Viper Does Look Great Tho
#41
Posted 06 July 2016 - 11:35 AM
It does look fine though, I wish the weapon mounts on the arms looked a little more cohesive. Didn't they say this mech wasn't designed by Alex but one of the new guys?
#42
Posted 06 July 2016 - 11:37 AM
TELEFORCE, on 06 July 2016 - 08:54 AM, said:
Ugh, no. I hate it when mechs have pointlessly asymmetric arms. This isn't a dragon. Those little noodly t-rex arms are not carrying an AC20. They should be the same!
Edited by Snowbluff, 06 July 2016 - 11:38 AM.
#43
Posted 06 July 2016 - 11:52 AM
Alistair Winter, on 06 July 2016 - 06:13 AM, said:
And let's not forget... 4 MGs. I also wonder if it can do 2 cSRM2s or 2 cSRM4s in addition to the red lasers.
I don't think it's going to be particularly good or particularly interesting in terms of possibilities. This thread is mostly about the pr0n, indeed.
Up to three possible SRM hardpoints, if you indulge in the Hero pack. Could do 2x cSRM-4 w/3t ammo (5t) with six cERSL (3t) and an extra heat sink, possibly get a fairly nifty striker/harasser. Nix the heat sink and you can upgrade to paired cSRM-6, or get a third cSRM-4 in there if you're okay with mixed arm-and-torso hardpoints for your missile firing group (and are willing to dump half the lasers). I always hate that, though.
It'll do its job well enough, if you consider its job to be "be very fast, very jumpy, and able to infuriate things it catches out of position." Which is cool, because outside the Cheetah the Clans don't really have bunk for fast skirmisher-harassers.
#44
Posted 06 July 2016 - 03:55 PM
Snowbluff, on 06 July 2016 - 11:37 AM, said:
I feel like asymmetry gives 'mechs like the Summoner character. I really hated how it had identical arms in MW4, but it's a beauty in MWO.
I just think it's odd they went with symmetrical arms on the Viper considering the Summoner, Executioner and Kit Fox kept theirs.
#45
Posted 06 July 2016 - 04:17 PM
IS mechs generally look like Japanese anime style Shogun Warriors and/or Micronauts. Voltron comes to mind.
Clan mechs appeal more to my nostalgic side - reminiscent of WWII as they almost appear to have been constructed from the war machines of that era. Love the Storm Crow as it reminds me somewhat of a Junkers JU-87 'Stuka' Dive Bomber as far as almost being beautiful in its own ugliness. The Timber Wolf even more so resembles the old B-29 'Superfortress'.
#46
Posted 06 July 2016 - 04:33 PM
Belacose, on 06 July 2016 - 04:17 PM, said:
IS mechs generally look like Japanese anime style Shogun Warriors and/or Micronauts. Voltron comes to mind.
Clan mechs appeal more to my nostalgic side - reminiscent of WWII as they almost appear to have been constructed from the war machines of that era. Love the Storm Crow as it reminds me somewhat of a Junkers JU-87 'Stuka' Dive Bomber as far as almost being beautiful in its own ugliness. The Timber Wolf even more so resembles the old B-29 'Superfortress'.
The viper is modeled off of a combat helicopter for this art, I think.
I always wondered what the Timbie would look like if it was modeled after a modern aircraft like a B2 or F35. Actually... maybe if we did an F35B based Viper (the mech, not the F16), with the "hump" behind the cockpit on the fighter forming the area behind the cockipit... the landing gear lumps making the shoulder areas...
The middle is the cockpit, next to that is the intake, then the landing gear, with the smaller lump being cooling intake for the IR reduction.
Edited by Snowbluff, 06 July 2016 - 04:33 PM.
#47
Posted 06 July 2016 - 04:36 PM
IdolElite, on 06 July 2016 - 11:35 AM, said:
Alex still did the concept art for it, but this was my first mech model.
#48
Posted 06 July 2016 - 04:44 PM
#49
Posted 06 July 2016 - 05:02 PM
Mark Nicholson, on 06 July 2016 - 04:36 PM, said:
Alex still did the concept art for it, but this was my first mech model.
Pre-ordered the complete pack before the 'Early Adopter Rewards' had expired mostly based on how cool I thought the Viper looked. Job well done IMO.
#51
Posted 06 July 2016 - 06:02 PM
Mark Nicholson, on 06 July 2016 - 04:36 PM, said:
Alex still did the concept art for it, but this was my first mech model.
You did a great job transferring it from pen to in game. Reminds me of the mad dog which is probably my favorite looking mech.
You work on any of the other new mechs coming up?
Edited by IdolElite, 06 July 2016 - 06:04 PM.
#52
Posted 06 July 2016 - 06:29 PM
#54
Posted 06 July 2016 - 09:28 PM
#55
Posted 07 July 2016 - 02:07 AM
Mark Nicholson, on 06 July 2016 - 04:36 PM, said:
Alex still did the concept art for it, but this was my first mech model.
nic,e cna we have a sideview picture? isnT tina doing sneak peaks anymore?
Dread Render, on 06 July 2016 - 07:45 AM, said:
I doubt that, this config would have no additional heatsinks. a 6erml+6spl NVA runs hot already nad has a lot more heatsinks.
so many lasers will probably wield an extremely bad dps
I have generally no troubly runnign hot builds, but the efficiency of such a build with only 10 DHS is very questionable.
Edited by Lily from animove, 07 July 2016 - 02:10 AM.
#56
Posted 07 July 2016 - 02:29 AM
Dfeeds, on 06 July 2016 - 09:28 PM, said:
I'd avoid the cSRM6 at all costs unless you can afford artemis for it. Also, even a single cSRM6+A is super wimpy, it would be better to just focus on cooling the lasers or replacing the cERSL with cSPL instead, or investing more tonnage to add a second SRM (two cSRM4s ain't too shabby).
Reason to avoid the cSRM6 is because of the spread; the 270m max range is a lie. Without artemis you won't be able to get all the missiles to land on a single component until you're 70m close to the enemy. With artemis it reaches out to ~100m, and the cSRM4 sans artemis also gets ~100m. If you mix missiles and lasers, I would probably run something like 2x cSRM4+A along with 5x cERSL, or drop the artemis for extra heatsinks.
#57
Posted 07 July 2016 - 03:21 AM
Tarogato, on 07 July 2016 - 02:29 AM, said:
Reason to avoid the cSRM6 is because of the spread; the 270m max range is a lie. Without artemis you won't be able to get all the missiles to land on a single component until you're 70m close to the enemy. With artemis it reaches out to ~100m, and the cSRM4 sans artemis also gets ~100m. If you mix missiles and lasers, I would probably run something like 2x cSRM4+A along with 5x cERSL, or drop the artemis for extra heatsinks.
yes and 2 srm's is already a huge tonnage consumption if you consider they will also need ammo. so theres not much left for bakcup pew pew or cooling.
But I doubt we can remove some JJ's 4 would probably be enough.
Edited by Lily from animove, 07 July 2016 - 03:22 AM.
#59
Posted 07 July 2016 - 08:24 AM
IdolElite, on 06 July 2016 - 06:02 PM, said:
Working on the Huntsman right now.
Requiemking, on 06 July 2016 - 06:29 PM, said:
Yes, it would. with 8.5 tons of podspace, you can fit 4 on easily. shave of a half ton of armor for that 11th heat sink though
#60
Posted 07 July 2016 - 08:31 AM
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