Yellonet, on 04 July 2016 - 12:48 PM, said:
I guess I was stupid to think that this game mode would be anything but skirmish, because 4 other skirmish modes clearly aren't enough.
Well it is for IS - clan mechs on medium basis generally have the speed advantage.
It may seem that they have the firepower advantage too at first glance but that's a bit wrong.
Have you tried Cent-9H - AC20 + 3xSRM4 + XL engine(it should go around 88-ish with the speed tweak)?
Hunchback 4SP(5 meds or 5 Small Pulses + 2xSRM6(either artemis with less heatsinks or without +A and 2 extra HS)?
The Shadow Hawks can do well too - basically for me everything that can mount an autocanon or/and missiles works like a charm.
I deeply believe that Griffin 2N is a bit overrated - it's not a bad mech - not at all, just... few things about it:
1) It has ECM, true, but the smart crows will bring Active Probe with their streaks(then again smart crow wont take streaks as noted above).
2) Since it's huge mech with huge side torsos and ECM ordinary it's number one priority.
3) Doesn't have any noticable structure quirks, that helps a lot, and I mean A LOT.
Hunchie 4SP is the go-to basis for that mode for IS if you ask me - it can take tons of damage(literally) while doing really well, being agile and having beyond decent firepower.
Another thing - as noted above again - yea, having a light could be beneficial, but to the most part, when playing with randoms/people you don't know picking mediums is the best idea if you ask me.
You will get the game resolved by the skirmish about 90% of the times, so if your team mechs are alright - that gives you really good chances of winning more than the half of those 90%.
Hope that helped.