Maverick01, on 16 July 2012 - 07:16 PM, said:
Having nuclear strike capability instead of naval bombardment on the commander skill tree would be epic for MWO. Obviously a warning should be given (e.g. nuclear missile detected) and the commander would be limited to one per match.
If the enemy mech is far enough away from ground zero, they should survive the massive explosion and shockwave, but still suffer minor-to-moderate damage. However, if the enemy mech is located at ground zero, they would suffer critical damage. Imagine being in game and all of a sudden a bright flash blinds you on screen as you hear a massive explosion! This would need to be balanced, but the developers could make it work.
http://mwomercs.com/...le-warfare-cont
If the enemy mech is far enough away from ground zero, they should survive the massive explosion and shockwave, but still suffer minor-to-moderate damage. However, if the enemy mech is located at ground zero, they would suffer critical damage. Imagine being in game and all of a sudden a bright flash blinds you on screen as you hear a massive explosion! This would need to be balanced, but the developers could make it work.
http://mwomercs.com/...le-warfare-cont
you realize that a warship packs just as much destructive firepower as a nuke right? nukes were banned by the ares conventions