Jump to content

Battle Tech story?


19 replies to this topic

#1 Solistx

    Member

  • PipPip
  • 28 posts

Posted 09 December 2011 - 12:36 PM

Can anyone please explain the battletech story in a short summary for me? Ive been a big fan of mechwarrior since I was kid, my first mechwarrior game being MW3 back in 99 when I was still a little kid. I've always wanted to understand the whole story, but my public library offers no battletech stories, and the online wiki is rather confusing.

I just dont understand how the whole inner sphere works with its founding and all these houses, as well as how the clans came to be and their part in the story.

I just want to understand whats going on so I dont feel like a total loser when all this ISN news goes on and I have no clue what it even means.

Thanks for any replies,

Solistx

Edited by Solistx, 09 December 2011 - 12:36 PM.


#2 Atlas3060

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 661 posts
  • LocationFederated Suns

Posted 09 December 2011 - 12:46 PM

Here's a topic I made which might clear some confusion:

http://mwomercs.com/..._5868#entry5868

And this link is from the official battletech site about the Universe, though it is still being constructed:
http://bg.battletech.com/?page_id=23

#3 John Allard Kell

    Rookie

  • 1 posts

Posted 09 December 2011 - 12:47 PM

I'll try to remember, it's been a long time.

Humans explored space once they figured out how to "jump" through space. They settled on many worlds and created the Star League. They were prosperous. When the leader of the Star League died, each of the 5 major houses wanted one of their people to be the next leader of the Star League. This prompted the fights amongst the houses. Star League General Alexander Kerensky took a bunch of people and star ships and leaves the Star League for unknown space (becomes the Clans and is not heard of for hundreds of years). The Star League degenerates into House to House battles. Davion and Steiner create the Alliance and are aligned against Marik, Liao, and Kurita. Lots of fighting, lots of battles, lots of lost technology as the factories are destroyed.

Jump to the future and the Clans start showing up attacking worlds along the Kurita/Steiner border. The houses tentatively band together in an attempt to stop the Clans who have far superior equipment (lostech - lost technology). As the houses lose territory and the Clans push further into the Inner Sphere, Comstar announces they have technology left over and an army to defend Earth. They challenge the clans to a proxy battle on a planet I can't remember and win, thereby stopping the Clans advance.

That is pretty much what I remembered, but again, it's been at least 8 years since I've read the books.

#4 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 09 December 2011 - 12:47 PM

http://www.sarna.net...e_%28history%29

There's a good starting point.

#5 Solistx

    Member

  • PipPip
  • 28 posts

Posted 09 December 2011 - 01:59 PM

What about different nationalities and languages? Do they still exist much like in Star Wars or is English the only existing language in the BattleTech universe?

#6 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 09 December 2011 - 02:09 PM

View PostSolistx, on 09 December 2011 - 01:59 PM, said:

What about different nationalities and languages? Do they still exist much like in Star Wars or is English the only existing language in the BattleTech universe?


I think there are always different languages. Look at Kurita, they are definately talking Chinese, while Liao has Chinese, but we have strong Russian and English communities as well (in lore).

#7 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 09 December 2011 - 02:10 PM

We started to explore space, as soon as we were able to build the first FTL (Faster-Than-Light) starships. When enough worlds had been colonized, like a humongous version of The Alliance in Firefly, the worlds needed to be brought under control, not only for law and control, but for the care and feeding of those whose worlds could not really sustain them. This was the founding of the Terran Hegemony. The best way to handle the law and control aspects was by the re-establishment of the nobility (Baron's, Duke's, Count's, Prince's, etc.), and each of the lower nobility tiers would answer to the one above it, and each higher tier was responsible to those below it.

There was, of course, war and, eventually, that war was brought under control and this began a new Renaissance, a golden age for mankind among the stars. Technology went wild, improved by leaps and bounds and, eventually, the Star League was formed. Just as things were really settling down, getting perfect, Stefan Amaris, now known as the Usurper, who lusted after power and claimed a birthright to the Star League throne, murdered Cameron (I forget his first name) and tried to take the throne that way. General Aleksandr Kerensky, at the behest of the Star League Council, went to war for 12 years with Amaris and all of his forces, eventually killing him.

The Lords of each of the five larger realms (House Davion aka The Federated Suns, House Marik aka the Free Worlds League, House Kurita aka the Draconis Combine, House Liao aka the Capellan Confederation, and House Steiner aka the Lyran Commonwealth) began to squabble with one another and, unable to determine who the First Lord of the Inner Sphere would be, each claimed the right to the First Lord-ship, and went about their own way. The First Succession War began at that point, unmitigated disaster and destruction caused by the massive forces of each of the Houses.

General Kerensky, because he would not fall into line with any one House, was ordered to resign. However, he'd been planning for a few years for a contingency to take the Star League Defense Forces OUT of the Inner Sphere -aka the Successor States- and away from the grips of the various proclaiming Lords. He did so, but only about 80% of the men and materials he'd set up to go with him did so, the remainder staying to help the various Lords they had become more loyal to.

Now, advance about 300 years of unmitigated warfare within the Inner Sphere and, beyond the Periphery (the outside edge of the Successor States), General Kerensky's descendants have set forward on his plan to be able to pacify the Inner Sphere and bring an end to four Succession Wars worth of destruction. The Invaders, who come in late 3049, are known as the Clans and, eventually, found to be Kerensky's descendants.

This is where we are, now... any questions? If that wasn't good enough, or even more confusing, then your best bet might be in reading.

#8 Threat Doc

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Bowman
  • The Bowman
  • 3,715 posts
  • LocationO'Shaughnnessy MMW Base, Devon Continent, Rochester, FedCom

Posted 09 December 2011 - 02:12 PM

Yes, the nationalism, though it's morph'd into something we would not recognize today, does still exist. Amid the warfare and the problems there is art, beauty, and love, languages and all of the specializations you would find here on Earth. All of our best accomplishments, and our most dreaded nightmares, everything from Earth, still exists in some fashion or another, despite the unmitigated destruction.

#9 Atlas3060

    Member

  • PipPipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 661 posts
  • LocationFederated Suns

Posted 09 December 2011 - 02:34 PM

View PostAdridos, on 09 December 2011 - 02:09 PM, said:


I think there are always different languages. Look at Kurita, they are definately talking Chinese, while Liao has Chinese, but we have strong Russian and English communities as well (in lore).

Kurita (Draconis Combine) speaks mostly Japanese, English, some Arabic, and a combination of Swedish/Japanese called Swedenese.

#10 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 09 December 2011 - 02:43 PM

Here's the "Fluff" book on the Battletech Universe that comes in the Battletech introductory box set.

http://bg.battletech...iverseGuide.pdf

It gives you a pretty good idea about different factions, Battletech's history, Though I suggest you don't bother reading anything before the beginning of the 31st century (So, 3000 on - Starting from the Third Succession war, just like the Battletech boardgame started out in that period) unless you want that extra information.

...but in game history terms, it's mostly irrelevant prior to 3000 - Star league exists, Star league dies, Star league has hidden bases and ruins full of high-tech treasures dotting the inner sphere, and star league tech was effectively the same catch-all for putting whatever you wanted in an RPG campaign in the same way you could make anything in D&D by claiming it was done "By a wizard"; that's all the Star League was, when the Battletech universe first started being written.

#11 ice trey

    Member

  • PipPipPipPipPipPipPipPip
  • 1,523 posts
  • LocationFukushima, Japan

Posted 09 December 2011 - 02:45 PM

View PostAtlas3060, on 09 December 2011 - 02:34 PM, said:

Kurita (Draconis Combine) speaks mostly Japanese, English, some Arabic, and a combination of Swedish/Japanese called Swedenese.

And, wouldn't you know it, when I went to Japan to take intensive language classes, there were a bunch of Swedes there, too.

Had they been down the geekier route and we'd been more than acquaintances, I'd have been able to get an idea of what Swedenese sounded like. Oh well.

Maybe someone could go to a Swedish anime convention and just record some audio

#12 Frantic Pryde

    Member

  • PipPipPipPipPipPipPip
  • Nova Commander
  • 714 posts
  • LocationMiami, FL

Posted 09 December 2011 - 02:45 PM

Here you go: http://www.battletec...erseGuide-1.pdf

Everything you need to know right there from the official source. This is a PDF of a booklet that comes with the battletech starter set.

edit: Oops...Ice Trey beat me to it :ph34r:

Edited by Frantic Pryde, 09 December 2011 - 02:47 PM.


#13 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 09 December 2011 - 02:51 PM

View PostSolistx, on 09 December 2011 - 01:59 PM, said:

What about different nationalities and languages? Do they still exist much like in Star Wars or is English the only existing language in the BattleTech universe?


The major divisions of the Inner Sphere are defined by the five Successor States (feudal nation-states that once composed a UN-like body called the Star League), each ruled by one of the Great Houses. They are:

Federated Suns:
Ruled by: House Davion
Government: Constitutional Aristocracy (Western European feudal stylings)
Dominant Language(s): English (official), French, German
Dominant Religion(s): Christianity (Interfaith Church), Buddhism, Judaism

Lyran Commonwealth:
Ruled by: House Steiner
Government: Constitutional Monarchy (with German feudal stylings)
Dominant Language(s): English and German (official), Scottish Gaelic, Italian, French
Dominant Religion(s): Christian (Protestant), Judaism, Muslim

Draconis Combine:
Ruled by: House Kurita
Government: Military Dictatorship (with Japanese feudal stylings)
Dominant Language(s): Japanese (official), Arabic, English
Dominant Religion(s): Shinto (official), Buddhism, Islam

Capellan Confederation:
Ruled by: House Liao
Government: Dictatorship (with Chinese feudal stylings)
Dominant Language(s): Chinese (Mandarin, official), Chinese (Cantonese), Russian, English, Hindi
Dominant Religion(s): Buddhism, Taoism, Hindu

Free Worlds League:
Ruled by: House Marik
Basis: multicultural, with strong European, American and Indian influences
Government: Representative Democracy (mixture of regional and federal authorities with great autonomy for its component regions)


At this point in the timeline (late 3040s), the Federated Suns and the Lyran Commonwealth are united (by the marriage of their respective rulers, Hanse Davion and Melissa Steiner) into one state called the Federated Commonwealth.

Other Inner Sphere powers include the Free Rasalhague Republic (between the Lyran side of the FedCom and the Combine), the St. Ives Compact (between the FedSuns side of the FedCom and the Confederation), ComStar (the organization that controls the interstellar comunications network and located on Terra/Earth, at the center of the Inner Sphere), and the Periphery Realms (located at the edges of the inner Sphere).



The Clans are the descendants of the self-exiled bulk (~80%) of the original Star League's military who left (with much of their advanced military equipment) for deep space following the collapse of the Star League government. There are a number of Clans, with each organized into a very rigid military caste system (the castes are Warrior, Technician, Scientist, Merchant, and Laborer; the outlaws/rebels/undesirables form an unofficial "Bandit Caste"), and having been lead by the Russian-descended general Alexandr Kerensky (named after a real-world historical figure) and his son Nicholas Kerensky (who actually founded the Clans as the society we know today), their speech is mostly English with a mixture of radio-shorthand-friendly terms ("aff" for "affirmative"/"yes", "neg" for "negative"/"no", and such), shortenings of common words/phrases ("ristar" for "rising star", "powless" for "powerless", and such; of interest is the fact that Clansmen generally frown on the use of contractions, despite the use of such shorthand) and the Kerenskys' native Russian (the name of the Clan capital world, Strana Mechty, is actually Russian for "Land of Dreams").

Edited by Strum Wealh, 09 December 2011 - 03:48 PM.


#14 Cyber Carns

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 203 posts
  • LocationArc Royal

Posted 09 December 2011 - 03:31 PM

Try this, this is very comprehensive:

http://web.archive.o...ultraforce.org/

#15 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 09 December 2011 - 03:33 PM

View PostAtlas3060, on 09 December 2011 - 02:34 PM, said:

Kurita (Draconis Combine) speaks mostly Japanese, English, some Arabic, and a combination of Swedish/Japanese called Swedenese.


Sorry, my mistake. :ph34r:

#16 Mr Smiles

    Member

  • PipPipPipPipPip
  • 141 posts
  • Google+: Link
  • LocationMaine

Posted 09 December 2011 - 03:39 PM

View PostSolistx, on 09 December 2011 - 12:36 PM, said:

Can anyone please explain the battletech story in a short summary for me? Ive been a big fan of mechwarrior since I was kid, my first mechwarrior game being MW3 back in 99 when I was still a little kid. I've always wanted to understand the whole story, but my public library offers no battletech stories, and the online wiki is rather confusing.

I just dont understand how the whole inner sphere works with its founding and all these houses, as well as how the clans came to be and their part in the story.

I just want to understand whats going on so I dont feel like a total loser when all this ISN news goes on and I have no clue what it even means.

Thanks for any replies,

Solistx


In 2107, the first manned faster-than-light jump through space was made (interstellar jumps are made using "JumpShips" which have to charge up extremely delicate drives over the course of a week, and then they can leap forward up to 30 light years. On average, this is about the equivalent speed of Warp 9 in Star Trek. These ships cannot be repaired, and the knowledge of how to build them has been lost, so the few new ones are built by automated factories. They do not travel to uninhabited systems, since if they had a drive failure they would sit in orbit of the star for the next few months as they slowly starved to death. FTL communication is not possible except on a plentary scale, so they can't even call for help. This means there are standardized 'travel lanes' between star systems, and so even though this is space we're talking about, ships can pretty much only move in paths that have been planned out for the last 1,000 years). 9 years later, the first interstellar colony was established.

The major Earth territories--roughly Germany, England, Japan, China, Russia, and America and (you know, the old World War II/Cold War best friend club) all went their separate ways, exploring different nearby planets and settling them. (Footnote: Statistics in BattleTech break down in terms of population; the current population is so many orders of magnitude above what is at all realistically possible that there must've been a straight millenia of baby boom generations :ph34r:). Some of these nations were close enough friends with other nations (such as England and France) to stick together. Other nations (such as Japan and some Arabs) chose very close territories to settle, and one ended up annexing the other (in this case, the Japanese absorbed the Arabs).

As is the theme in BattleTech, war happened between all the states, with peace treaties pretty much only existing for the sake of backstabbing people.

Meanwhile, lesser nations--African states, Greece, Spain, etc--set up their own nations far, FAR from the five primary World War II states. Sometimes they got annexed when a bigger state got too big (like the Arabs and Japanese), sometimes they got conquered, a few of those states still exist today (usually because they're so far away from the central hub of nations that it costs too much or is too dangerous to travel faster than light out that far to conquer them).

In 2400, the BattleMech was invented. Basically, it was the solution to a number of problems: BattleMechs have height advantage, being taller than any other war vehicle, they also can aim at multiple targets, require minimal pilots, can climb, crawl, squeeze through cracks, or even be used for after-battle things like salvage or rescue efforts, using their hands. The BattleMech, as you might predict, revolutionized how war was done forever--they might be too expensive to field regularly (the current edition of BattleTech, I can't speak for others, has BattleMechs composing roughly 1/6 of all combat units) but they're worth every penny.

The Star League was founded in 2558. Widely considered the zenith of human civilization, it was a single unified council and army that all the other nations were required to provide forces and funding for. It ushered in an era of phenomenal technology, wealth, exploration, peace, and so on. Basically, the Star League was the closest thing humanity has ever had to a utopia, and the phrase "Star League" resonates with pride for everyone--the Clans, the Inner Sphere, bandits, people on the outer rim of inhabited space, etc.

Side note: there are only humans in BattleTech. There are more alien non-sentient species than anyone has ever counted, as BattleTech is a universe where there is an incredibly improbable number of human-inhabitable planets in the galaxy complete with vegetation, Only two sentient aliens have ever been mentioned: one was only questionably intelligent, and the other only two groups of humans have ever met, and nobody's sure whether they encountered them in an alternate dimension, a galaxy on the other side of the known universe, on an unknown planet that the explorer corps have never found, or what. However, those two groups of humans never communicated with the rest of the universe what they found, so as far as 100% of still-alive humanity is concerned, humans are the only species in the galaxy with sentient thought.

In the 2700's, the Star League collapsed after a series of wars and a failed coup d'etat. The lead general of the Star League, Aleksandr Kerensky, gathered up all the Star League Defense Force who would follow him (80%), and left the Inner Sphere, headed toward the Deep Periphery (what is, on the standard map layout, the top half of the map).

WAR HAPPENS FOR THE NEXT 350 YEARS. The BattleTech universe is honestly fascinating, with generations upon generations of really interesting characters. It's wonderful to read one character's story, then read the story of their son, then of their grandson, then their great-grandson... there's no one particular era over the next 350 years that's worth note, so I'll just focus on the lead-up to the current year in MechWarrior Online.

There were four succession wars (wars over who would get to take charge of the Inner Sphere in the power vacuum left by the Star League). Each one set back scientific knowledge of the Inner Sphere to the point that most of the basic technologies which make BattleTech possible--interstellar spaceflight, interstellar communications, efficient fusion engines, and so on--were destroyed (basically, every state was nuking/biochemicalling all of the enemies' research facilities, universities, and assassinating their researchers. All backups were destroyed as each nation sought to reduce the other nations to the stone age, but since they were all doing it, everyone was equally effected).

The third succession war lasted 60 years--2866 to 3025--which was mostly characterized by each planet becoming a sort of feudal state, still loyal to their larger nation as a whole, but political and military backstabbing was no longer on a nation-to-nation basis, but a region-to-region basis or even a planet-to-planet basis.

Peace lasted for three years, since everyone was so gutted they simply could not fight anymore. Then Hanse Davion (leader of the English/French people, the Federated Suns) went to war with Maximilian Liao (leader of the Chinese/Russian people, the Capellan Confederation). It was the last and most one-sided of succession wars: the Capellan Confederation was halved in size, its major sources of technology and industry were conquered by the Davions, and basically in 3030, when the war ended, the Capellan Confederation was smaller than any other of the five major nations, and smaller than even a large number of the Periphery States.

Very little happened, a few wars, border skirmishes, the Capellans lost more territory, until the current year, 3048. The biggest thing was that the Gray Death Legion's 3028 find of the "Helm Memory Core", a cache of how-to guides and blueprints for Star League era technology, was really starting to take effect. Instead of ancient 'Mechs operating off of salvaged components, ancient JumpShips choking along at about a million lightyears beyond their maximum mileage, everything was getting built new--and better.

3048, not much is going on besides everyone testing out their new guns in border skirmishes and minor conquests. Planets are still very feudal, the five nations still hate each other a lot. Oh, one major thing is that the English/French and the German/Irish people formed an alliance during the start of the Fourth Succession War (in fact, it was an alliance of marriage, and the war was declared at the wedding ceremony), called the Federated Commonwealth. Everyone is nervous and almost prepared to band together against them, because they're just so massive and powerful as a united force that they could easily conquer all of known space in one fell swoop if they wanted.

View PostSolistx, on 09 December 2011 - 01:59 PM, said:

What about different nationalities and languages? Do they still exist much like in Star Wars or is English the only existing language in the BattleTech universe?


Everything is very much segregated by race and language and which nation you came from on Earth.

Except when it's not.

It's very confusing sometimes. You have some authors who make a point of saying how races and languages have evolved so much that you can be a blond-haired, blue-eyed citizen of the Draconic Combine or a slant-eyed, dark-skinned member of the Lyran Alliance. Because that's what makes sense 1,000 years in the future: bloodlines merge or swap, and race is no longer a big thing because it's become so muddled.

Then you have authors who have characters get ostracized because they have racial characteristics of a Capellan (Chinese), which obviously makes them a spy and a traitor! ...even though that doesn't really make sense in the future.

Language is the same. All the words, grammar, and meanings are the same in Japanese, English, German, whatever. Except, not, because many authors make a point of saying that when the characters listen to holovids of something even as old as 500 years in their past (our future), it sounds archaic and strange and all the words have different meanings. You can put this off to the authors "translating" the future speech of the characters into something that we modern readers can understand.

Think of it this way, if it helps: languages are very, very different in the future, but it's not new languages, it's just... Future English instead of our Modern English, Future Japanese instead of our Modern Japanese, and so on. Races are distinct in the future, but they're no longer distinct in the way we have them distinct. All Capellans look alike, all Lyrans look alike, all Federats look alike... but that doesn't mean they look like our Earth Chinese/German/English, those races have fallen apart and gotten re-sewn into new races. Maybe the Capellans all have Russian hair, Vietnamese eyes, and a British build, and to us that's "mixed race" but to someone in the BattleTech universe that's "the Capellan race".

Or maybe leave race out of it, since the authors can't seem to agree over it :blink:

Edited by Mr. Smiles, 09 December 2011 - 03:45 PM.


#17 Solistx

    Member

  • PipPip
  • 28 posts

Posted 10 December 2011 - 10:47 AM

Alright I see, this is actually very helpful and I appreciate the influx of information, I seem to understand the gist of it. Im still painting my mech in Polish colors XD

#18 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 10 December 2011 - 11:07 AM

View PostSolistx, on 10 December 2011 - 10:47 AM, said:

Alright I see, this is actually very helpful and I appreciate the influx of information, I seem to understand the gist of it. Im still painting my mech in Polish colors XD


You might wanna consider joining the Langendorf Lancers, if you love that colorscheme:
http://www.camospecs...Unit.asp?ID=260
http://www.sarna.net...gendorf_Lancers

#19 Solistx

    Member

  • PipPip
  • 28 posts

Posted 10 December 2011 - 11:57 AM

Sounds good, Ill see if Im interested in applying.

#20 Mishkin

    Member

  • Pip
  • Ace Of Spades
  • Ace Of Spades
  • 18 posts
  • LocationAlbion

Posted 08 November 2012 - 05:51 PM

I love the backgrounds for the major houses listed above, but it screams "Made during the Cold War!" It would be nice to see a niche for people/languages/religions/nations from the other half of the world included in the Inner Sphere...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users