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Upsized Jenner Hitbox


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#1 MadDach5und

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Posted 06 July 2016 - 11:37 AM

As a regular Inner Sphere Jenner pilot, it's been an adjustment dealing with their larger size modification - mainly because of the larger target it provides to other 'Mechs. While I'm not complaining - it is appropriate due to the tonnage and features of the vehicle - something seems a bit odd about how it takes damage.

It seems the torsos takes more hits than before, and the arms rarely GET hit. I'm not sure how the proportion for the hit box is set up for those little arms, but it seems like when taking distant shots or missile fire while on the run should be hitting the extremities of the vehicle more often than the CT. Am I wrong with this observation?

#2 Livaria

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Posted 06 July 2016 - 12:52 PM

I haven't played any jenners. But when I test the hitboxes in the training grounds. I'm noticing that theres some side-torso hit registration when landing shots that is positioned close to center torso.

Edited by Livaria, 06 July 2016 - 12:53 PM.


#3 Darian DelFord

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Posted 26 July 2016 - 12:00 PM



#4 B0oN

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Posted 26 July 2016 - 01:35 PM

View PostDarian DelFord, on 26 July 2016 - 12:00 PM, said:




Good find, Darian, but knowing PGI ... check the spoiler .
Spoiler

I guess ...

#5 Rock Roller

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Posted 26 July 2016 - 06:08 PM

View PostDarian DelFord, on 26 July 2016 - 12:00 PM, said:




That's crazy. The Jenner was the 1st light that I purchased and it was the 1st mech mastered. Haven't played it since the rescale as I feel in love with the Arctic Cheetah. With the rescale I was already a bit scared about how it perform. With this video I feel bad for the guys that this is a primary mech for. Come to think about it seeing very few Jenners out there these days.

#6 Elizander

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Posted 27 July 2016 - 05:24 PM

Currently leveling mine up. They do seem rather huge. Some structure quirks to the CT/STs would give it some nice wiggle room and maybe throw a 6% heat dissipation on it.

Also Jenner K... like how long must it suffer? :3

#7 Darian DelFord

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Posted 28 July 2016 - 06:37 AM

The Rear Hit Box bug has been in the game for years.... every patch I submit a bug report to no aviail.

Without major quirkage... the Jenner K will always be inferior to teh D.

All non Oxide Jenners need a bit of CT love.

#8 Stone Wall

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Posted 30 July 2016 - 06:22 AM

It's a fun challenge for me using a mech that is all ready an underdog for tonnage and firepower, but also has a bugged CT.

#9 Darian DelFord

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Posted 04 August 2016 - 07:37 PM

View PostStone Wall, on 30 July 2016 - 06:22 AM, said:

It's a fun challenge for me using a mech that is all ready an underdog for tonnage and firepower, but also has a bugged CT.



The CT to my knowledge is not bugged.

#10 Tarogato

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Posted 04 August 2016 - 07:50 PM

Keep in mind that extra box on top is only present when you mount a second missile in the CT. Any builds that don't use two CT missiles aren't plagued by this.

#11 Stone Wall

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Posted 05 August 2016 - 02:55 AM

View PostTarogato, on 04 August 2016 - 07:50 PM, said:

Keep in mind that extra box on top is only present when you mount a second missile in the CT. Any builds that don't use two CT missiles aren't plagued by this.


Oh OK. That's what I was thinking about.

#12 ImperialKnight

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Posted 05 August 2016 - 04:04 AM

View PostDarian DelFord, on 26 July 2016 - 12:00 PM, said:




What are you talking about? All your shot were going exactly where they were intended to. The side torso are ONLY the shoulder boxes. If you're saying the Jenner needs a CT reduction, ok, maybe. But the hitboxes are working as intended and have been where they were forever.

#13 Darian DelFord

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Posted 06 August 2016 - 04:23 PM

View Postknightsljx, on 05 August 2016 - 04:04 AM, said:


What are you talking about? All your shot were going exactly where they were intended to. The side torso are ONLY the shoulder boxes. If you're saying the Jenner needs a CT reduction, ok, maybe. But the hitboxes are working as intended and have been where they were forever.



Ummm no.....

Forever? I think not. The Jenner has currently gone through 3 Hit Box "Fixes" and they have gotten worse with each fix. Honestly the Jenner got nerfed because of them.

You missed the point of that entire video... the point is the CT can literally be hit from 360 degrees. NO other mech can state that.

Also the ST's are NOT only the shoulder boxes. Unless I am misunderstanding you... learn where the actual Hit Boxes are

View PostTarogato, on 04 August 2016 - 07:50 PM, said:

Keep in mind that extra box on top is only present when you mount a second missile in the CT. Any builds that don't use two CT missiles aren't plagued by this.


Which effects the Jenner D..... Jenner D Founders...... Sarah's Jenner.

This is a bug that I have literally been reporting since beta when it was first discovered.... 3 years ago.

Edited by Darian DelFord, 06 August 2016 - 04:23 PM.


#14 Tarogato

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Posted 06 August 2016 - 04:50 PM

View PostDarian DelFord, on 06 August 2016 - 04:23 PM, said:

Which effects the Jenner D..... Jenner D Founders...... Sarah's Jenner.


It also affects* the Arctic Cheetah (the side torso energy mounts), but you don't see people complaining about it there. =P

Honestly, I think you're imagining the problem. Most people don't aim high enough to even be consistently hitting that little box, not to mention the fact that it is indeed rather small. They aim for the nose on the IS Jenner, where the CT is largest, and can certainly be hit from almost all angles. I have CT-killed Jenners while aiming at their hips before, it's just the way the mech is with that low mounted saucer dominating its profile.

Keep in mind that PGI's solution likely would be to add that box to all Jenner variants, including the -F, so that it can be properly hitboxed separately for front and back. The Jenner IIC is already like this, and enough people complain about it because with the IIC it is particularly oversized.

Not to mention I would think it's nice to have part of your rear count as front CT, because the Jenner already benefits well from running close to zero rear CT armour. If you had your armour 100% shifted front, and you get hit on the frontal hitbox by 100% of shots, you're using 100% of your armour, which is 100% efficiency. The less armour any mech can afford to run on the rear, the more efficient it will be at using it's maximum possible armour as long as the pilot is good at flank management (or whatever you wanna call it, lol).

#15 Tarogato

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Posted 06 August 2016 - 04:55 PM

View Postknightsljx, on 05 August 2016 - 04:04 AM, said:

The side torso are ONLY the shoulder boxes.


This is nitpicking, but that's incorrect. The Jenner hitbox was iterated on around November 2015, and went through the following changes:

Posted Image

#16 Surn

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Posted 06 August 2016 - 05:00 PM

Very few players use this bug to kill jenners...just the 10% and growing plague of aimbotters

#17 Darian DelFord

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Posted 19 August 2016 - 11:45 AM

View PostTarogato, on 06 August 2016 - 04:55 PM, said:

This is nitpicking, but that's incorrect. The Jenner hitbox was iterated on around November 2015, and went through the following changes:

Posted Image



The before 11/17/2015 is a bit misleading as that is actually what they were adjusted to.

The original Hit Boxes for the ST's were much much smaller than what is listed there. Basically what is listed as green on the CT... was actually ALL CT prior to the first adjustment.

Your ST's never got taken out.

View PostSurn, on 06 August 2016 - 05:00 PM, said:

Very few players use this bug to kill jenners...just the 10% and growing plague of aimbotters


Granted it takes a hell of a shot to do it..... It happens.... every time I am killed this way... PGI gets a hate mail





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