

Your Thoughts About Mwo As It Is At This Moment
#121
Posted 02 July 2016 - 09:52 AM
But some things they have done are questionable at best. Springing a massive map change without understanding how players actually use the map for directions in facing. The lack of zoom features, and especially the fact they sprung it on us without testing feedback.
It feels at times that the game is still a massive beta test, and we are throwing tons of cash at the promises, and not the product.
#122
Posted 02 July 2016 - 09:56 AM
#123
Posted 02 July 2016 - 09:58 AM
-FP is a mess, needs more simple quick play style missions.
-MC prices aside from sales are still insane, personally believe they could make more money from cheaper prices
-Could always use more game mode variety (not really a true fault, its a given for most any FPS)
Aside from that I dont hate it. FP is really the biggest **** in the game right now however.
#124
Posted 02 July 2016 - 10:14 AM
(although my initial investment was a small fraction of what the whales have spent)
#125
Posted 03 July 2016 - 12:38 PM
Just a random players (4-5 months on board) opinion... I have played all the Mechwarrior/Mechcommander PC Titles and I really enjoyed it. But basically my BT roots are from all the books not tabletop etc.
So I do like the actual ingame look from MWO because it is for me close to how it should be (related to MW4). What I also like is that gaming is absolut affordable, 10-20€ per month for a mech pack including premium time is not a waste of money from my point of view - I don't care... Mostly I am happy to do some quick drops alone under the week, raw participation in faction play - scouting only if I get a direct call to arms from the team. So... for me it is a little more simple, I would appriciate new maps, also the campaign style, missions idea sounds good for me.
At least, I do not see an alternative....
Regards.
#126
Posted 03 July 2016 - 01:54 PM
Mister Blastman, on 02 July 2016 - 10:14 AM, said:
(although my initial investment was a small fraction of what the whales have spent)
I won't complain about a penny I have spent. I simply don't plan on spending another penny, unless something really interesting happens.
*shrugs*
#127
Posted 03 July 2016 - 02:01 PM
So, I don't begrudge PGI the 'Mechpacks, I begrudge them being so slow at releasing them that it takes forever to work through the 'Mech list to ones I do have an interest in.
New guns would also certainly inject some freshness. I have no hope for game modes.
#128
Posted 03 July 2016 - 02:04 PM
And to see the bog burn in hell.
#132
Posted 03 July 2016 - 05:04 PM
Bishop Steiner, on 03 July 2016 - 04:33 PM, said:
Well.. it's kinda like an Oprah-gasm.
"You get to be Tier 1. You get to be Tier 1. Everyone gets to be Tier 1!"
#133
Posted 03 July 2016 - 05:39 PM
Deathlike, on 03 July 2016 - 05:04 PM, said:
Well.. it's kinda like an Oprah-gasm.
"You get to be Tier 1. You get to be Tier 1. Everyone gets to be Tier 1!"
Yup.
Even refusing to run Meta, if I wasn't splitting my limited play time between 2 accts, I'd be tier 1 by now. I barely play, and never play "serious" by competitive standards and an still halfway thru tier 2.
It's all a joke.
#134
Posted 03 July 2016 - 05:41 PM
Bishop Steiner, on 03 July 2016 - 05:39 PM, said:
Even refusing to run Meta, if I wasn't splitting my limited play time between 2 accts, I'd be tier 1 by now. I barely play, and never play "serious" by competitive standards and an still halfway thru tier 2.
It's all a joke.
I blew through Tier 1's rank bar three times faster, by comparing passage of time, than I went through Tier 2 and I've been playing less. Ratio of solo to group is about the same, I wager. Have been spending more time in private lobbies.
Tier system...I have no idea how it really works.
#135
Posted 03 July 2016 - 07:22 PM
#137
Posted 03 July 2016 - 09:51 PM
Mudhutwarrior, on 02 July 2016 - 09:19 AM, said:
Haha. As if any developer out there would care about anything but players money. Most can simply just hide it better then PGI.
#138
Posted 04 July 2016 - 02:12 AM
Edited by Old MW4 Ranger, 04 July 2016 - 02:13 AM.
#139
Posted 04 July 2016 - 05:59 AM
#140
Posted 04 July 2016 - 07:02 AM
Increased players per match from 8 v 8 to 12 v 12. Again, I said don't do it.
Focused on CW and features when new player experience is extremely bad. Again, I said don't do it.
PGI looks to the stars at E-sports. Again, I said don't do it.
Now that I feel my contribution to the development was and will be completely wasted I've stopped my support. i may not be a developer and I'll admit I don't know a lot about what goes into adding features or updating the game. I do know when the game isn't fun. I do know when the game is struggling to keep new people and why. I do know that the game needs a major upgrade via a new engine. I do know that I made a huge mistake and gave PGI too much of my money.
New Engine
PVE / Co-Op standalone campaign (offline capable)
8 v 8 needs to become standard again
These top three items won't likely happen, and that makes me a Bitter Vet.
I even attempted to ask for the one thing I knew they could delver on (a mech) and even that ended up in complete disappointment, and resulted in me getting banned and fighting due to the simple fact some people I guess just don't have the time to clarify their own statements.
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