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So Domination Mode In Pug Que..


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#1 Terona

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Posted 06 July 2016 - 05:03 AM

9 out of 10 times, neither team knows how to play it...

they sit outside the circle and try to snipe eachother.

hell ive been winning these by singlehandedly camping the outer edge of the circle just out of view.

no contest.
no shots fired.
no damage done or taken.

win.. by far my least favorite game mode in pug matches.. yet... 70% of the time the pugs all pick it. why?

hell my last domination match, the whole team just sat outside the circle. enemy team too save a couple of scouts.

i just sat there on a hill inside the circle and won the game for my team.

... and then a pug on my team chimes in over voip at the end "and we loose..."

facepalm.

please stop picking game modes you don't know how to play, or don't want to play right :)


PGI give me chatlogs, or game logs so I can personaly reach out to these people one on one without having to remember names like xXxUltimatePwnzer2uxXX122213

id be happy to friend these guys and drop with em sharing my limited knowledge. but no real good system to do that.

#2 Elrik Stormbringer

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Posted 06 July 2016 - 05:30 AM

Last night I played one, a couple of us went up to the circle, the rest all stayed back and did the odd snipe (no concentrated fire because then they would get shot back). Enemy rushed to our side of circle, I went down but did some good damage. Guy surviving was lone guy in circle, called others to stop poking from above and get in the circle. Some salty guy immediately jumps all over him calling him a whiney dead guy and to shut up. Guy in circle eventually dies and the two just keep bickering. Surprise surprise a minute or two later we lose by having time run out when there were 6+ mechs all withing 100 meters of the circle but refused to move into it. Salty guy still yammering on that the guy that was asking them to play to the game mode should just shut up... classic.

#3 adamts01

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Posted 06 July 2016 - 05:32 AM

Just back to MWO from Eve and already pissed off on the forums. And so the slow spiral down to the dark side begins.

#4 Terona

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Posted 06 July 2016 - 06:03 AM

it is what it is.

points still stand; if you don't want to stand in the circle of brawl, don't pick domination.
If there was an easy way of adding people from games, I would and help out.

#5 El Bandito

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Posted 06 July 2016 - 08:56 AM

View PostDarth Terona, on 06 July 2016 - 06:03 AM, said:

it is what it is.

points still stand; if you don't want to stand in the circle of brawl, don't pick domination.
If there was an easy way of adding people from games, I would and help out.


I never pick Domination. Yet it is still picked whenever it shows up cause other players are dumb wankers. Yes, let's choose a mode that literally forces you to deathball at the same spot, every time.

Way to cut off imagination, PGI.

Edited by El Bandito, 06 July 2016 - 08:58 AM.


#6 Hotthedd

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Posted 06 July 2016 - 08:58 AM

It is the snipers and LRMers who vote for the mode. They have no intention of stepping into the circle of death, they just want a nice target rich environment.

#7 Oderint dum Metuant

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Posted 06 July 2016 - 09:39 AM

View PostHotthedd, on 06 July 2016 - 08:58 AM, said:

It is the snipers and LRMers who vote for the mode. They have no intention of stepping into the circle of death, they just want a nice target rich environment.


Somewhat true, it's easier to win by letting the enemy rush into the cap and obliterating them, on most of the maps the circle sits in very little cover. Presenting a target rich environment

#8 Roadkill

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Posted 06 July 2016 - 09:46 AM

Hint: MWO isn't about winning.

Due to the way PGI has the matchmaker set up, unless you are really good or really bad your W/L is going to hover right around 1.0. Let's say somewhere between 0.8 and 1.2. That range probably includes 90% of all players.

So... as much as it seems like winning is the logical goal, the only real reason to play is to have fun. For some people, that means improving their stats in some way, which means that Domination is a great way to farm potatoes. All teh damagez! All teh kil1z! Who cares who wins!?!

#9 veedubfreak

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Posted 06 July 2016 - 09:47 AM

Maybe the game shouldn't revolve around terrible players using lrms and cheaters using erlls at 1200 meters. Remember when brawling was how you played giant robots?

#10 Ghogiel

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Posted 06 July 2016 - 09:56 AM

If people don't go into the circle that's fine. As long as they are stopping the cap by shooting the mechs in the circle. Problem is passive players aren't typically very good at that either.

#11 JediPanther

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Posted 06 July 2016 - 10:04 AM

Easiest way to win dom mode is to have two locusts just rush the circle. Hard for the enemy team to win when the timer is already down to twenty or twenty four seconds. Hell in dom mode in canyon network the B2 spawn can literately just jump jet over the wall and be in the circle in under twenty-five seconds. Every time a thread comes up on how to imprive the game I always put in a dam tutorial that you know teaches you how to play the game modes. something all games have had since arcade cabinets had printed instructions on the side,nes had printed instructions etc. No one know how to play domination mode or any other dam game mode when they are new because there is no dam tutorial.

#12 mogs01gt

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Posted 06 July 2016 - 12:57 PM

I only vote for Dom when COnquest is up!

#13 SuomiWarder

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Posted 06 July 2016 - 01:01 PM

You can lead a horse to water but can't make him (or her) drink. I think the basic instructions stare at you for a while the match is loading in all the players. At least 30 seconds in most cases.

What I like about domination is that it brings everyone to the middle. And if one or two surviving enemy lights want to run off and hide it isn't a big time waste chasing them down.

#14 Moonlight Grimoire

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Posted 06 July 2016 - 01:04 PM

I blame people having the mentality of "Kill all, no cap" and neglecting objectives because of being spoiled by the existence of the skirmish game mode (which needs to go and just have assault replace it). With how used to players are to not having to worry about objectives other thank kill them all you get bad habits. Of course removing skirmish won't solve bad habits, but it will force people to start playing the objective more or start getting bad loosing streaks. Of course it doesn't help that people have taken to making MWO all about sitting at max range and poking instead of mixed load outs and forcing fights in your optimal range band for engagement, nah, easier to just slap on a bunch of LL's, LPL's, Gauss, or LRM's and just stop thinking.

#15 illudium Q 36

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Posted 06 July 2016 - 01:47 PM

Both mogs01gt and I share the same voting preference with Domination versus Conquest mode. That's the only time I'll vote for it is when it's up against Conquest.

Some of the maps are not friendly in the Domination mode to one side. The new Frozen City map has some cover on one side of the "green line" by no cover on the other. The only time that I've seen the "no cover" half of the circle win is when all twelve of the team's mechs death-ball into the center as one. Then the lack of cover doesn't matter so much with the concentrated fire-power of the group.

Crimson Straights is another that has the team on the Northside (top side) of the map usually losing 30 to 35 seconds when marching to the green circle. I have taken my fastest Locust (that was dropped in the closest lance) and raced straight away to the green circle. In that case I managed to tie with the southern team in getting there. One of the Alpha/Beta Stations for the Southern team IS located on the central island, however. It's easy to hit from cover in the city and is a "gimme" for getting back 15 seconds. So it's not so bad as it may seem.

Domination on Polar is tough for brawlers (which I usually run). I generally sit on my side of the snowdrift for the first ten minutes of the match moving my dual AMS Wolfhound to wherever the LRMs are coming in at. This is actually fun. I run both AMS modes in addition to the Wolfhounds quirks. I take a dark joy in vaporizing a Mad dogs LRM hose stream of LRMs.

While Domination IS a challenge, it's about learning the maps and finding the sweet-spots.

It does beat the pants out of Conquest, IMO.

Edited by illudium Q 36, 06 July 2016 - 01:48 PM.


#16 IdolElite

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Posted 06 July 2016 - 01:49 PM

It could be your tier? Maybe you're just having the poor luck of being stuck with newbies who don't realize the objective.

Or maybe it's still new enough people don't know how to have a good game on it yet.

#17 Felicitatem Parco

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Posted 06 July 2016 - 02:00 PM

I vote domination when I load up with SRMs. Yup, I game the system hard.

Edited by Prosperity Park, 06 July 2016 - 02:00 PM.


#18 Kanil

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Posted 06 July 2016 - 02:10 PM

View PostEl Bandito, on 06 July 2016 - 08:56 AM, said:


I never pick Domination. Yet it is still picked whenever it shows up cause other players are dumb wankers. Yes, let's choose a mode that literally forces you to deathball at the same spot, every time.

Way to cut off imagination, PGI.

This would actually be a nice thing if that spot wasn't the spot where people just naturally deathball anyway.

Domination Alpine Peaks springs to mind as a good way of forcing people off the goddamn hill.

#19 Walsung

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Posted 06 July 2016 - 03:11 PM

View PostHotthedd, on 06 July 2016 - 08:58 AM, said:

It is the snipers and LRMers who vote for the mode. They have no intention of stepping into the circle of death, they just want a nice target rich environment.



i suspect this is true, i have given up on giving a **** on maps like grim though were there is limited cover. i used to try to hold the timer for my teams but can't be bothered wasting my time anymore i run in fire a few shots to participate occasionally get a kill die and move on to another map and mode that is actually fun to play, doesn't do much for my figures but i don't care.

#20 Impyrium

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Posted 06 July 2016 - 03:18 PM

View PostEl Bandito, on 06 July 2016 - 08:56 AM, said:


I never pick Domination. Yet it is still picked whenever it shows up cause other players are dumb wankers. Yes, let's choose a mode that literally forces you to deathball at the same spot, every time.

Way to cut off imagination, PGI.


Considering PGI's map design philosophy started out like this:

Posted Image

... I think you're probably pretty close to the truth. I think it's kind of funny PGI seems to chase design choices that suggest their players don't know how to think for themselves. Which come to think of it probably is the case considering many of the games I've seen, but still. Posted Image

Edited by Dingo Red, 06 July 2016 - 03:19 PM.






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