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Operation: Frontline Faction Play Event


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#261 B0oN

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Posted 05 July 2016 - 04:48 AM

View PostsCOREscream, on 05 July 2016 - 03:58 AM, said:

About 28 invasion matches and near every match top damage, but only 6 victories...thats sucks.....enough MechWarrior for a long time....


Zuviele Nudelaugen dank Event, was Digga ^^

Too many terribads in CW, not equipped nor prepared to be of any use .
Nawt good for "factionistas" .

#262 Dioderone23

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Posted 05 July 2016 - 04:59 AM

View PostHelene de Montfort, on 05 July 2016 - 03:14 AM, said:


Well, if you consider that, at best, you can do two invasions per hour, that's 24 hours you passed on the game for invasion... At best you can hope do three scouting missions, so it's 21 more hours. You seem to have played 45 hours in all... I believe you have nothing else to do?



View PostB0oN, on 05 July 2016 - 03:18 AM, said:


Could be his holidays, jellybelly Posted Image


is true, I'm on my holidays.

Spend 4 days, 9 hours a day playing, lol.

#263 unify82

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Posted 05 July 2016 - 05:07 AM

events are not going to make FW work. If they want to keep the game going they need to find a better way to do that. At least someway to have more active planets with players.

So far I have being dropping FW invasion in a single planet because everything else is dead

#264 MovinTarget

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Posted 05 July 2016 - 05:31 AM

View Postsitting target, on 05 July 2016 - 02:55 AM, said:

This event has taught me it's almost impossible to win an invasion game solo queue. Every game nothing but tier 5 work boat players Posted Image


I had to respond if only because of your name ;)

You are right, FW is hard mode and you need to find friends and get in your best mechs to have a chance to win. It plays different than QP and people don't seem to realize this and waltz in and expect to do top damage and still win...

#265 Hells

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Posted 05 July 2016 - 05:43 AM

last 12 invasions...lose streak...
3 to 6 lrmboats by IS with no tags\narcs or support meches. just bunch of tards on this goddamnit lrmboats...
pugs cant hit ****. they move like a herd of sheeps and block firelanes and movement to others.
and what most omportant - when they see yellow or blue laser, they **** themselves and try to fall back...

am i only one "lucky" here, or this is constant state of IS pugs??

#266 WANTED

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Posted 05 July 2016 - 05:56 AM

Honestly I wonder if the quick play pugs who like LRMs and do well with then think the same outcome is possible in FW. The game really doesn't train them for this. Somehow PGI needs to limit amount of LRM mechs in a match?

#267 MovinTarget

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Posted 05 July 2016 - 06:02 AM

You should be getting on your house TS and coordinate with others. If you are pug dropping FW you are doing it wrong.

They should have never allowed pug dropping in FW...

#268 MovinTarget

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Posted 05 July 2016 - 06:40 AM

View PostOmaha, on 05 July 2016 - 06:26 AM, said:


At the end of the day I just wanted to relax and play in a Mechwarrior world. Regardless of the outcome of the match. Why should I just be limited to one small area of the game (quickplay). If I do well playing as a pug why should I not be rewarded as unit are rewarded? It's just that much harder to coordinate with randomized pugs, and yet only their precious units get the shiny mc rewards.



If you want to "relax, then you should be play QP. FW is for big boy tryhards. Your attitude shows you really don't care about the rest of your team.

BTW most of us don't give a flying crap about the MC.

View PostOmaha, on 05 July 2016 - 06:26 AM, said:

ALL THIS **** DOES IS SEGREGATE EVERYONE IN A FACTION. WE ARE SUPPOSED TO FIGHT TOGETHER UNDER ONE BANNER.



You are absolutely right, the TT and lore *never* segregated players into factions... /sarcasm

#269 Hells

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Posted 05 July 2016 - 07:09 AM

this event is a ****** joke. 16th lose in a row
got steiner TS - talks about music and stuff. nothing game related. "**** and giggles". ffs...
im starting to think IS players want to get ***** hard everytime they see enemy...

#270 Appogee

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Posted 05 July 2016 - 07:12 AM

I'm hoping Russ might extend the event.

I will tweet him with this request.

Edited by Appogee, 05 July 2016 - 07:12 AM.


#271 MovinTarget

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Posted 05 July 2016 - 07:12 AM

View PostOmaha, on 05 July 2016 - 06:47 AM, said:

Your absolutely right, in Faction Warfare. I care more about my faction, then I do about eh 11 other ppl on my team. Because each battle only consists of 12 ppl, It will never represent the scope of a faction War.

Even if there were ppl I cared about, in battle and needing help. I couldn't help them. I would queue up and fight different ppl. Match by match play in a war this grand, with a scope this large, is just an insult to the battletech universe.

Why do you think the doctor up video clips for martketing, because 12v12 is not exciting.



Units are rewarded b/c if they are good enough and organized enough to be able to get their names on planets, they went through a lot of crap to build team cohesion and coordinate their efforts. This is why the pugs complain about getting roflstomped by units.

The closest we could get to the fairness you seek is to say every player win, constitutes a sliver of the planetary ownership... which would mean the tiniest fractions of an MC per player per win...

in other words, it would take a long time to get even a single MC.

#272 Palerider Recon

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Posted 05 July 2016 - 07:44 AM

View PostTiantara, on 04 July 2016 - 08:01 AM, said:


Awesome, thanks!

#273 MovinTarget

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Posted 05 July 2016 - 07:44 AM

View PostOmaha, on 05 July 2016 - 07:26 AM, said:


NO! just no. I don't care about looosing it's going to happen. The mere fact they plaster unit tags on planets is glorifying units, when they should be glorifying the faction the unit represents. If units want their damned fame, thats what a leader board is for.

It should take a long time to get MC, but anyone dropping in this mode should have the same chance to get it reguardless of style of play unit, and solo alike.

What make ppl choose a faction? Is it the units playing in that faction? Or the story and struggle behind that faction that makes the decision of the player?


I would say its all of the above.

People do different things for different reasons.

The unit tagging is just another reason. I can agree b/c on one level I really don't care about tags on planets, but for many it demonstrates their "prowess" though lets be honest, some of their tags come from defending a single pug attack such that no one else bothered attacking so they get the planet.

They are still glorifying the faction, even if a unit tag is on the planet. When 228 left CJF and went Steiner, they left all rights to the planets they "owned". no more MC, and the planet(s) stayed with CJF.

Bottom line is it comes down to pride. You stated you don't care about losing. There's a whole lot of players that DO care about losing and try to avoid it at all cost. They are confident in there skills to pull a win out even when its a premade on the other side.

My argument is that PGI does not properly prep players for the transition from QP to FW so that they can *in general* understand the differences and know how to compete on a comparable level with the competition they will face.

Letting people just jump in with trial mechs and solo often leaves a bad taste in the mouths of the pug and his team.

I feel that you should have a group of two, minimum in order to drop in FW, so that you have at least one friend in there. That way you know someone has your back, and you have theirs... heck, you may even coordinate your drop decks to work together.

I have dropped solo and it rarely ends well for me, which is why I always recommend taking the time to find a group on your House TS hub. You may have to dig to find the right players but they can usually be found.

#274 Dragonsyoung

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Posted 05 July 2016 - 07:55 AM

This event has put a strain on my life but i have done it! 2 Mech bays woo hoo, i like broken hanging item. :D

This event has been one hell of a challenge!
It forced us to find new builds and dust of old Mechs well played.

The scouting was a good introduction for most newbs who wanted to learn and try new things.
The volume of First timers to FW made PUGs next to hopeless.

After dropping with Marik pilots i find long tom to be fine maybe delay it by 30 sec to 1 min but big picture it works well enough.
Marik you boys kick ***.

#275 Dogsoldier1

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Posted 05 July 2016 - 07:58 AM

I really hope they will make the event longer, only spend time on invasion and got 8/9 challenges done,

I'm on the IS side, had really bad luck, only games in the weekend I could play was with long tom active, even in defence, from the 30+ battles only 4 wins

#276 Cox Devalis

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Posted 05 July 2016 - 08:57 AM

Wondering how single IS players get the "victories" for the event in scouting. Guess it's the hardest part, isn't it?

#277 grendeldog

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Posted 05 July 2016 - 09:00 AM

I'm just sick of not being able to attack clans without a border. My unit went Marik for the rewards... but unfortunately that means no attack lanes. I half wish that JF will push through to the bottom of the map!

#278 Pz_DC

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Posted 05 July 2016 - 09:42 AM

Ok, to all those who says 'join group for cw and stop cry':
I've just started play today and after my 2nd drop there is a situation - i have 2 way to play:; drop on planet with enemy long tom OR ghostdrop on other planet. How did group will help me to avoid this? My 1st drop was with 9-man grp and after 15 mins enemy got LT. We lose coz 45% of enemy kills was done by LT, even when we was winning with 22-5 score. Problem is - groups can do nothing with that situation - go fight vs long tom or go for the ghost drops...

P.S. in-game LFG tool is absolutely useless for some factions like marik and liao coz there are too few players in there to form a decent grp, and there are too low planets to choose from to drop...

Edited by MGA121285, 05 July 2016 - 09:44 AM.


#279 MovinTarget

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Posted 05 July 2016 - 09:46 AM

View PostMGA121285, on 05 July 2016 - 09:42 AM, said:

Ok, to all those who says 'join group for cw and stop cry':
I've just started play today and after my 2nd drop there is a situation - i have 2 way to play:; drop on planet with enemy long tom OR ghostdrop on other planet. How did group will help me to avoid this? My 1st drop was with 9-man grp and after 15 mins enemy got LT. We lose coz 45% of enemy kills was done by LT, even when we was winning with 22-5 score. Problem is - groups can do nothing with that situation - go fight vs long tom or go for the ghost drops...

P.S. in-game LFG tool is absolutely useless for some factions like marik and liao coz there are too few players in there to form a decent grp, and there are too low planets to choose from to drop...


If the one planet is an attack w/ no defenders they will come.

If its a defense, well... yeah, PGI...

#280 Matches Malone

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Posted 05 July 2016 - 09:50 AM

You can keep your unbalanced & frustrating Clan-vs-IS-CW, thank you very much.Posted Image





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