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Is It The Mm? Ttk? Balance? Stagnation? Why Did This Game Seem To Just Suddenly Become...unfun?


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#201 davoodoo

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Posted 05 July 2016 - 04:51 PM

Ghost heat and weird balance
and by weird balance i mean
tt llas 8dmg 8 heat gone to 7 heat 9 dmg but ppc with 10 heat 10 dmg went to 10 dmg and 9.5 heat.
mlas from 5 dmg 3 heat to 5 dmg 4 heat
I cant find rhyme nor reason behind those.

Terribly inefficient heat sinks making even most mundane laser boats unplayable without dhs despite these models being somewhat viable in tt.
Best example GL with hunchback 4p without dhs despite it being a popular model in fluff and his torso barrage being heat neutral while in mwo 20 seconds of fire...
Then they slapped perfect accuracy on every weapon for god knows what reason and never considered that all lasers hitting single spot will be a balance problem...

And dont even start me on lurms or lbx

Things above + quirks pretty much destroyed build diversity and meta shifts depending on what mech is released, either laservomit or ac poptarts, either way alphawarrior.

In last 2 years biggest fun ive had, was kgc000b, 4 uac5 made it different enough for me to actually feel somewhat fresh despite opponent staying the same.

Edited by davoodoo, 05 July 2016 - 04:56 PM.


#202 Bishop Steiner

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Posted 05 July 2016 - 05:05 PM

View Postdavoodoo, on 05 July 2016 - 04:51 PM, said:

Ghost heat and weird balance
and by weird balance i mean
tt llas 8dmg 8 heat gone to 7 heat 9 dmg but ppc with 10 heat 10 dmg went to 10 dmg and 9.5 heat.
mlas from 5 dmg 3 heat to 5 dmg 4 heat
I cant find rhyme nor reason behind those.

Terribly inefficient heat sinks making even most mundane laser boats unplayable without dhs despite these models being somewhat viable in tt.
Best example GL with hunchback 4p without dhs despite it being a popular model in fluff and his torso barrage being heat neutral while in mwo 20 seconds of fire...
Then they slapped perfect accuracy on every weapon for god knows what reason and never considered that all lasers hitting single spot will be a balance problem...

And dont even start me on lurms or lbx

Things above + quirks pretty much destroyed build diversity and meta shifts depending on what mech is released, either laservomit or ac poptarts, either way alphawarrior.

In last 2 years biggest fun ive had, was kgc000b, 4 uac5 made it different enough for me to actually feel somewhat fresh despite opponent staying the same.

well, truth to tell, the heat dissipation is weird.

Take my stock RFL-3N I'm using in the What Mech Challenge (because yes, I am a masochist, apparently)
2x Large laser
2x AC5
2x Medium lasers
10 single Heatsink.
Should dissipate 10 heat per ten seconds.
My mech with an alpha generates 24 heat without moving, or between 15-16 waste heat if moving. 2 Alphas should be auto shutdown, but I can fire em a fair bit more than that. Mind you, not enough to matter vs the Laserboats out there... but more than I shoudl, by TT.

*shrugs*

#203 Wintersdark

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Posted 05 July 2016 - 05:06 PM

View PostMavairo, on 05 July 2016 - 04:42 PM, said:


I can't believe I forgot to mention Dominions 4. Dear god talk about going into the deep end of the ocean and being lost lol.
There's a Dominions 4 now?! Man, I sunk a lot of time and brain cells into its predecessor. Great game, but soooooooo complicated.

#204 Bishop Steiner

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Posted 05 July 2016 - 05:10 PM

View PostWintersdark, on 05 July 2016 - 05:06 PM, said:

There's a Dominions 4 now?! Man, I sunk a lot of time and brain cells into its predecessor. Great game, but soooooooo complicated.

RTS?

IDK..get bored on those pretty easy. (not their fault, but mine)

#205 Mavairo

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Posted 05 July 2016 - 05:11 PM

View PostWintersdark, on 05 July 2016 - 05:06 PM, said:

There's a Dominions 4 now?! Man, I sunk a lot of time and brain cells into its predecessor. Great game, but soooooooo complicated.


4 is my introduction to the series and I'm so lost lol

#206 Wintersdark

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Posted 05 July 2016 - 05:12 PM

View PostDeathlike, on 05 July 2016 - 04:13 PM, said:


There are plenty of other games (F2P or otherwise) that deserve your attention. That's the current reality.
I can't think of f2p games that are really worth playing, but then that's from my perspective - I'm not fond of PvP and view these games as a shortcut to avoid actually making a game. To each their own though.

I've been building an arcade cabinet, with the whole mame set and proper controls, but it also houses a PC powerful enough to play everything up to Wii/ps2/Xbox era games, so I've got everything in there and all the correct USB controllers to play them authentically. Between the actual building and "testing the system" (read: playing old games) I haven't even had time to miss MWO.

Edited by Wintersdark, 05 July 2016 - 05:12 PM.


#207 Claxton Weathers

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Posted 05 July 2016 - 05:13 PM

I agree with the OP, I can't even muster up the patience to log in..

#208 Mavairo

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Posted 05 July 2016 - 05:13 PM

View PostBishop Steiner, on 05 July 2016 - 05:10 PM, said:

RTS?

IDK..get bored on those pretty easy. (not their fault, but mine)


Nah, it's a 4x game with semi RTS elements for combat... a retardedly deep magic system, god system... unit system....
****** everything lol. The empire building is the only part not "Deep"...and the rest of the game makes up for it five million times over.

Then there's the lore, and there's endless amounts of lore for it... and yeah...

Seriously give it a shot.

Even what Age you play in, changes your play options etc etc.

It's... it's really the only game like it I've ever played.

#209 Sjorpha

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Posted 05 July 2016 - 05:14 PM

View PostWintersdark, on 05 July 2016 - 05:06 PM, said:

There's a Dominions 4 now?! Man, I sunk a lot of time and brain cells into its predecessor. Great game, but soooooooo complicated.


Yup, and it's a fairly big improvement too.

The multiplayer endgame meta has been fixed so it doesn't curve into degenerate recursive strategies and troops remain relevant longer. Games are generally a bit shorter due to new possible win conditions. Slow recruitment has been added to powerful and thematically rare mages so they don't get spammed. Battle formations and castle upgrades. And countless other little things. Balance is also now actively worked on by the devs themselves rather than just through mods. The new graphics are much better too, though some of the old sprites are still there.

A taste:

In my current game my Ghost King, God of Atlantis has gone insane because I gave him the Rod of the Void to boost his astral magic, and now he randomly decides what to do every once in a while corresponding to his increasing insanity level, currently 16%. This has led to my main army getting stalled while he was "contemplating the void" and he's the only one capable of leading my 146 animated statues that I need to shield my battlemages. My Prophet is trying to heal him with the Chalice (holy grail artifact) while fending off the questing knights coming to quest for it. Meanwhile the cave people of Xibalba (other player) is approaching an important castle, but I have managed to put up a global enchantment "Perpetual storm" to prevent them from flying so they have to walk which buys me some time. I have a big advantage under water because they have to bring barrels of air to allow their troops to breathe, and if I assassinate the commanders holding those barrels the troops drown. Now I just need that the Onis of Yomi, Lizards of C'tis or barbarians of Ulm doesn't decide to backstab me before my god get's his **** together, I'm bribing Yomi with some magic gems because he has an army of 600 demons just at my border.

Edited by Sjorpha, 05 July 2016 - 05:31 PM.


#210 Bishop Steiner

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Posted 05 July 2016 - 05:15 PM

View PostMavairo, on 05 July 2016 - 05:13 PM, said:


Nah, it's a 4x game with semi RTS elements for combat... a retardedly deep magic system, god system... unit system....
****** everything lol. The empire building is the only part not "Deep"...and the rest of the game makes up for it five million times over.

Then there's the lore, and there's endless amounts of lore for it... and yeah...

Seriously give it a shot.

Even what Age you play in, changes your play options etc etc.

It's... it's really the only game like it I've ever played.

huh.

Don't really do magic and fantasy games anymore (even zelda tbh)

Mostly sci fi and historical combat. Kind of miss playing stuff like the Hidden and Dangerous franchise, etc.

if WoWs added a campaign mode?

Pure gold for me.

Edited by Bishop Steiner, 05 July 2016 - 05:16 PM.


#211 Wintersdark

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Posted 05 July 2016 - 05:16 PM

View PostMavairo, on 05 July 2016 - 05:13 PM, said:


Nah, it's a 4x game with semi RTS elements for combat... a retardedly deep magic system, god system... unit system....
****** everything lol. The empire building is the only part not "Deep"...and the rest of the game makes up for it five million times over.

Then there's the lore, and there's endless amounts of lore for it... and yeah...

Seriously give it a shot.

Even what Age you play in, changes your play options etc etc.

It's... it's really the only game like it I've ever played.
Yeah, even the previous versions, saying "it's like <this game>" is short selling it... It's pretty unique in its depth. There's nothing else like it.

#212 Bishop Steiner

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Posted 05 July 2016 - 05:18 PM

speaking of games with fantasy though... I've heard the Shadowrun games from HBS are pretty good? Always liked that franchise. (Though preferred Cyberpunk)

#213 davoodoo

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Posted 05 July 2016 - 05:20 PM

View PostBishop Steiner, on 05 July 2016 - 05:18 PM, said:

speaking of games with fantasy though... I've heard the Shadowrun games from HBS are pretty good? Always liked that franchise. (Though preferred Cyberpunk)

Theyre good but too linear for my taste.
I would love to have more open ended campaign than merely set of missions with roleplay options to complete them.

Story is great but game lacks random corp runs.

Edited by davoodoo, 05 July 2016 - 05:22 PM.


#214 Johnny Z

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Posted 05 July 2016 - 05:34 PM

View PostCathy, on 05 July 2016 - 01:36 PM, said:


scoring 250 damage and getting a few assists is not good play, its rather bad play but being that terrible you will still make T1 inside a year if you play 10 games a night


If every game was a score like that, and wins/losses was 50/50, its my understanding PSR wouldn't move at all in a year. Correct me if I am wrong.

#215 Bishop Steiner

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Posted 05 July 2016 - 05:40 PM

View PostJohnny Z, on 05 July 2016 - 05:34 PM, said:


If every game was a score like that, and wins/losses was 50/50, its my understanding PSR wouldn't move at all in a year. Correct me if I am wrong.


Any score on a win over 100 your PSR goes up. Under 100 it stays neutral.

Only way it goes down is mediocre to bad matches (sub 250 I believe,) on a loss.

So if the MM does it's job and keeps you in the 50/50 W/L range, your PSR goes up.

You have to lose, lose a lot, and basically suck even in your wins to stay neutral or go down.

I'm running 100 matches in a stock RFL-3N on my What Mech Challenge acct, and can't seem to get my PSR to go down. And I'm only averaging 180 dmg a match with a .5 KDr.

Edited by Bishop Steiner, 05 July 2016 - 05:43 PM.


#216 fat4eyes

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Posted 05 July 2016 - 05:44 PM

View PostBishop Steiner, on 05 July 2016 - 05:18 PM, said:

speaking of games with fantasy though... I've heard the Shadowrun games from HBS are pretty good? Always liked that franchise. (Though preferred Cyberpunk)


Played Shadowrun, it's ok. The tactical combat doesn't have the magic that X-COM does, and the story didn't really pay off for me (at least of the base version, but there are some pretty good mods). If you're into cyberpunk try out Satellite Reign, it's basically a modern Syndicate, but better.

#217 TLBFestus

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Posted 05 July 2016 - 05:59 PM

View PostDaZur, on 05 July 2016 - 03:50 PM, said:

Yes, yes you can... When you allow the decenting opinion of the smallest percentage of your "customers" to dictate the direction your product line steers ... Yes, you can blame your customers.

That said, the company is plenty culpable for bending to unqualified opinion.



I own my own business. Blaming the customers, even a small vocal minority, for your problems is a mistake. They do not make the decisions, you do. The blame lies with the company each and every time because they make the decisions, which can include listening to the WRONG people.

As the owner you are ultimately responsible for what happens with your company who you listen to and what decisions are made. There are outside forces which can affect your company regardless of what you try to do (recession for instance), but your customers do not count as such. Whom you chose to cater to or ignore is the businesses choice, good or bad.

Edited by TLBFestus, 05 July 2016 - 06:07 PM.


#218 TechChris

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Posted 05 July 2016 - 06:26 PM

Is it mm? Ttk? Balance? Whatever?

Imo these have always been a problem to some degree since day one. But we've always been able to "overcome" them somehow, til now, by holding on to hope, our love of BT, our need for a stompy robot fix......

Imo what has "killed" the "fun" of MWO was twofold.

1. FW Phase 3 - pgi was so proud of it, so hyped to give it to us..... Then we got ahold of it.... N well, we all know how that story has gone.
2. The "hyping" of the World tourney and MWO moving to be an e-sport, and excepting what that "movement" and "Russ' vision" will probably mean.

These two things finally forced even the most long standing, hardened MWO vets (I ain't at BS level, only 3+ years n 20k+ matches) to finally take an honest look at those "hopes" they'd been clinging to for years, and finally except it might just be the Stockholm syndrome of the years/money we spent?
That no matter what "childhood dreams" we hold onto to try and prop up our love of Mechwarrior, the truth is that MWO most likely will NEVER be anything more then
A dozen slightly different flavors of Buy a mech, grind a mech, hill hump/poptart/alphapoke/latest meta method/etc a mech, with a sprinkling of e-peen waving, forum warrioring, noob bashing, in-chat **** talking sideshow!

That's my 2 cbills anyhow!

#219 Elizander

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Posted 05 July 2016 - 06:28 PM

View PostDaZur, on 05 July 2016 - 07:47 AM, said:

Devils advocate... Absolutely, PGI is culpable for the state MWO is in.

That said, some aspect of this spiral into mediocrity is the fault of this playerbase, or more specifically a segment of it.

What I find more damning is that a good portion of this demographic has long moved on or been banned.

So I have to ask... Who's left to drive the direction MWO is heading besides Russ?


I would really prefer that they make the decisions, but that requires a lot of research to make the right decisions. Knowing what your customers want before they even know it is one of the ideals that many companies chase. I assume they are doing some form of data-driven studies on customer patterns and behaviors, but more is needed to created new things and move forward.

I'm not upset with MWO (aside from that really really silly tournament round robin thing because I used to work on organizing nationwide online/on-ground tournaments for PC games here and the lack of consideration for the participants triggered me), but when the 7 gig patch for textures hit I wasn't all that in a panic to patch up the game either. :/

#220 Idealsuspect

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Posted 05 July 2016 - 06:33 PM

View PostBishop Steiner, on 04 July 2016 - 01:34 PM, said:

I've been here since late May, 2012.

1) Epic Player Stupidity. I can't prove it, but it feels like the average player IQ has dropped by at least 50 pts. MM has always served up streaks of bad matches. But every drop feels like I'm surrounded by morons, now. Simple concepts like "shoot the enemy UAV" just elude people.


Me my 2 cent story is:
I've been here since late May, 2012.

1) Epic Player Stupidity. I can't prove it, but it feels like the average player IQ has dropped by at least 50 pts. MM has always served up streaks of bad matches. But every drop feels like I'm surrounded by morons, now. Simple concepts like "shoot the enemy UAV" just elude people.

2) Epic Player Stupidity. I can't prove it, but it feels like the average player IQ has dropped by at least 50 pts. MM has always served up streaks of bad matches. But every drop feels like I'm surrounded by morons, now. Simple concepts like "shoot the enemy UAV" just elude people.

3) Epic Player Stupidity. I can't prove it, but it feels like the average player IQ has dropped by at least 50 pts. MM has always served up streaks of bad matches. But every drop feels like I'm surrounded by morons, now. Simple concepts like "shoot the enemy UAV" just elude people.

....

99) Epic Player Stupidity. I can't prove it, but it feels like the average player IQ has dropped by at least 50 pts. MM has always served up streaks of bad matches. But every drop feels like I'm surrounded by morons, now. Simple concepts like "shoot the enemy UAV" just elude people.


I am happy to fight a smart opponent, but i am not happy to fight a team with 8 totals ******* blinds sheeps as teamates.
( Fighting a total ******* blinds sheeps team don't make me happy, but make me asleep ).

Edited by Idealsuspect, 05 July 2016 - 06:35 PM.






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