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Which Will Get Nerfed First Locust Or Kodiak 3?


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#21 Baulven

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Posted 29 June 2016 - 06:01 AM

View PostJonny Taco, on 29 June 2016 - 05:48 AM, said:

kdk needs it's geometry reworked to lower the ballistic hardpoints. The removal of movement quirks of all kinds is also certainly in order.

As far as the locust... I think a couple of the quirks are a little over the top but as others have said, it's not a significant enough issue to sway games. Imo the locust needs some very fine modest "Detailing" in terms of a couple of it's quirks.


Ah so nerf the entire chassis, including underperformers, with the big nerf bat. While the kdk3 does need toned down the 1/5 both underperform by a large margin. If the 3 is the problem additional fixed structure like heat sinks or other pieces will affect it without beating down the other variants. As for quirks reducing them would definitely reduce agility but I am for a tone down before complete removal (reduce by half and see how it impacts.) 30% is a large accel/decel change on an assualt. If it goes to terrible speed once again clans have an assault much not worth fielding.

#22 Weeny Machine

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Posted 29 June 2016 - 06:22 AM

View PostMcgral18, on 28 June 2016 - 07:52 PM, said:


It's PGI, so the first one is true, but it's also PGI, so they're gonna gank the LOLcust in some way too

Remember, it's a Light robot, and "#PGIPLZ nerf lights"


McGral is right. Anything which cannot lolalphaed in 2, max. 3 alphas is op and needs to be absolutely nerfed so the heavy and assault overlords do not need to train situational awareness or equip seismic...let alone get some aiming skills

Edit: ACH is next after the locust in the whining queue

Edited by Bush Hopper, 29 June 2016 - 06:23 AM.


#23 SteelHoves

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Posted 29 June 2016 - 06:29 AM

KDK3 is not as OP as people make it out to be. The mech is massive has a huge ct hit box. 4x uac10 build runs hot and requires lots of face time to do its damage. I don’t fear them on the battlefield any more than i fear a UAC dire or any other Meta build mech. I would much rather PGI add the agility buffs to the 1 and 5 so they become more in line with the 2-4. Let’s also not forget about the new Alpha limiting system that will nerf 4xUAC10 burst dps a ton. i would be willing to bet it drops before KDK will go for Cbills

#24 Hastur Azargo

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Posted 29 June 2016 - 07:19 AM

I've seen a guy on stream consistently rack up 1200+ damage in KDK3 match after match. Considering I've seen 1200+ damage in this game less times than I can count on digits of one hand since 2012, I say it's a bit OP. No, it's plenty OP. The MPL+SRM BLR-3S could do that in a good match, but it did get nerfhammered.

Locust is ok though.

#25 SteelHoves

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Posted 29 June 2016 - 07:28 AM

View PostHastur Azargo, on 29 June 2016 - 07:19 AM, said:

I've seen a guy on stream consistently rack up 1200+ damage in KDK3 match after match. Considering I've seen 1200+ damage in this game less times than I can count on digits of one hand since 2012, I say it's a bit OP. No, it's plenty OP. The MPL+SRM BLR-3S could do that in a good match, but it did get nerfhammered.

Locust is ok though.

I´m sorry to hear you have problems doing 1k + damage. I know lots of players who pull 1k+ damage in a variety of mechs not just KDK. I can’t count the amount of games I have done 900 + damage in mechs ranging from 30 tons and up. Doing 1200 damage in quick play doesn’t mean the mech is op.

#26 SteelBruiser

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Posted 29 June 2016 - 07:37 AM

I see no reason to nerf either. Those whining just need to change their tactics. But that's some of the problem, folks don't want to change how "they" play. People whine for change, then whine when they get change.

The other problem are the professional whiners. Whiners who will always be whiners, no matter which way the stream flows. In fact professional whiners actually love change because it gives them something to perpetually whine about.

Don't nerf either mech. Let the whiners whine.

#27 Clownwarlord

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Posted 29 June 2016 - 07:42 AM

You want to nerf the smallest, lightest, least armored, and one of the smallest weapons load out mech in the game?

Posted Image

If you haven't figured it out I say Kodiak 3.

#28 Lightfoot

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Posted 29 June 2016 - 07:57 AM

Neither. I have no problems with either mech. Kodiaks are slow if boating so easy to take out. locust die on the first hit of a pulse laser or LBX or SSRMs. Players who need protection from these mechs just need to work on their load-outs or strategy.

You can't win every fight head-on and Locusts are so easy to kill and carry so little I am surprised anyone uses them. I especially LoL at anyone asking for the Locust to be nerfed though. That's more of an L2P issue.

#29 SpiffleBandit

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Posted 29 June 2016 - 08:00 AM

It takes far more skill to pilot a locust effectively than 90% of the other lights. Your always just one ac20 away from death.

#30 Tordin

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Posted 29 June 2016 - 08:05 AM

Not really.
I have no problems fighting Kodiaks so far and I dont have any either.
Still fear the Atlas and Dire much more (depending on which mech Im in of course). Well ok.. since the Kods got proper hiboxes now, remove MOST of their quirks besides structure and mobility ones. Bring them on par with the IIC mechs.

The Locust are JUST in the right spot now. DONT take it away from the little bugger. It was pretty ok before, now its great and far from OP. Why? If you nail it with the right weapons its over for the thing. Also it really plays its role now.

Edited by Tordin, 29 June 2016 - 08:06 AM.


#31 Hit the Deck

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Posted 29 June 2016 - 08:09 AM

For people who don't have trouble defeating KDK-3..., the reason that it needs to lose its quirks it's not because it's OP (perhaps it is, but I don't know) but because it shouldn't have been quirked at first. We need to have baseline (non-quirked) good 'Mechs like the KDK-3 and to make quirks as few as possible across all chassis.

Edited by Hit the Deck, 29 June 2016 - 08:10 AM.


#32 Bishop Steiner

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Posted 29 June 2016 - 08:16 AM

View Postdario03, on 28 June 2016 - 07:27 PM, said:

Since both have had plenty of threads calling for it...
Which one do you think will be nerfed first Locust or Kodiak??? (not which you want, which do you think PGI will nerf first)

And if you think nerfs are due...
Which would you nerf first?
Which do you think needs the bigger nerfs?
What would your nerfs be?

Probably every other KDK but the KDK3 will get giganerfed....because PGI.

#33 Felicitatem Parco

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Posted 29 June 2016 - 08:57 AM

View PostBishop Steiner, on 29 June 2016 - 08:16 AM, said:

Probably every other KDK but the KDK3 will get giganerfed....because PGI.


I know... it was sad to see the entire playerbase expecting the KDK3 to be the best variant (and correctly so) because it has so many cool Autocannons and high mounts, but PGI thought the red-hot laser builds would be the most dangerous and gave them the stinkeye.

It was proof that The Devs are a few steps behind the players in terms of understanding how the game is played. Oh well...

Edited by Prosperity Park, 29 June 2016 - 08:57 AM.


#34 dario03

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Posted 29 June 2016 - 09:25 AM

A lot of you guys are only saying which you think should be nerfed but not stating which you think will get nerfed by PGI first. We can assume you expect what you want nerfed to be nerfed first but the main question in the thread was - Which do you think will be nerfed first?
And then after answering that you could go on to explain if you think it will be the right choice and how/if you would nerf the mechs. So while what you want nerfed is part of the question the real question is do you think PGI will make the same decision?

So your answer would be something like
"I think x should be nerfed first because of (reasons) but I think y will be nerfed first because of (other reasons).

Then if you think nerfs are due you could say something like
"x and y should both be nerfed by doing (nerfs)
y needs the bigger nerfs"
Or you could just say neither needs nerfed or only one does.

Edited by dario03, 29 June 2016 - 09:27 AM.


#35 SteelBruiser

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Posted 29 June 2016 - 09:52 AM

View Postdario03, on 29 June 2016 - 09:25 AM, said:

A lot of you guys are only saying which you think should be nerfed but not stating which you think will get nerfed by PGI first. We can assume you expect what you want nerfed to be nerfed first but the main question in the thread was - Which do you think will be nerfed first?
And then after answering that you could go on to explain if you think it will be the right choice and how/if you would nerf the mechs. So while what you want nerfed is part of the question the real question is do you think PGI will make the same decision?

So your answer would be something like
"I think x should be nerfed first because of (reasons) but I think y will be nerfed first because of (other reasons).

Then if you think nerfs are due you could say something like
"x and y should both be nerfed by doing (nerfs)
y needs the bigger nerfs"
Or you could just say neither needs nerfed or only one does.


Sorry, I wasn't aware the format police were monitoring this. I, also didn't notice this specific format template was a requirement. Is there also a grading scale or penalty clause I should be aware of?

Edited by SteelBruiser, 29 June 2016 - 09:54 AM.


#36 Hastur Azargo

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Posted 29 June 2016 - 11:44 AM

View PostSteelHoves, on 29 June 2016 - 07:28 AM, said:

I´m sorry to hear you have problems doing 1k + damage.


I never said that. Posted Image

View PostSteelHoves, on 29 June 2016 - 07:28 AM, said:

I know lots of players who pull 1k+ damage in a variety of mechs not just KDK.


How many? What's the percentage of the matches they can deal 1k+ damage? What's their average damage? How does it correlate to average damage of their PSR? What about the average damage of overall playerbase?

View PostSteelHoves, on 29 June 2016 - 07:28 AM, said:

I can’t count the amount of games I have done 900 + damage in mechs ranging from 30 tons and up.


It's too bad you can't count that, because we'd have something of a statistic then. Otherwise we have an impression. :) I won't claim to have a statistic myself, but I've been playing this game before matchmaking, during hidden matchmaking and now that we have PSR. I know very well how rare it is to see 1k+ damage, leave alone 1200 or 1400. Whoever doesn't believe me, can go ahead and screenshot a nice statistical sample of their next 10-100 games, and then count how many times he'd see 1k+ damage and count a percentage.

View PostSteelHoves, on 29 June 2016 - 07:28 AM, said:

Doing 1200 damage in quick play doesn’t mean the mech is op.


Oh, it does, but don't take my word for it. Posted Image Let PGI decide. To me, a clan 100-tonner with 2 ballistics in each side-torso that can carry 4 x UAC-10s with ammo on top of a clan XL 380 is very well identifiable as OP on paper, way before it hits live servers. And by OP I don't mean "ZOMG NERF IT OR I TEAR MY CLOTHES AND RAGEQUIT!!1!1!!11```", I mean it's considerably more powerful than mechs of the same class, with everything that it implies for balance in a PVP game. Posted Image

#37 Felicitatem Parco

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Posted 29 June 2016 - 11:56 AM

Everyone who knows how to play this game called the KDK3 as best of the bunch the instant the hardpoint locations were published. It is brutal and we all knew it in advance. How that got past PGI is astounding.

It did not need out-of-the-gate quirks, but would have better been deployed raw and then assessed for needed quirks.

In fact, the power of the KDK3 was forecast by players such as myself with equal accuracy to our forecast that the Phoenix Hawk would be mediocre at best, just another vindicator.

I think the KDK3 will get the nerf bat before Locust because the little buggers are so fragile and easy to kill.

Edited by Prosperity Park, 29 June 2016 - 11:58 AM.


#38 Terona

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Posted 29 June 2016 - 12:42 PM

I took out a trial commando last night with its srm4 and 2 ml... Killed two locust in one match.
They both took two shots.
Ended up doing 120 damage and two solo kills.. Five assists.
Very satisfying.

Just to recant, the trial commando is missing most of its armor and I still dueled down and killed two locust

Trial commando op please nerf!!!


#39 Coolant

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Posted 29 June 2016 - 01:09 PM

I don't think the Kodiaks are that big of a deal. Sure if you round the corner, or are silly enough to 1v1, sure they are deadly. But they are slow and have a poor torso twist. They are out of the action for awhile until they get to the fight.

Locusts are a problem as I've explained in another thread. Small stature and ridiculous Acceleration/Deceleration makes keeping lasers on them for more than 20% of the duration is impossible and hitting with ballistics is simply guess work.

#40 dario03

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Posted 29 June 2016 - 01:45 PM

View PostDarth Terona, on 29 June 2016 - 12:42 PM, said:

I took out a trial commando last night with its srm4 and 2 ml... Killed two locust in one match.
They both took two shots.
Ended up doing 120 damage and two solo kills.. Five assists.
Very satisfying.

Just to recant, the trial commando is missing most of its armor and I still dueled down and killed two locust

Trial commando op please nerf!!!


Ok...
So I take it you think the Kodiak should be nerfed more? But do you think it will be or will the Locust which you think is fine will be first?





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