davoodoo, on 01 July 2016 - 01:48 PM, said:
In my 5w i outbrawled quite a few direwhales due to sheer amount of missiles fired by 8 srm4, but besides that they arent very good.
They arent great missile boats with only 2r having useful missile quirks. Then they are also huge targets and arent particulary good in brawl due to hitboxes. They got no niche where they arent outclassed by more versatile mechs(catapult at lurms, whamhammer at brawl, diverse knight at laservomit)
Hitboxes are as good as they are going to get. The issue is actually the physical geometry of the design, which while related to hitboxes, is separate. Dragon style CT, Mad Dog style STs, with that super low mounted cockpit making peeking pretty much impossible. It even negates the "advantage" of the high CT Tag, overall, since to see what you are doing, you expose 1/3-1/2 the mech.
Add in the Bunny Ears to alert everyone of your presence, and well, it's a bad scenario.
Archer still needs heavier structure buffs as is, and decent Large Launcher LRM quirks. Otherwise it will just languish in obscurity.
Oh, and it needs the modeling adjustment to the arms the Warhammer got, clicking the elbows out a tad.... because it looks like it has a stick up it's butt.