

Linebacker - Why So Tall?
#1
Posted 07 July 2016 - 02:16 PM
#2
Posted 07 July 2016 - 02:17 PM
They might even scale closer to a ebon than a Nova, considering the tonnage of it.
#3
Posted 07 July 2016 - 02:20 PM
#4
Posted 07 July 2016 - 02:24 PM

#5
Posted 07 July 2016 - 02:32 PM
The Fact is, we DO know the proportions based off of the art. The sarna art is much wider. I'm not saying wide in an absolute sense, I'm saying its width compared to its height is larger than for the MWO concept art. So, based on the art, the Linebacker is much taller than the older art suggests.
#6
Posted 07 July 2016 - 02:34 PM
#7
Posted 07 July 2016 - 02:37 PM
Rhent, on 07 July 2016 - 02:16 PM, said:
Well they had to give hips to the Nova, hips to the Ebon Jaguar, hips to the Viper.... you see where I'm going with this right? Those three mechs I listed, with out hips, would not be able to torso twist, something that is apparently, according to PGI a required thing, so they had to add hips.
#8
Posted 07 July 2016 - 02:41 PM
Urbie Disguised As Grandma said:
#9
Posted 07 July 2016 - 02:58 PM
#10
Posted 07 July 2016 - 04:04 PM
As for how much squat it gets, we don't know how the final model will go. I imagine it will go through iteration like the Mad Dog, Timberwolf, and Ebon Jag did, until PGI and the community settle on what works aesthetically and for gameplay.
I think a lack of width compared to the TT art is more perception based on the fact it has proper legs now. Looking at the torso proportions, there's no doubt it's just as wide as the TT art... it's just sitting on legs that are easily double their previous height.
#11
Posted 07 July 2016 - 04:07 PM
#12
Posted 07 July 2016 - 04:26 PM
#13
Posted 07 July 2016 - 06:11 PM
El Bandito, on 07 July 2016 - 10:07 AM, said:
PGI finally managed to make the Timbie and the Mad Dog go squat again, but then do this?

They will **** up Bushwacker for sure, at this rate.
#14
Posted 07 July 2016 - 06:29 PM
#15
Posted 07 July 2016 - 06:47 PM
El Bandito, on 07 July 2016 - 06:11 PM, said:
They will **** up Bushwacker for sure, at this rate.
On the flip side, look at how utterly faithful every other part of the mech is... every part of the torso, the general shape and position of the arms. Mechs like the Nova, Ebon Jag, Bushwacker, Linebacker... suffer from their original designs for the need to uniformly add torso twist capability. But they gain too, in the end. None of those mechs would function in a game like MWO if they couldn't twist. In WoT, your turretless tanks are generally powerful snipers. I doubt any of these mechs could do that job particularly well. For this game, they're probably better off being taller.
What I'm genuinely tickled about, with the Linebacker, is we finally have some proper reverse-joint legs. I mean... look at those suckers. They're wonderfully functional.
Ironic that a mech that never had hips to begin with should have the best pair of legs in the game.
Edited by ScarecrowES, 07 July 2016 - 06:47 PM.
#16
Posted 07 July 2016 - 07:00 PM

#17
Posted 07 July 2016 - 08:16 PM
Through a process of design and good problem solving, its is now good.
Changes had to be made for both practical and aesthetic reasons, and I am 100% behind those changes.
I don't get of all the useless BT lore stuff that people want to hold on to. A lot of it simply doesn't work in this game, I don't think a lot of ideas that have stuck for this long were originally thought through for longer than a 10 minute lunch break the first time around. Like a clan mech named after an American football position for example. ...right.
#18
Posted 07 July 2016 - 09:32 PM
It was enough for me to hesitate on purchasing. I'm sure others might be thinking the same. If something like this question could be brought up in a town hall or tweeted to Russ/design team (I don't have twitter), I would appreciate it.
#19
Posted 07 July 2016 - 09:33 PM
Danghen Woolf, on 07 July 2016 - 06:29 PM, said:
ScarecrowES, on 07 July 2016 - 06:47 PM, said:
I completely understand the torso twisting part but the legs are still unforgivably tall. I thought PGI had learned from their Timbie/Mad Dog remake, but apparently they have not.
Edited by El Bandito, 07 July 2016 - 09:34 PM.
#20
Posted 08 July 2016 - 12:23 AM
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