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Your Thoughts About Mwo As It Is At This Moment


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#61 Bishop Steiner

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Posted 29 June 2016 - 11:08 AM

View PostRevis Volek, on 29 June 2016 - 09:49 AM, said:




Your either a white Knight or a bitter vet, gray knights are mythical creatures like unicorns.


We only deal in absolutes around the interwebs.

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I'm absolutely green

#62 C E Dwyer

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Posted 29 June 2016 - 11:10 AM

View PostBishop Steiner, on 29 June 2016 - 11:08 AM, said:

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I'm absolutely green

Your dumps are carbon neutral then ?

#63 Revis Volek

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Posted 29 June 2016 - 11:11 AM

View PostBishop Steiner, on 29 June 2016 - 11:08 AM, said:

Posted Image

I'm absolutely green




That leaf cape is straight baller status.

#64 Bishop Steiner

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Posted 29 June 2016 - 11:12 AM

View PostCathy, on 29 June 2016 - 11:10 AM, said:

Your dumps are carbon neutral then ?

and nitrogen rich.

View PostRevis Volek, on 29 June 2016 - 11:11 AM, said:




That leaf cape is straight baller status.

yeah but the occasional mildew and mushrooms in the crotch is pretty annoying......

Edited by Bishop Steiner, 29 June 2016 - 11:12 AM.


#65 Zolaz

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Posted 29 June 2016 - 11:34 AM

Just stand right here green knight.
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#66 Revis Volek

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Posted 29 June 2016 - 11:41 AM

View PostBishop Steiner, on 29 June 2016 - 11:12 AM, said:

and nitrogen rich.


yeah but the occasional mildew and mushrooms in the crotch is pretty annoying......




FungalCrotch



The next game I play this will be my name.

#67 A banana in the tailpipe

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Posted 29 June 2016 - 11:42 AM

View PostMystere, on 29 June 2016 - 09:21 AM, said:





Basically this. ^

A stale yet enjoyable game cannot compete with exciting summer fun.

#68 Bishop Steiner

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Posted 29 June 2016 - 11:43 AM

View PostZolaz, on 29 June 2016 - 11:34 AM, said:

Just stand right here green knight.
Posted Image

Stood in a lot worse, many times. Former wildland firefighter, aka, "Hotshot". Take a lot more than that to get me worried.

#69 Nemesis Duck

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Posted 29 June 2016 - 11:56 AM

View PostRevis Volek, on 29 June 2016 - 10:06 AM, said:

I actually went from high T3 to T2 leveling Urbies.

That was however before Paul nerfed them.


But were they stock Urbies?

#70 Revis Volek

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Posted 29 June 2016 - 11:57 AM

View Postlex conway, on 29 June 2016 - 11:56 AM, said:


But were they stock Urbies?



One was, the other one was UAC5 and 2meds and AC2 and 3meds.

#71 AlphaToaster

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Posted 29 June 2016 - 12:06 PM

The game is fun to play on occasion but I find the weapon diversity to be lacking. It appears the developers don't fully understand their game and they won't admit it.

Sader made a great post explaining what's broken with LRMs. How PGI is using a long CD and spread to try to balance a large launcher with a smaller one when really the larger launcher already weighs more. Gimping the large launchers just makes mechs with less than 3 missile hardpoints less competitive.

You can tell a lot about the state of the game by how many options are presented to the players and how many are actually competitive. I see more mechs that aren't competitive than ones that are. And fix it so the weapons are all competitive as well.

Fix MG's. (increase damage and/or remove cof)

Fix LRM spread (normalize spread across all launchers to match the spread of LRM/5. Make IS LRM/10/15/20 ripple fire like Clan LRMs. - This is a stealth buff to AMS as well as a damage/accuracy buff to LRMS.)

Get rid Clan AC's, or make them single slug. Just don't leave them in the game broken.


#72 MadcatX

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Posted 29 June 2016 - 12:13 PM

Right now it's a fun game to visit now and again but usually the visits are short.

Also I find I'm not as competitive in this game. Sure I play for fun and do want to win but the game lacks true depth for me to want to really improve my game beyond my current skillset mainly because I'm good with sticking at Tier 3.

#73 Revis Volek

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Posted 29 June 2016 - 12:20 PM

View PostAlphaToaster, on 29 June 2016 - 12:06 PM, said:

The game is fun to play on occasion but I find the weapon diversity to be lacking. It appears the developers don't fully understand their game and they won't admit it.

Sader made a great post explaining what's broken with LRMs. How PGI is using a long CD and spread to try to balance a large launcher with a smaller one when really the larger launcher already weighs more. Gimping the large launchers just makes mechs with less than 3 missile hardpoints less competitive.

You can tell a lot about the state of the game by how many options are presented to the players and how many are actually competitive. I see more mechs that aren't competitive than ones that are. And fix it so the weapons are all competitive as well.

Fix MG's. (increase damage and/or remove cof)

Fix LRM spread (normalize spread across all launchers to match the spread of LRM/5. Make IS LRM/10/15/20 ripple fire like Clan LRMs. - This is a stealth buff to AMS as well as a damage/accuracy buff to LRMS.)

Get rid Clan AC's, or make them single slug. Just don't leave them in the game broken.




Saders video is great if you had no idea, but LRMs have been that way for a very, very long time. Hence why the 6 LRM 5 MDD and such have been popular since the clans dropped. Its not something new PGI just tried and for some reason they dont want to change it i guess out of fear and lack of understanding leading to another LRMaggedon type situation.



LRMS need a reworks, but really they just need to understand how they are suppose to be used and force a more similar play style to the weapons we already have in place. If we ever get MRM they will more then likely completely run LRMS out of the game IMO.

#74 RussianWolf

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Posted 29 June 2016 - 12:23 PM

View PostRevis Volek, on 29 June 2016 - 11:57 AM, said:



One was, the other one was UAC5 and 2meds and AC2 and 3meds.

Std 60 engines?

That's the thing that makes them so hard in this game. Team leaves you and you get swarmed.Being slow is bad enough, but the slow rotation makes it hard to fight back even.

#75 Revis Volek

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Posted 29 June 2016 - 12:30 PM

View PostRussianWolf, on 29 June 2016 - 12:23 PM, said:

Std 60 engines?

That's the thing that makes them so hard in this game. Team leaves you and you get swarmed.Being slow is bad enough, but the slow rotation makes it hard to fight back even.




One was....Im well aware. I mastered all my Urbies before most even got in them. I am a huge Church of Urbie advocate and rode Bishops coattails on that one until we got her here!

Edited by Revis Volek, 29 June 2016 - 12:33 PM.


#76 C E Dwyer

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Posted 29 June 2016 - 12:53 PM

O.k being serious.

Technically this game is getting better, its impossible for me to say it isn't, as the ping now after creeping up to almost 50% of when I started, is now at its lowest ever.

Hit detection has improved, even before my ping went back into sub 100 once more, it ain't perfect, but haven't had a bad register over the weekend, what misses there were, was all me or the other guy getting out the way, doesn't mean to say it will stay like that, but your wanted a now opinion, and I hope it remains or improves more in future.

Match making, its woe's are caused by lack of population, not really a failed mechanic, yeah sorry, but as crap as it is, at times its the numbers, and its not really going to get much better.

Events, well they are very lacking, its the same tired mechanic, over and over, on a four day period 95% of the time, it needs to have varying tasks at varying time limits.

Its an arena game with FW tacked on, we'll get to that shortly.

Every pvp game I play is an arena match, yet this one is by far the most frustrating, with the shortest matches because TTK is to damn short, and the dull corner poking games are caused by it, so where the other games I play often go full time, and are aggressive, fun and are yes we held out from a bad position or damn we should have won that, in other words fun. Here they only happen if both teams are passive and boring.

FW what should have been good and was talked up, way above the person talking it up, ability to produce it, now with RNG gun, making it actually worse and reducing population further, frustrating additions are not fun.

The game has no immersion,as far as Battletech, or even Mechwarrior goes, its been tacked together with very little real direction, on a wing and a prayer, I don't play as much and I get a real feeling that the cyclops is the last bit of money i'm putting in this.

For it to sustain, I don't think it will ever grow much now, P.G.I blew it with steam ( no surprises there) it needs to get rid of its L.D. I think there is talent in the team, but its held back by him, and they need to listen to other voices that play, other than the usual two, because I believe they are also a cause of this games problems

#77 Coolant

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Posted 29 June 2016 - 01:05 PM

I've given up on Faction Play being much more than what it is...maybe some time. Quick Play is fine for what it is. But I want SOLARIS...that will hit the spot.

#78 AlphaToaster

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Posted 29 June 2016 - 01:27 PM

View PostRevis Volek, on 29 June 2016 - 12:20 PM, said:


Saders video is great if you had no idea, but LRMs have been that way for a very, very long time. Hence why the 6 LRM 5 MDD and such have been popular since the clans dropped. Its not something new PGI just tried and for some reason they dont want to change it i guess out of fear and lack of understanding leading to another LRMaggedon type situation.



That's kind of my point. LRMs have been this way for so long I don't think PGI knows what to do with them.



#79 Revis Volek

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Posted 29 June 2016 - 01:35 PM

View PostAlphaToaster, on 29 June 2016 - 01:27 PM, said:

That's kind of my point. LRMs have been this way for so long I don't think PGI knows what to do with them.




I think making LRMs a better weapon system would be one way the game could get better. More viable diversity is better, always, when it comes to things like weapons and mechs in this game. Making LRMs less of a Support Only weapon would be a great way i think to add to this.

Firing LRM's without a lock should work similar to the way it works now, no lock they go where reticle is and is a dumb fire. But what if we added to info warfare (which PGI sorely wants) while also making this weapon better?

So lets use TAG for example, its cuts lock time and give them a better trajectory (sorta) but what if when TAG was on a mech it increased speed and grouping? TO an extent of course

What if Artemis gave better cluster but also improved speed and even gave better channels for communication. So a LRM 5 would guarantee all 5 missiles to hit when only having 10 in the air, but with Artemis you could have 20 missiles in the air because Artemis doubles the comm channels or something similar?

What if running around with a mech that had CC (command Console) gave all mech the benefits of ARTEMIS while within a 100m Radius of said mech. Cyclops could also add to channels or just cut target time. I also think based on the range you are firing should really change the arc of the LRMS, or make it by a choice. Highlighting a route in the HUD where your LRMS will go, maybe a ROUGH ESTIMATED TRAJECTORY and allow the pilot to use that Firing proposal to his benefit. Give a high arc path and a low arc path and you can select if you want some speed on them or need to get over obstacles with your LRMS.


I feel like there is a lot of room to make LRMS better but its gonna take some work and the PTS to make it happen and PGI seems to be pretty upset about time wasted in the PTS with bad ideas.

Edited by Revis Volek, 29 June 2016 - 01:38 PM.


#80 TheLuc

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Posted 29 June 2016 - 02:13 PM

Well thanks Stefka, I appreciate the intention but I know fully well what will be the HBS BT game. I played TT before there was figures for it.

Seems that some are mixing up Battletech and Mechwarrior, Battletech is the TT and the universe. Mechwarrior is the pen and paper RPG and the MechSim ( Mechwarrior2 ) Set of course in the Battletech universe.

When some one writes he wants a Battletech game he means that he wants to feel the lore of that universe since there is so much more than just Mechs. When a player writes he wants a Mechwarrior game most of the time means to go back to the roots of the MW2 series, thus a MechSim that feel like a more RPGesque experience.

As I can read, most of all that posted wrote of stagnation, fatigue, lack of depth and direction. The community does agree on something, so that's a start.

Edited by TheLuc, 29 June 2016 - 02:14 PM.






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