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Is It The Mm? Ttk? Balance? Stagnation? Why Did This Game Seem To Just Suddenly Become...unfun?


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#301 Lily from animove

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Posted 13 July 2016 - 01:33 AM

because you are getting old and boring.

:trollface:

#302 Bishop Steiner

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Posted 13 July 2016 - 03:00 AM

View PostLily from animove, on 13 July 2016 - 01:33 AM, said:

because you are getting old and boring.

:trollface:

can't "get" somewhere you've already been. Try harder!

View PostXX Sulla XX, on 13 July 2016 - 01:20 AM, said:

Seems I am crazy I am still having fun and playing (When my internet does not go out randomly all the time arrgghhh.).

How about dem Victors?

#303 Bishop Steiner

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Posted 21 July 2016 - 09:07 AM

Played sparingly thru the weekend to get rewards, and some to goof off with Decals, check latest bunch of nerf and buffs.....

and still just can't find the old fun and enthusiasm this game used to spark (even with massive flaws).

Holding on for that Stock Mech lobby, maybe it'll provide some distraction from AlphaWarrior .... but since we'll have fully stacked clan mechs and such up against 3025 IS mechs, etc, doubtful.. But at least we won't have laser vomit Archers, DakkaHammers and other such abominations, so that's something, at least...right?

#304 TheLuc

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Posted 21 July 2016 - 10:59 AM

Sorry Bishop, in the state the game is, i dont think we will see any more of Battletech than whats currently in.

Hope is a 2 blade sided sword, in this case its poison.

just play the game once in a while to get your shooting mecha fix and thats it, otherwise that the dream is over.

#305 Bishop Steiner

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Posted 21 July 2016 - 11:09 AM

View PostTheLuc, on 21 July 2016 - 10:59 AM, said:

Sorry Bishop, in the state the game is, i dont think we will see any more of Battletech than whats currently in.

Hope is a 2 blade sided sword, in this case its poison.

just play the game once in a while to get your shooting mecha fix and thats it, otherwise that the dream is over.


silly to get heartsick over a game, but I guess that tells ya how much the IP has been a part of my life. For some nerds, it's Star Wars, Star Trek, My Little pony, etc. For this one, it's been Battletech, since 1987. It's one reason the people who keep pushing to make it into a generic shooter piss me off.... there are plenty of existing generic shooters for them to play. Why force a storied IP into being one of them?

I'd rather play Mech Clix than what MWO is becoming. I'm just waiting for Respawns, in game Ammo Drops and Healing to be added.

#306 Mavairo

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Posted 21 July 2016 - 01:40 PM

Well, today I made the decision to shelf the game. Two days in a row of seeing the same exact people over and over in the que...and these players aren't yanno..good just pretty much made the decision for me.

Seems like the skilled or even semi skilled player base has moved onto greener pastures to games that aren't shovelware.

I'll come back after the Cyclops is released, to try and get my money's worth out of it...but it's probably not gonna happen.
Ya'll know where to find me, either on twitch, or in world of warships.

Peace out mechwarriors.

#307 Lucky Moniker

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Posted 21 July 2016 - 01:51 PM

View PostBishop Steiner, on 21 July 2016 - 11:09 AM, said:


I'd rather play Mech Clix than what MWO is becoming. I'm just waiting for Respawns, in game Ammo Drops and Healing to be added.


whoah now, that's almost blasphemy right there.
that said as a founder I do agree with you on most points, my main issue as of late is finding a good group to play with, as my old faction (CGB) is worthless in CW, so I need to swap factions just to actually play a part of the game, and being a lore nut, this annoys me, but at least I can still play as clan. After I wait for a week, and at this point I;m not sure I will want to play in a week. I try to come back and I do have some fun game s every once and a while, but there is not much to keep in me in the game at this point.

#308 Yellonet

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Posted 21 July 2016 - 01:55 PM

Starting to feel like I'm leaving the game again soon.
It was fun for a while, but right now the balance between IS and Clan seem to have taken a turn for the worse.
And the poor balance between IS and Clan is 90% of my beef with this game. It just annoys me to no end.
I feel like I can't enjoy the game because I just get pissed off all the time, just like last time I left :(

#309 Wintersdark

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Posted 21 July 2016 - 02:22 PM

I keep wanting to play, but never really having much fun when I do. I get a few matches in, then shelve it and go play something else again for a couple weeks.

Going to monthly patches hurt my play a lot, as exploring new stuff was a major log-in draw for me, and now that's just once a month instead of twice.

#310 VATER

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Posted 21 July 2016 - 02:48 PM

I can feel the pain. There was a time, when I invested a lot of my precious free time playing "big stompy robits". As it is now I spend less and less time logging on and playing... it became boring.

I am simply not willing to spend more time, energy and money into a game, where the developers show no real understanding of the crowd that they so blatantely dismissed as "living on an island".

The only reason I still play is because Mechs, and that is it.

God, they had such amazing maps in MW4 ... some of the player-created ones were simply amazing, those with the new tools, reactor explosions, fuel-tank explosions, functioning mech-bays in MWO...A BLAST !!!

No need for respawn in this game, give us functioning Mech-Bays and more time on the timer.

Edited by VATER, 21 July 2016 - 02:50 PM.


#311 Deathticle-ThatsNoMoon

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Posted 21 July 2016 - 02:59 PM

Ive been here awhile. I still enjoy my play time. In fact, one of the things that I really appreciate about this game is the short matchmaking time and the short match play time. This makes it easier for me to weave in the other RL activities that I must do while still getting my play time.
Yes the maps & modes are stale. Yes adding mech-pack after mech-pack doesn't add anything substantial to the core game. I still have fun on my drops though and I anticipate logging in. I suppose I just haven't reached that limit yet.
I have gotten bored in the past and taken breaks. I anticipate doing that again at some point, just not now.

#312 Tibbnak

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Posted 21 July 2016 - 03:02 PM

PGI built itself into a corner by the sheer nature of what they originally sought out to do:
Make a AAA-graphics world of tanks clone while attempting to appease battletech diehards into shelling out big whale oil.

But battletech at core is all about 'land here, shoot eachother with mechs', so the only variety comes in the developer's hands... which.. decided to focus on core battletech. Woo.

PGI never really had a AAA-scale team to do it with, though. They had the talent, but not the man hours. To top it all off, at launch they had a horrible UI design and had a lot of critique about their game design choices. Mwo was a rushed hot mess.

Take it a few years later, and PGI has taken most of the metacritic non-user reviews literally at face value in their efforts to alter the game and attempt to keep people grinding in their grind dungeon so the whales have something to shoot at, and have recently decided "now we want to be call of doot doot, E-SPORTS E-SPORTS IA IA"

Here's my limited and ****** opinion on how they might be able to salvage this game to run a few more years:

Short term:
1. Drop the AAA. Go for A. You have the talent but you don't have the man hours for it.

2. Make at least six new maps of different location and setting, but be sure to focus almost exclusively on the gameplay value and getting them out, and shod the graphics.

The recent Viridian bog changes were basically "Ooh shiny" for the first few minutes and then "ow my fps" and "hey slightly less getting caught on things" for the remaining infinity hours after. You can agonize for hours over that exact placement and pattern of those little fungus doodads that puff up sparkles in the corner, and the most they amount to is maybe a screenshot or two in training mode. People who play are going to be busy shooting eachother with blinding lasers and massive explosion sfx that take up the entire screen and running around, not staring at the scenery. They care that 'there's a hil here' or 'there's cover or water here', and not that the hill is actually a ruined ancient statue or that the water happens to be in an impact crater the shape of a ferret head.

3. Put out at least two new game modes for quick play, or remove quick play all together and make faction/community warfare what MWO is about.

Be creative. Isn't that what you became a game designer to do? Design games? Just because battletech is all about 'stompy mech shoot shooty bang bang' doesn't mean you can't figure out an interesting thing to do with it that *isn't* skirmish.

The existing game modes? That's right. They're all just skirmish with aux objectives getting in the way. Stand in the circle, protect the square, but also skirmish enemy team. Woo.

You can design a game mode that allows all three mech classes to shine, and not make it basically a skirmish. I know you can.

Here's one for free: Mech cricket. You gotta capture the shiny intel bubble and pass it from teammate to teammate, and your team gets points for holding it within a domination circle area. Lights are good for capping and running but can melt easily if the enemy team chases them down. Mediums are good for chasing lights down and distracting heavies. Heavies are good at being the wall in between lights and the enemy team, and can bring down the firepower. Assaults are the guy you pass it to when you need those extra ten seconds and need someone with insane amounts of armor and structure to hold onto it and look menacing.


Long term:

1. Find a way to make game modes for community warfare that, while not specifically punishing alpha strike mentality, give other game play methods the advantage.

Example: Protect a moving train on a volcano world that regenerates slowly if it hasn't been hit in a bit, has a ton of structure and flits between cover. SUDDENLY, a good bunch of alpha strikes CAN take it down, but while doing that the defending team will be picking you down and you'll be overheating like crazy, not to mention that you'll have to keep up with the train. Suddenly fast and moderately fast builds that have staying power and dps/poke damage rather than being one-shot wonders.

2. Redo the quirks from scratch. You have a nice framework, but have done *** with it. Wipe them all, and go forward with a new design mentality: Every mech type should have at least one strong unique quirk advantage and one strong unique quirk disadvantage, and each variant of said mech should have weaker, but present quirks advantages and disadvantages related.

Suddenly, each mech type has a place. It has a purpose. You see a jenner and you know "They are good at this, but bad at this", and people who plan ahead can use shore up one mech's disadvantages with another mech's advantages. That's how you get people going after a variety of mechs, rather than focusing down the meta.

3. Support the froobs. I know it doesn't make you money, but from time to time, showering the peasants some praise and benefits keeps them more interested in toiling at their feudal lord's pumpkin farms then packing up and finding another. Here's an infographic describing this phenomenon.

#313 Sorbic

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Posted 21 July 2016 - 03:10 PM

I still enjoy the game but have to admit that QP pugs seem to have gotten worse since the June 19th patch. Somehow people were even more timid than before. At first I couldn't figure out why but then a week or two ago I learned they implemented leaderboards. I can only assume people are trying to protect/inflate some bs numbers to be the cause of so many waiting for others to do the dirty work.

#314 adamts01

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Posted 21 July 2016 - 03:43 PM

View PostSorbic, on 21 July 2016 - 03:10 PM, said:

I still enjoy the game but have to admit that QP pugs seem to have gotten worse since the June 19th patch. Somehow people were even more timid than before. At first I couldn't figure out why but then a week or two ago I learned they implemented leaderboards. I can only assume people are trying to protect/inflate some bs numbers to be the cause of so many waiting for others to do the dirty work.

I freakin hate the leaderboards. The only good that's come from them is shoving someone's abysmal light stats in their face whenever they claim that lights are just fine where they're at. People are more and more chicken **** in matches every month.

#315 N0MAD

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Posted 21 July 2016 - 05:00 PM

I tried to play couple months ago, started the update, some crazy gigabites patch to patch very litle, took forever to get the patch down (seriously long time). It then went to loading screen and i waited, waited,, said wtf and loaded WoWs, got into game alt tabed out to get into MWO..it was still trying to load,, said F this and killed it.
Im a serious MW fan, and still load up MW4 at times to get a mecha fix but i cannot bring myself to play this at all.

#316 SpectreHD

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Posted 21 July 2016 - 05:17 PM

View PostSorbic, on 21 July 2016 - 03:10 PM, said:

I still enjoy the game but have to admit that QP pugs seem to have gotten worse since the June 19th patch. Somehow people were even more timid than before. At first I couldn't figure out why but then a week or two ago I learned they implemented leaderboards. I can only assume people are trying to protect/inflate some bs numbers to be the cause of so many waiting for others to do the dirty work.


Huh... I wonder if this is the reason why I keep getting long lose streaks recently. Before, I can have fun because it would be somewhat balance in how much I won and loss. Now just to get one win, I have to lose 5 or more first. And often times I see stupid things that other players do like lights running off alone to get gangbanged. Or quicker mechs just loving to leave the assaults behind or people barely using UAVs or trying to spot the enemy.

What I especially like is teammates continuing on their nice walkabout instead of turning around to go against enemies that pop up at the rear. Or those that stay far back shooting outside of optimal range as teammates closer to the fight lose armour and components. This not taking down the enemy quick enough because they want to snipe ineffectively pisses me off greatly.

Makes me wonder if I am really playing at Tier 2.

Edited by SpectreHD, 21 July 2016 - 05:20 PM.


#317 Jiyu Mononoke

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Posted 21 July 2016 - 05:50 PM

More things to do between matches would help.

- I think if they had created a MUCH better, entertaining communication system (chat) we would all hang out more between matches too.
- More layers of game play, different types of games (not all of them fair either), arenas etc.
- All in one game where every game has some affect on the map, gives us all a sense of purpose even if we just log in and click "Play" a few times and let the behind the scenes do it's thing without care.

- Yes, we've come a long way ... a lot of fun things too ... but could be more. I am most a QP player too, and ya 12 v 12 matches gets stale. FW/CW (whatever we call it today) is time consuming, and is just another 12 v 12 with spawns that affect the map --- could be so many more layers to the whole system to make it genuinely encompassing and immersive.

- I still support the game when I can - I just keep hoping they'll hear us down here in forumlandia someday.

#318 Lightfoot

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Posted 21 July 2016 - 08:20 PM

Well after long experimentation I find the mechs that work well. Then PGI nerfs them so all my work goes to waste, but they do not fix mechs that are not working at all like the Summoner, etc.

The re-scale made no sense at all with the Warhammer and Grasshopper being made larger than the Stalker and Warhawk, two mechs with massive load-outs. Not saying the Warhawk and Stalker didn't deserve their buff, but the Warhammer was just fine as it was and the the Grasshopper actually needed to be smaller.

So I am taking a break from regular play. I will be playing now and then and come back when I get interested again.

#319 adamts01

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Posted 21 July 2016 - 08:29 PM

View PostSpectreHD, on 21 July 2016 - 05:17 PM, said:

Huh... I wonder if this is the reason why I keep getting long lose streaks recently. Before, I can have fun because it would be somewhat balance in how much I won and loss.

MM might as well be non-existent due to A) The gates always wide open due to low population and B) psr trending upward, so tier 3 is a participation award, and with it half of your games are with comp players.

Being on the winning streak side sucks just as bad, 12-0 stomps suck for everyone. While I believe that you're the only common denominator, half of your losses are still completely related to your team. I just had a match where the entire team backtracked on Caustic to capture a point. You can guess how that match ended.... There's just nothing you can do at that point but GGclose and move on.

#320 Haipyng

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Posted 22 July 2016 - 05:43 AM

View PostMrVei, on 06 July 2016 - 04:21 PM, said:

but PGI doesnt want to make the player base mad by making big changes to the game.


Your points are certainly valid, but as for making big changes they are right. MWO is claimed to be out of Beta. If you want to really hemorrhage players take all their toys and reconfigure them. Nothing angers people more than changing what they bought. My first purchase was the Heavy Metal. I am still grumping over the wasted money after nerfs and JJ changes. I live with it because the game was still Beta.





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