So... suffice it to say I'm excited. I know a lot of people aren't, but I'm looking forward to some time in a Linebacker cockpit.
And really, there's a lot to be happy about. It's not a bad mech, despite what many claim, and might just work well for how MWO plays.
First, given it's shape - with a long, dense, deep torso - the thing is practically guaranteed to be around the current size of the Catapult. Perhaps even a little shorter, given that its height will not be inflated by the arm boxes the Catapult carries.
It sports 17.5 tons of free tonnage at nearly max armor. That's not a lot for a 65-tonner, admittedly, but it also carries 4 locked DHS in the engine, giving it a stock 21.5 tons of effective equipment tonnage, or 22 with efficient armor placement. The Stormcrow - which the community readily agrees is a top-tier mech - has 23 tons of effective equipment tonnage.
The Linebacker runs as fast as the Stormcrow, with the additional armor and structure a 10-ton heavier mech carries, and has a much smaller frontal profile.
The Linebacker's arms are mounted lower - as is the case with most mechs - but base art has the torso mounts high on the body, often on top of the mech. And the Linebacker carries most of it's weapons in the side torsos, so most weapons should be high mounts. And speaking of hardpoints, these are the stock hardpoints for TT variants:
Good selection of hardpoints. Can do missiles, ballistic, or energy... or any combination of those. Open head and CT slots for equipment or sinks. Included a max energy weapon list for those that want to know the vomit potential.
Admittedly, amongst Clan mechs, it has a lot of really good competition at 65 tons. But it's definitely a unique option. Fast, small, and reasonably well-armed. I have no doubt it will find its niche.