

Linebacker - Why So Tall?
#21
Posted 08 July 2016 - 12:31 AM
#22
Posted 08 July 2016 - 12:37 AM
Last not least some mechs in MW3 didn't had torso twist ability but were agile - plus better arm control (I think mwo is first mw were you can't control a single arm
#24
Posted 08 July 2016 - 01:22 AM
Right guys?
#25
Posted 08 July 2016 - 01:55 AM
Destructicus, on 07 July 2016 - 02:20 PM, said:
the screen still indictaes very clearly the height to wide ratio, and this seems a bit off considering the original linebackers profile. They did a nice job with the nova keeping some upper torso, height to wide ratio, even with a torso. But the linebacker atm, seems to be a bit too slim for the heigth he gets.
#26
Posted 08 July 2016 - 02:01 AM
jjm1, on 07 July 2016 - 08:16 PM, said:
Through a process of design and good problem solving, its is now good.
Changes had to be made for both practical and aesthetic reasons, and I am 100% behind those changes.
I don't get of all the useless BT lore stuff that people want to hold on to. A lot of it simply doesn't work in this game, I don't think a lot of ideas that have stuck for this long were originally thought through for longer than a 10 minute lunch break the first time around. Like a clan mech named after an American football position for example. ...right.
The most of the Lore Stuff in Star Wars doesnt`t not work in Games ...shrunk the Tie Fighter , to large Sidehitboxes vs the T65 X-Wing and no Shields

#27
Posted 08 July 2016 - 05:20 AM
so for a 65Ton Mech im thinking it will be Catapult Sized, i think thats why it looks tall,
#28
Posted 08 July 2016 - 06:37 AM
#29
Posted 08 July 2016 - 06:48 AM
Rhent, on 07 July 2016 - 02:16 PM, said:
Do you really ask this?
Isn't the answer more than obvious?
In the original (sarna) image, the linebacker is SO broad, it couldn't walk at all or maybe like a triple drunk at best.
It's one thing to be a naiv BT artist, drawing some nonsense how he/she thinks it looks cool, but it's a completely different story to get a form that can actually walk.
Edited by Paigan, 08 July 2016 - 06:48 AM.
#32
Posted 08 July 2016 - 08:15 AM
Rhent, on 07 July 2016 - 02:16 PM, said:
agree but im still asking my self why the kitfox is bigger then the mist lyxns all that i can come up with is PGI does not really care about fallowing the lore when it comes to the size of mechs too
Edited by kf envy, 08 July 2016 - 08:22 AM.
#33
Posted 08 July 2016 - 08:22 AM
Metus regem, on 07 July 2016 - 02:37 PM, said:
Well they had to give hips to the Nova, hips to the Ebon Jaguar, hips to the Viper.... you see where I'm going with this right? Those three mechs I listed, with out hips, would not be able to torso twist, something that is apparently, according to PGI a required thing, so they had to add hips.
Yup. The reason why the EBJ, Linebacker, Nova and so on seems taller than their older art is because the ones in-game can torso twist due to the gyrosphere, adding a bit of height in the waist between the legs, hips and torso.
#34
Posted 08 July 2016 - 05:57 PM


#35
Posted 08 July 2016 - 10:47 PM
Squat comparison between the Linebacker art, and the newly updated Mad Dog and Catapult... both of which had their stances lowered in the recent rescale...

As you can see, the Linebacker actually has a smaller angle at the middle leg (knee?) joint than either the Mad Dog or the Catapult. The art shows the Linebacker with a lower stance than either of those mechs have in the current game. So also, much lower than the EBJ currently has, as it was not squatted back down to its original stance during the rescales.
As far as size... we can estimate the Linebacker's scale now that mechs are scaled volumetrically. This is my best guess where the Linebacker will end up, based on the art...

As I said, it's just a guess. But I think it's a very good well-educated guess based on everything we're seeing in the game right now.
In terms of the proportions of the art differing from the TT version, and the appearance that the MWO Linebacker is "less squat" beyond just the addition of features to allow twisting... I think we're seeing a bit of an optical illusion. If you pay more close attention to just the torso, ignoring the legs completely, the torso itself is actually a little more sleek and squashed vertically than the TT version. The legs add hips and other geometry that gives a more vertical appearance overall, but the torso itself hasn't grown.
#36
Posted 08 July 2016 - 11:08 PM
#37
Posted 09 July 2016 - 12:13 AM
The new art makes it look like Thunderbird 2 grew legs and is coming to kick your *** ?
#38
Posted 09 July 2016 - 03:49 AM
#39
Posted 10 July 2016 - 11:36 AM
CK16, on 07 July 2016 - 02:34 PM, said:
There is no doom, its strictly stating the mechs aesthetic does not look much like the source art. I was expecting a shorter squat timberworlf rather than an ostrich legged out version of the timberwoolf.
Believe it or not, some players prefer the short and squat to tall and narrow mechs.
#40
Posted 10 July 2016 - 12:36 PM
Rhent, on 10 July 2016 - 11:36 AM, said:
There is no doom, its strictly stating the mechs aesthetic does not look much like the source art. I was expecting a shorter squat timberworlf rather than an ostrich legged out version of the timberwoolf.
Believe it or not, some players prefer the short and squat to tall and narrow mechs.
Just for the record, even the MWO version of the Linebacker is more squatted than the Timberwolf, as demonstrated above.
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