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Aerotech


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#1 Baulven

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Posted 02 July 2016 - 05:22 AM

I would love to see aerotech in this game. It's like flying a fast, paper thin mech that face plants if you overheat and needs to actually manage things like fuel.

#2 Bishop Steiner

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Posted 02 July 2016 - 05:24 AM

View PostBaulven, on 02 July 2016 - 05:22 AM, said:

I would love to see aerotech in this game. It's like flying a fast, paper thin mech that face plants if you overheat and needs to actually manage things like fuel.

never going to happen.

Maps too small, cryengine can't handle the speeds, etc.

At most, one might see AI controlled VTOLs and Conventional Craft, which of course, are there purely to swat. Player based? lol.

PGI.

#3 WANTED

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Posted 02 July 2016 - 05:30 AM

I'd like to see this too. Maybe slow them down Battlefield style so maps don't need to be huge. Don't allow suicide damage on mechs. Just balance like Battlefield and give players an anti air options weapon systems. Rifleman might even have a role besides killing mechs ;)

#4 El Bandito

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Posted 02 July 2016 - 05:35 AM

Best thing PGI is able to do is to have a MW:LL type aerospace fighters. Loved the Shiva in that game.

#5 Shredhead

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Posted 02 July 2016 - 05:37 AM

Paper thin? Manage fuel? Are you even talking about Aerospace fighters here?
No. Just no!

#6 C E Dwyer

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Posted 02 July 2016 - 05:47 AM

View PostBishop Steiner, on 02 July 2016 - 05:24 AM, said:

never going to happen.

Maps too small, cryengine can't handle the speeds, etc.

At most, one might see AI controlled VTOLs and Conventional Craft, which of course, are there purely to swat. Player based? lol.

PGI.

I agree its not going to happen but I don't see why cryengine is the issue, there are other space games using it

#7 Johnny Z

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Posted 02 July 2016 - 08:54 AM

This could be the single most amazing addition to this game.

#8 Mudhutwarrior

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Posted 02 July 2016 - 08:59 AM

Never will happen. It takes creativity and hard work to make that happen. Neither are PGI strong suits.

#9 DAYLEET

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Posted 02 July 2016 - 09:02 AM

When i played Elite dangerous i knew how i wanted CW to be. Let me fly a bunch of mechjock to a planet with a base thats either controlled by AI or opposing faction. That kind of game you appeal to dedicated pilots as well as dedicated mechwarriors. I remember flying transport in Tribes2 and Joint Operation all games long. Get **** score but insert people behind enemy lines or bring jeeps on an island for an attack is so rewarding.

#10 Juodas Varnas

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Posted 02 July 2016 - 09:09 AM

I'd rather have quads.

#11 Bishop Steiner

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Posted 02 July 2016 - 10:13 AM

View PostCathy, on 02 July 2016 - 05:47 AM, said:

I agree its not going to happen but I don't see why cryengine is the issue, there are other space games using it
scaling

#12 Dogstar

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Posted 02 July 2016 - 10:31 AM

>I'd rather have quads.

Walking War Robots has quads, it's over there -->

I agree that proper aerofighters would not work but maybe LAMs would be possible as they could work as super jumpers.

Edited by Dogstar, 02 July 2016 - 10:33 AM.


#13 C E Dwyer

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Posted 02 July 2016 - 10:33 AM

View PostJuodas Varnas, on 02 July 2016 - 09:09 AM, said:

I'd rather have quads.


Yeah but you'd rather have quads than sex so that's not even close to an endorsement

#14 Juodas Varnas

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Posted 02 July 2016 - 10:43 AM

View PostCathy, on 02 July 2016 - 10:33 AM, said:


Yeah but you'd rather have quads than sex so that's not even close to an endorsement

That's not a fair comparison.
I don't get either of those things Posted Image


My life is horrible.

#15 Bishop Steiner

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Posted 02 July 2016 - 11:04 AM

View PostJuodas Varnas, on 02 July 2016 - 10:43 AM, said:

That's not a fair comparison.
I don't get either of those things Posted Image


My life is horrible.

maybe if you stopped hanging out at the circus....

#16 Juodas Varnas

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Posted 02 July 2016 - 11:13 AM

View PostBishop Steiner, on 02 July 2016 - 11:04 AM, said:

maybe if you stopped hanging out at the circus....



#17 Johnny Z

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Posted 02 July 2016 - 01:10 PM

View PostJuodas Varnas, on 02 July 2016 - 09:09 AM, said:

I'd rather have quads.


Quads would be excellent but aerospace fighters and capital ships would be way better. WAY. Posted Image There is not even one multi player game that offers this. Not even one. It is an epic shame. MechWarrior could offer it better than any other as well, which makes it a critical priority for it to be added. CRITICAL PRIORITY MUST HAVE AT ALL COSTS! Posted Image

Ok the drama got off the leash for a sec there, but it would be cool wouldn't it. Posted Image

Also Aerotech is Battletechs and Mechwarriors lands and look Call of Duty has entered more than MechWarrior Online has.



MechWarrior Onlines only saving grace is they got dropships, such as they are, into the game well before Call of Duty started on this.

On the bright side, thanks to Call of Duty for making an excellent promo video for what MechWarrior could do way better. Posted Image

Edited by Johnny Z, 02 July 2016 - 01:26 PM.


#18 Weeny Machine

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Posted 02 July 2016 - 02:49 PM

View PostJuodas Varnas, on 02 July 2016 - 09:09 AM, said:

I'd rather have quads.


haha you are the splinter in Russ' butt for sure. You don't give up hahaha :)

#19 Baulven

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Posted 02 July 2016 - 04:12 PM

View PostShredhead, on 02 July 2016 - 05:37 AM, said:

Paper thin? Manage fuel? Are you even talking about Aerospace fighters here?
No. Just no!


Most aerospace fighters are not heavily armored or heavily armed, unless they were also slow and turned like a barn. There are some notable exceptions but most could take 1-2 ML hits before your internal and wrecking shop. On some of the best omnifighter designs it is possible to take 2 shots and mount about 4 weapons when you consider heat management, fuel loadout and everything else. Add in MWOs borked heat scales and it would probably reduce your weapons a bit more. If they could designate the zones to be wider at the top like an inverted bowl it would work. Then there would be legitimate reasons for long range weapons and air defense, help it would even make UAC/AC2s useful.

#20 IdolElite

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Posted 02 July 2016 - 04:19 PM

Heck, I just want jump jets to work like they are supposed to, 180 meters not 23...

Edited by IdolElite, 02 July 2016 - 04:19 PM.






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