Quaamik, on 08 July 2016 - 06:05 PM, said:
Do I expect it to be the next tier 1 dominant mech, the mech that will let you waltz through matches doing 1000+ damage without trying...
As a counterpoint to this statement... and I know your intent wasn't really to put down the Linebacker, but to actually say something akin to "it's ok to be mediocre"... so this is not directed at you, per se, but toward this general sentiment about the Backer...
I took my Catapult Butterbee out tonight, which has 4xSRM6+A and 4xML with 4xDHS, a 300XL engine, and as many tons of ammo for the SRMs I can carry (6 I think). This one tops out in the low 80's for speed and has a 71pt damage rating with a 1.17 heat scale.
My Last game I did nearly 800 damage, 4 kills, with 2 solos and 3 KMDDs. But in fairness, I rarely have a bad game in the Butterbee, and this one wasn't that exceptional - I've had better.
You can build a nearly identical build on the Linebacker... 4xSRM6+A and 4xERSL (same damage as IS ML but reduced range - also reduced heat) with 4xDHS, a 390XL engine, and as many tons of ammo for the SRMs you can carry (5 I think). This one tops out in the low 100's for speed, has a 68pt damage rating (Clan SRMs lose some damage to IS SRMs) and I estimate it will be a 1.24 heat scale.
The Linebacker runs the same build that results in consistent high damage output and good kill ratios on what is arguably the best missile-based Cataput there is. BUT... it runs 20kph faster, has better agility, runs cooler, has lower arm actuators, and features a more robust Clan XL engine - for that it trades about, what, 50m range on the lasers?
I may be about the only one on these forums to think so, but I don't believe the Linebacker is going to have any problem raking in good match scores.