Jonny Taco, on 29 June 2016 - 05:48 AM, said:
As far as the locust... I think a couple of the quirks are a little over the top but as others have said, it's not a significant enough issue to sway games. Imo the locust needs some very fine modest "Detailing" in terms of a couple of it's quirks.
Ah so nerf the entire chassis, including underperformers, with the big nerf bat. While the kdk3 does need toned down the 1/5 both underperform by a large margin. If the 3 is the problem additional fixed structure like heat sinks or other pieces will affect it without beating down the other variants. As for quirks reducing them would definitely reduce agility but I am for a tone down before complete removal (reduce by half and see how it impacts.) 30% is a large accel/decel change on an assualt. If it goes to terrible speed once again clans have an assault much not worth fielding.