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Operation: Frontline Faction Play Event


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#321 Kai Allard Liao

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Posted 05 July 2016 - 10:56 PM

Great, i m able to finish the Event now.

Thank you, PGI, thats a cool Move.

#322 B O O M E R

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Posted 05 July 2016 - 11:11 PM

The same thing happened last time they ran this type of event. Folks kill themselves to get the event finished, burn themselves out and often fall out with their family due to the amount of time spent on the PC, and then at the 11th hour it gets extended. All those that managed to get the job done in the original time window end up salty and fed up.

This type of event needs to run for two weeks from the start or cut the requirements in half. PGI, please read and repeat.

#323 Ninjah

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Posted 05 July 2016 - 11:45 PM

Well it works for them, the longer people play FW the better. What they don't realize is that the game mode is so irritating with Long Tom so very few will have a positive experience with it and they won't come back to it unless there is an event with awesome prizes. The thing is OP and it needs severe nerf ASAP (or even removal).

#324 Cox Devalis

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Posted 05 July 2016 - 11:54 PM

View PostPraetorGix, on 05 July 2016 - 08:47 PM, said:

Extension is nice, I don't get how it is not taken as good news. Can people stop complaining for 5 minutes? FFS...


MWO is all about complaining.

#325 Dee Eight

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Posted 06 July 2016 - 12:01 AM

I am 2 FW matches away from the last invasion goal....1 if I am not stuck on a team of morons again like the last four matches. I could have managed in the original week. I'm not a particularly high scoring FW player. I don't bring the ultra meta 2000 damage mech decks. I bring fun decks. If I enjoyed meta nonsense, I'd not have quit playing M:TG a decade ago.

#326 D V Devnull

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Posted 06 July 2016 - 12:08 AM

<*walks back in after a weekend-long cooldown and some extra delays... they fix the broken door as well...*>

View PostJavenri, on 05 July 2016 - 08:23 PM, said:

I remember reading a post from a player here, suggesting to PGI not to wait for the last day to extend the event (he was sure that it would come to that) and he was right. When I finished the scouting event I did 1 winning match in invasion to get the premium time and stopped. I judged it was impossible for me to finish the rest of the requirements in the available time. I spoke with other friends and it seems I am not the only one with that notion. So a lot of people will start today with just 1 win in their pocket and I am quite sure several people would not make it in the given time either (players are also people with real lives).

Just for reference, Javenri, this nut job who is quoting you right now was the first one to get really loud about the matter. At least, that's as far as I can remember. I got totally run over by the July 4th Independence Day weekend here in the USA, and had already seen it coming well in advance. I wish PGI hadn't forced a lot of people to whine about it before extending it, because they could have made it long enough in the first place to gain both a perfect initial review from me along with a whole lack of whining at them. It's almost like they're out to attract 'Bad PR', huh? <_<


View PostJavenri, on 05 July 2016 - 08:23 PM, said:

PGI, you had better not extended the event for 5 (FIVE) more days. You would have saved face. Now you only ridicule yourselves by showing how bad estimation you made regarding the time required for such an event. Get a grip on reality, please.

Heck, it needs a total extension of no less than eight days. PGI only giving five more right now is still a slap to the faces of their player base. Hell, if I wasn't half out of my mind right this minute from physical pain, I probably wouldn't be in-game right this moment. :rolleyes:


~Mr. D. V. "There are reasons I don't pull punches with my initial reviews!" Devnull

#327 Dee Eight

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Posted 06 July 2016 - 01:43 AM

done...in the original 7 day period...and with NOT playing at all for two of those days. In 12 hours my contract runs out and I won't have any call to arms filling my damn display again till the next event with a faction element because I do not like the game mode and have no need to waste my time in it just for c-bills.

#328 G SE7EN7

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Posted 06 July 2016 - 02:42 AM

It took three days to finish. With no extra incentive you will not see the numbers that were playing last weekend over the next 5 days.

#329 D V Devnull

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Posted 06 July 2016 - 02:53 AM

View PostG SE7EN7, on 06 July 2016 - 02:42 AM, said:

It took three days to finish. With no extra incentive you will not see the numbers that were playing last weekend over the next 5 days.

In that case, PGI needs to add more time already. Between needing that (which should have been done in the first place), and the Archer release, that should be enough to spark interest. This event should NOT be ending prior to 'July 14th' anyway. <_<

~Mr. D. V. "well-versed in knowing needed time limits" Devnull

#330 Scarfoot

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Posted 06 July 2016 - 03:45 AM

Thanks for the Event, I always like FP events to get some life in this gamemode.

As Mercenary we were able to switch from IS to Clan after finishing roughly the 1st half of the event, so I have seen it from both sides. We have a 2 man unit and have just finished mastering our clan dropdeck, so our mechs were pretty much on the same level. I am a casual player (Tier 4) and my skills did not get better during the switch between IS and Clan.

After finishing it I like to share my experiences in CLAN vs. IS FP. This is all my personal opinion, but I think I have some valid points. Fell free to disregard, though.

1. Long tom is hated by everybody.
I have played with or against Long Tom and it s***ed both ways:
- The really great thing that makes FP fun is the coordination in the team, it is usually the safer and more intriguing way to win. Long tom is attacking really fast, making it impossible to regroup after scattering. By this way it kills Teamplay along with 1-6 mechs.
- It is impossible to avoid it, maybe I am not a elite player but I got nuked a few times anyway, even if the damage is reduced and I was really trying to avoid it or take some red dots with me.
- If long tom is blowing away mechs for you there is no need for any Teamplay on the other side as well. There may be ways to use Long Tom against its owner, but I only see people talking about that, never ever seen it work.
- As long Tom is blowing away mechs your match score will suffer, less gain less pain - same waiting time before the drop.

- I have chatted with a lot of people both IS&CLAN, PUGs&Members of bigger Units against or with Long tom and I have not met ANYBODY who said "hey long tom ist cool" or even only "Hey, long Tom is not that bad" This is not a comprehensive analysis but gives a hind how many Players think about LT...

Results in the game:
- as soon as long tom is present first the one Against LT then the side with LT stop dropping. (except new players who don't know what long tom is, and who will most likely not come back, as they find them self confronted with a unit that really wants this planet and a god weapon)

2 Scouting
I really enjoy this gamemode by now. The stormcrows are strong in scouting, sure, but a group of IS brawlers (e.g. Griffin/Oxide) can take them down. It is really important for the team to show up with the right mecs, as it usually ends in a smokedive or brawling.
The main difference is that clans have a high number of players who show up in Stormcrows, while on the IS side you have a wilder mix of mechs that just might not work so good, resulting in more clan wins I guess.

3 Balance IS/Clan
After starting with IS I always felt like Clan is so much better. After playing both sides I think they are balanced quiet good. The fact that clans are way better at long distance can be reduced by not getting into a long range fight. The ability to mount more weapons/ton in a clan mech is somewhat negated by more structure on the IS side.
After playing both sides (28 games invasion; 64 games scouting) I feel they are pretty good balanced. This was all during a short time period, so I don't think my personal skill has changed a lot.
It all comes down to coordination of the team being the most important factor for a success, and personal skill & adequate builds being of less relevance.
As you get a nice statistic of all FP games, and as I am a fan of charts I looked at the data a bit more closely and was surprised to see that I have scored more dmg and score on the clan side:

Statistic from 14 games on each side:
Clan: Average Score: 212,7
IS: Average Score: 174,9 (82%)
Clan: Average DMG: 993,1
IS: Average Score: 918,5 (92%)
I got more Kills on the IS side, though:
Clan: Average Kill Most Damage : 1,6 (100%)
IS: Average Kill Most Damage : 2,1 (132%)
The statistic makes some sense, the IS dmg is better concentrated (lower laser burn times, one AC shell), while the Clan mechs can mount more weapons/heatsinks and are a bit more fragile. Whatever the statistic says, it fells quite balanced for me, I got blown away on both sides quiet often.

4. Extension of the event
After extending the event, how about adding some addition rewards for the players who finished everything already? Might keep the FP populated a bit more this weekend...

See U on the battlefield, hopefully your ctback through my scope.

#331 Terrastras Rex

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Posted 06 July 2016 - 04:14 AM

CJF Loyalist Scout here. Sorry about all the LongToms aimed in your direction.

I'd be happy if LT took twice as long. (Once for every 2 Sat Sweeps)

It steals our kills.

#332 PFC Carsten

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Posted 06 July 2016 - 04:33 AM

Awesome! Another couple of days for another mechbay to grind.

If scouting actually had something remotely to do with scouting, probably I could be bothered. But 4vs4-Skirmish where you just cannot bring anything else than a 55-ton Mech is a bit boring. But at least no Long-Tom craziness.

Good luck everyone

#333 D V Devnull

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Posted 06 July 2016 - 04:42 AM

View PostPFC Carsten, on 06 July 2016 - 04:33 AM, said:

Awesome! Another couple of days for another mechbay to grind.

If scouting actually had something remotely to do with scouting, probably I could be bothered. But 4vs4-Skirmish where you just cannot bring anything else than a 55-ton Mech is a bit boring. But at least no Long-Tom craziness.

Good luck everyone

Uhm... Excuse me? A 55-ton Mech isn't needed. This stuff can be done with any Mech weighing 35 tons to 45 tons. I get the impression you haven't had more experience with lighter Mediums? :mellow:

~Mr. D. V. "#ScrewTheMeta" Devnull

#334 invernomuto

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Posted 06 July 2016 - 04:57 AM

Thanks for the extension, I could be able to get the MDD, which is very good.
I agree that some extra rewards for players that already finished the event would be nice.

#335 Dee Eight

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Posted 06 July 2016 - 06:40 AM

I did the scouting with either a myst lynx or a shadowcat.

#336 MovinTarget

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Posted 06 July 2016 - 06:47 AM

I'm done, stretch rewards would be cool, but it kinda feels like we'd be rubbing it in for the guys that had legit reasons for needing more time.

At the end of the day though, my regret is many of these events, and it happens in other games too, end up just being a grind...

It feels more like work than a game.

#337 PFC Carsten

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Posted 06 July 2016 - 06:58 AM

View PostD V Devnull, on 06 July 2016 - 04:42 AM, said:

Uhm... Excuse me? A 55-ton Mech isn't needed. This stuff can be done with any Mech weighing 35 tons to 45 tons. I get the impression you haven't had more experience with lighter Mediums? Posted Image

~Mr. D. V. "#ScrewTheMeta" Devnull

No, I do not excuse you. Get into scouting mode, listen to the tryhards cursing you for ruining their game because you didn't bring dat GRF-2N oder SHD-2 in their preferred respective configuration. :D

#338 n00biwan

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Posted 06 July 2016 - 07:28 AM

Some of those try hards have had lots of games lost because someone was running a light and died in the first 4 seconds or did little to help. Just saying for the balanced view.

Best results I've had have been with all 50+ mechs, 2 tanky, 2 not so much. Great pilots do well in any mech, but if you are only "ok" in lights, you'll die on scouting a lot.

Event scouting is probably brawl/kill based anyway on purpose for metrics. And does it matter that for a few days play is a bit different? Variety gents... and population, don't forget that.

Oh, and since I've bothered to post:

Long tom = OP and silly. I've even had CJF apologise more than once for having it...

How about alternatives that aren't direct kill steals/OP massacre?? A flock of UAVs around the areas contested (chosen from a set of locations like intel spawns), turret pod drops on choke points, how about a battlefield wide EMP that disables enemy targeting for 5-10 seconds? Things that give a significant advantage instead of the easy mode win cannon?

#339 Pz_DC

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Posted 06 July 2016 - 07:55 AM

Loged in only tio say "thanks for the event extention'. But next time make sure thigs works as intended before making event about it.

#340 B0oN

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Posted 06 July 2016 - 08:05 AM

View PostScarfoot, on 06 July 2016 - 03:45 AM, said:

Thanks for the Event, I always like FP events to get some life in this gamemode.

As Mercenary we were able to switch from IS to Clan after finishing roughly the 1st half of the event, so I have seen it from both sides. We have a 2 man unit and have just finished mastering our clan dropdeck, so our mechs were pretty much on the same level. I am a casual player (Tier 4) and my skills did not get better during the switch between IS and Clan.

After finishing it I like to share my experiences in CLAN vs. IS FP. This is all my personal opinion, but I think I have some valid points. Fell free to disregard, though.

1. Long tom is hated by everybody.
Nope, I dont hate it .

2 Scouting
Not too bad of a gamemode, but the IS whiners are getting on my nerves .

3 Balance IS/Clan
Balance ain´t bad . IS has slight advantage .

Statistic from 14 games on each side:

14 games per side looks like a meagre samplesize to me .

4. Extension of the event

Stopped caring for events a long time ago, so not an issue for me .






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