. The combination puts the 35 ton lights in a particularly tight squeeze. This is especially true when there would appear to be no reason to nerf the mobility across the board for these lights.
35 tonners did not get a blanket mobility nerf. The JENNER got a mobility nerf. That's one mech. Well two if you count both clan and IS versions. Still, the remaining lights, aside from the Spider, were left untouched.
#25
Posted 29 June 2016 - 08:33 AM
ScarecrowES, on 29 June 2016 - 08:31 AM, said:
The only Jenner that could potentially kamikaze is the Oxide, and that didn't work even before the patch against good players, can we stop pretending like that is something good light pilots do?
#26
Posted 29 June 2016 - 08:40 AM
#27
Posted 29 June 2016 - 08:41 AM
ScarecrowES, on 29 June 2016 - 08:31 AM, said:
What is it, exactly, you are for or against? What is your position?
Nearest I can figure, you're upset that Jenners are now slightly more fragile than they used to be, and this affects you because of the specific way you choose to play Jenners? And I assume that specific way is... kamikaze attacks?
I'm just super confused because you seem to be arguing against yourself.
Slightly is an understatement. I am not a kamikazee I am a Jenner D (Founders) pilot.... I am a knife fighter... 4 SPL's and 2 SRM 4, which would require me to get in close to a lone assault do what I am going to do and when it gets to hot get out.. With the rescale now making my CT 20% larger AND the mobility nerf trying to use the D is extremely difficult for one of its intended roles. FORGET trying to duel another light. A good locust pre patch could beat a Jenner now its laguable The damn thing turns like a sherman tank..
They took the easiest to hit CT in the game and made it even larger with no defensive quirks about it. The Jenner population as a whole has plummeted ( We will see in a few weeks where it stands) however most of left for other mechs until this is addressed.
Jenners never could just charge in and then out again unscathed, simply does not happen anymore PRE patch and sure as hell does not happen now. The Oxide is the ONLY Jenner that can really survive this last patch. The others have just been dumped. While some of us, myself included, will still play them, they are but a relic.
Edited by Darian DelFord, 29 June 2016 - 08:43 AM.
#28
Posted 29 June 2016 - 08:41 AM
I don't want to see this addressed as quirks per se, but I do think light mechs need better acceleration, deceleration, and turning across the board - pretty much anything not a Locust.
I've been taking a Commando out a fair bit and this thing, fully skilled, has a hard time turning to match heavy mechs. Straight line speed is really all some light mechs have going for them, and a light moving a straight line is dead, period.
Ice Ferrets move better than Commando & Spiders across the ground at the same speed? That's not OK.
Edited by Murphy7, 29 June 2016 - 08:43 AM.
#29
Posted 29 June 2016 - 09:03 AM
Murphy7, on 29 June 2016 - 08:41 AM, said:
I don't want to see this addressed as quirks per se, but I do think light mechs need better acceleration, deceleration, and turning across the board - pretty much anything not a Locust.
I've been taking a Commando out a fair bit and this thing, fully skilled, has a hard time turning to match heavy mechs. Straight line speed is really all some light mechs have going for them, and a light moving a straight line is dead, period.
Ice Ferrets move better than Commando & Spiders across the ground at the same speed? That's not OK.
The movement archetypes for those lights never should have been touched.
#30
Posted 29 June 2016 - 09:23 AM
Quote
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#32
Posted 29 June 2016 - 09:33 AM
TFun90, on 26 June 2016 - 02:21 PM, said:
If it's a steamroll, getting to vulnerable targets faster and the ease of getting angles to shoot from makes up for a lot that, especially if objectives are moot.
Edited by Quicksilver Kalasa, 29 June 2016 - 09:34 AM.
#33
Posted 29 June 2016 - 09:56 AM
Quicksilver Kalasa, on 29 June 2016 - 09:30 AM, said:
MUST........ FIGHT........ The........ URGE............
DivineEvil, on 29 June 2016 - 09:23 AM, said:
Your judgement is wrong. Not only I play Lights significantly, but I also play Lights competetively in community-driven Leagues, such as MRBC. My RVN-3L has 747,286 XP and my Huginn has 613,583 XP as most played out of 13 Lights I currently run.
When you hit over a million on most light variants and over 4 million on each of the Jenners., come talk to me.
Edited by Darian DelFord, 29 June 2016 - 09:58 AM.
#34
Posted 29 June 2016 - 10:49 AM
New Wolfhound: No longer small enough to be able to easily hide away. Torsos seem to be damage magnets. Can no longer rely on side-shielding to weather an attack. Decent offensive capability. Mediocre mid-range poker.
I've always liked my underdogs, but damn...
#35
Posted 29 June 2016 - 12:02 PM
#38
Posted 29 June 2016 - 12:35 PM
#39
Posted 29 June 2016 - 12:39 PM
CapperDeluxe, on 29 June 2016 - 12:32 PM, said:
Wrong
They are most effective on Mechwarrior Living Legends
Touche sir.
Red Shrike, on 29 June 2016 - 12:35 PM, said:
What is your definition of fine?
Edited by Revis Volek, 29 June 2016 - 12:39 PM.
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