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How Do We Stop The Falcon Push?


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#61 MovinTarget

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Posted 13 July 2016 - 07:19 AM

I don't give much of a crap about planetary wins, but if I did, I wouldn't brag if the unit specializes in Defensive planetary wins since its not terribly indicative of effort.

I'm not saying its guaranteed to be easy but the the requirements to get your name on a planets differs on attack and defense.

Minimum requirements to get tags on attack:
1) WIN THE PLANET (minimum 7 wins + successful X hold territiories, so ~10-14 matches?)
2) Have more unit-individual wins total than any other units

Minimum to get tags on a planet on Defense:
1) Defend one attack with majority of players from your unit. If that is the ONLY attack, you get the planet.


No, it doesn't always work out that way, but it does happen. I'm pretty sure there are units that will attack a planet near ceasefire with alts , just so that their unit 12 man can get the easy win/planet tag.

so no, defensive planetary wins are too misleading for my taste.

#62 Terrastras Rex

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Posted 13 July 2016 - 07:42 AM

Couldn't agree more.

Wait. What's that?

420 and TCAF are the only Loyalists with at least 1 attack win for every 2 defense? Wow. Impressive stuff guys. =D

Kudos!

Posted Image

#63 Count Zero 74

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Posted 13 July 2016 - 08:43 AM

And again see, see you tonight on the battlefield.

A picture says more than a thousand words, oh and btw where are yours ?

#64 StUffz

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Posted 13 July 2016 - 08:59 AM

The sad part about CW is that each cheesefire the time is reset and then you have to begin from new. PGI has to rework planetary gain/loss. If some premade Units choose another timezone because they can get steamrolled by a larger premade unit or Steiner Allstars then defending is worthless.

#65 Nightshade24

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Posted 13 July 2016 - 09:04 AM

The best way you stop a Falcon Push is with a Posted Image

#66 Ozzy Stormlight

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Posted 13 July 2016 - 09:36 AM

simple solutions :
1. Take mercs away from Clan forces ... Clanners aren't supposed to use Mercs
2. Long Tom for defending side ONLY.. give attackers like a hyped up, spread out Arty/ air strike

that's all for now.. :)

#67 Stahlherz

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Posted 13 July 2016 - 09:44 AM

View PostOzzy Stormlight, on 13 July 2016 - 09:36 AM, said:

simple solutions :
1. Take mercs away from Clan forces ... Clanners aren't supposed to use Mercs



Makes no sense at all.
Point of being merc is being able to switch between tech bases as well. Not just different flavors of IS.
This is also not desireable for PGI because it would make the potential customer base for Clan products smaller.

#68 Ozzy Stormlight

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Posted 13 July 2016 - 09:59 AM

View PostStahlherz, on 13 July 2016 - 09:44 AM, said:


Makes no sense at all.
Point of being merc is being able to switch between tech bases as well. Not just different flavors of IS.
This is also not desireable for PGI because it would make the potential customer base for Clan products smaller.



you may be right...

but, Faction Play is supposed to be "hard mode" . Want to use your clan tech, be a clanner. There are options for temporary enlistment.

Bottom line , to make "FP" more true-to-lore, mercs need to be restricted to the IS. They shouldn't be such a huge deciding factor ( as they are now ) for the clans.

edit: spelling

Edited by Ozzy Stormlight, 13 July 2016 - 09:59 AM.


#69 MovinTarget

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Posted 13 July 2016 - 10:50 AM

View PostOzzy Stormlight, on 13 July 2016 - 09:59 AM, said:

Bottom line , to make "FP" more true-to-lore...


laughed so hard I peed a little.

Yes, there are no clan mercs in lore, but if the game wanted to be lore-pure, it has worse problems.

What we have is a modicum of balance (scouting is debatable on some levels) and PGI is not going to hurt its own revenue stream by telling all the mercs that still like FP that they have to pick a side and can't use your other mechs in FP... ever...

If they were smart, they'd find a way to dangle cross-tech in front of loyalists too....

#70 Stahlherz

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Posted 13 July 2016 - 11:06 AM

View PostOzzy Stormlight, on 13 July 2016 - 09:59 AM, said:

(...) more true-to-lore (...)


A whole lot more things would be in need of change to achieve that.

#71 Stahlherz

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Posted 13 July 2016 - 11:12 AM

View PostOzzy Stormlight, on 13 July 2016 - 09:59 AM, said:


(...) They shouldn't be such a huge deciding factor ( as they are now ) for the clans. (...)


So they should only be a big deciding factor for IS?
In case all mercs would stay merc and were restricted to IS, wouldn't that put all clanners at a massive disadvantage?

Why is it that IS loyalists only come up with suggestions towards their own benefit?

#72 Ozzy Stormlight

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Posted 13 July 2016 - 11:19 AM

Ya, doesn't matter what anyone says. People will just nitpick your opinion to the ground instead of giving useful feedback..
And this community wonders why the dev staff don't listen to them...
And why founders like myself have less posts then some new people...
Sigh...

on a side note though... i noticed no criticism for my long tom idea Posted Image

Edited by Ozzy Stormlight, 13 July 2016 - 11:27 AM.


#73 MovinTarget

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Posted 13 July 2016 - 11:22 AM

I acknowledge the trade-offs of Merc vs Loyalist but I honestly don't think the Loyalist route is attractive enough for many. If loyalists had a means to play all mechs at some point like mercs have the option to do, I think more players would be willing to settle down. Even more, if you didn't end up feeling penalized because your chose a faction with ZERO action on its borders...
(I'm still advocating for loyalists to be able to pick an ally faction every cycle along with an enemy faction, you gain LP for that faction when you fight on their front)

Put those two options together and I see loyalists getting a little less grumpy.

#74 Stahlherz

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Posted 13 July 2016 - 11:23 AM

View PostOzzy Stormlight, on 13 July 2016 - 11:19 AM, said:

Ya, doesn't matter what anyone says. People will just nitpick your opinion to the ground instead of giving useful feedback..
And this community wonders why the dev staff don't listen to them...

Sigh...


Cutting off their income by changing the merc rules is something they won't consider.

#75 Ozzy Stormlight

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Posted 13 July 2016 - 11:29 AM

View PostStahlherz, on 13 July 2016 - 11:23 AM, said:


Cutting off their income by changing the merc rules is something they won't consider.


you would sooner make them money than have a better game?

.. and people think PGI is the problem here...

wow .. just wow...

#76 Stahlherz

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Posted 13 July 2016 - 11:33 AM

View PostOzzy Stormlight, on 13 July 2016 - 11:29 AM, said:


you would sooner make them money than have a better game?

.. and people think PGI is the problem here...

wow .. just wow...


When there is no income, there won't be a game in the first place.
Keep them in work, then solve the rest.

#77 Ozzy Stormlight

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Posted 13 July 2016 - 11:38 AM

View PostStahlherz, on 13 July 2016 - 11:12 AM, said:


So they should only be a big deciding factor for IS?
In case all mercs would stay merc and were restricted to IS, wouldn't that put all clanners at a massive disadvantage?

Why is it that IS loyalists only come up with suggestions towards their own benefit?


The merc advantage should be that they can use salvage. Yes, i realize that means cross tech matches.
Mercs should also be semi controlled by a MRBC. Which should give factions the "option" to hire mercs, not allow them to run to whatever faction they choose.

but whatever, im just a whinney loyalist, right?

View PostStahlherz, on 13 July 2016 - 11:33 AM, said:


When there is no income, there won't be a game in the first place.
Keep them in work, then solve the rest.


if faction play was done right, they would profit sooner...

but whatever..
what do i know..

#78 Stahlherz

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Posted 13 July 2016 - 11:39 AM

View PostOzzy Stormlight, on 13 July 2016 - 11:35 AM, said:


The merc advantage should be that they can use salvage. Yes, i realize that means cross tech matches.
Mercs should also be semi controlled by a MRBC. Which should give factions the "option" to hire mercs, not allow them to run to whatever faction they choose.

but whatever, im just a whinney loyalist, right?


The Merc question is not just about tech bases and being able to switch factions.
It is also about the qualitiy of the pilots of those units.

Cross tech or not, this would still mean the best pilots around get bound to the IS side, unless they decide to go loyal for the Clans.

#79 Ozzy Stormlight

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Posted 13 July 2016 - 11:47 AM

View PostStahlherz, on 13 July 2016 - 11:39 AM, said:


The Merc question is not just about tech bases and being able to switch factions.
It is also about the qualitiy of the pilots of those units.

Cross tech or not, this would still mean the best pilots around get bound to the IS side, unless they decide to go loyal for the Clans.



i disagree.. if mercs were more controlled maybe the better pilots wouldn't be so hesitant to go loyal. especially if they upped the rewards for being said loyalist. None the less, short term would still be available for any one. You don't have to be a permanent loyalist... there is still the choice of short term enlistment.
Salvage, Tech, and structured contract rewards should be the merc incentive, not the ability to plunder the system for mechbays, as the case may be...

#80 Stahlherz

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Posted 13 July 2016 - 11:50 AM

View PostOzzy Stormlight, on 13 July 2016 - 11:47 AM, said:


You don't have to be a permanent loyalist... there is still the choice of short term enlistment.



Merc light then?
I don't see the revolutionary change that was called for.

EDIT:

And those short contracts can still be abused. You would have cross tech mercs with way shorter cycle times.

Edited by Stahlherz, 13 July 2016 - 11:51 AM.






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