Jump to content

Long Tom


14 replies to this topic

#1 Sader325

    Member

  • PipPipPipPipPipPipPipPip
  • 1,181 posts

Posted 07 July 2016 - 10:23 PM



#2 Baulven

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 984 posts

Posted 07 July 2016 - 10:24 PM

Wrong forum.

#3 Revis Volek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,247 posts
  • Google+: Link
  • Facebook: Link
  • LocationBack in the Pilots chair

Posted 07 July 2016 - 10:52 PM

http://mwomercs.com/...play-sub-forum/

#4 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 07 July 2016 - 10:55 PM

Keep it as an AoE arty run every X minutes, but don't make it a MOAB


20 damage shells, 50 of them, whichever area, whichever duration
Lots of damage, still potential death, but not instant MOAB fusterduck

#5 Idealsuspect

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,127 posts

Posted 07 July 2016 - 10:58 PM

Dropping in attack, with 12', with Long tom, versus only pugs defending ( and pugs who arent aware there is long tom agaisnt them also noobs pugs .. ) is ...fun?

This post is in the wrong forum ... you should move it to http://mwomercs.com/...are-killing-it/

and give the OP the answer to his question....

Edited by Idealsuspect, 07 July 2016 - 11:13 PM.


#6 Malcolm Vordermark

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,520 posts

Posted 08 July 2016 - 12:11 AM

So, I can only think of two scenarios where keeping it in the game might be ok.

First, if it were used as some sort of catch up mechanic. Only kicking in when one team is a a sever kill disadvantage, and stops firing once the kill count has been evened up some. This way, the only time a team would face Long Tom is when they have a big lead.

Second, if it continues to work as it does now, but with a much longer warning period including an automatic ping on the minimap. The idea here would be that it would be easy to avoid so the real damage it does is forcing the team out of position.

Otherwise, it needs to go. It has a very negative impact on FP right now, and small tweaks aren't going to fix that.

#7 EvilCow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,243 posts

Posted 08 July 2016 - 12:13 AM

Long Tom has been a success in its own way. Look at how efficiently made people leave CW/FP/whatever.

The fact that is still there after months is even more telling than the LT failure in itself.

#8 Idealsuspect

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,127 posts

Posted 08 July 2016 - 12:44 AM

View PostEvilCow, on 08 July 2016 - 12:13 AM, said:

The fact that is still there after months is even more telling than the LT failure in itself.


Typical from PGI. They did create the concept of failure inception.

Failure into the failure.
Going beyond the originale failure.
Failure is nothing without failure. PGI

Edited by Idealsuspect, 09 July 2016 - 04:09 AM.


#9 PyckenZot

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 870 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationAnderlecht, Belgium

Posted 08 July 2016 - 12:49 AM

Please move this gazillionth whine to the FP thread,...

#10 BaconTWOfourACTUAL

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 282 posts
  • LocationSouth Carolina

Posted 08 July 2016 - 06:02 AM

Wow that vid alone made me not want to join FW. Thats bulls***.

How is it targetted? I see its automated fire...

#11 PyckenZot

    Member

  • PipPipPipPipPipPipPip
  • Mercenary Rank 7
  • Mercenary Rank 7
  • 870 posts
  • Google+: Link
  • Facebook: Link
  • Twitter: Link
  • LocationAnderlecht, Belgium

Posted 08 July 2016 - 06:12 AM

View PostBaconTWOfourACTUAL, on 08 July 2016 - 06:02 AM, said:

Wow that vid alone made me not want to join FW. Thats bulls***.

How is it targetted? I see its automated fire...


It targets the largest group of enemies at timer end and drops there.
Easily manipulated to drop on the opponent when it's targeting your team.
But it drops quite too often. PGI is looking at a nerf.

Edited by PyckenZot, 08 July 2016 - 06:13 AM.


#12 wolf74

    Member

  • PipPipPipPipPipPipPipPip
  • 1,272 posts
  • LocationMidland, TX

Posted 08 July 2016 - 06:14 AM

View PostBaconTWOfourACTUAL, on 08 July 2016 - 06:02 AM, said:

Wow that vid alone made me not want to join FW. Thats bulls***.

How is it targetted? I see its automated fire...


The scouting mission effect long Tom controller,
There are if I remember correct 7 points of total control
-3 enemy controls Long Tom
-2 enemy has radar sweeps
-1 enemy see current mechs model #
0 no body gets anything
1 your team can see enemy mechs model
2 your team has radar sweeps
3 your team controls Long Tom

A win in scout mode move the number higher for your team and lower for the enemy team. Does effect match's in progress.

Edited by wolf74, 08 July 2016 - 06:16 AM.


#13 kf envy

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 590 posts

Posted 08 July 2016 - 06:49 AM

Long Tom should be renamed to NAC20

#14 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 08 July 2016 - 07:49 AM

View PostKisumiKitsune, on 08 July 2016 - 07:12 AM, said:

In before it's censored by way of being moved to a place nobody reads or notices except the choir you'd be preaching to. You might be surprised how easy it is to silence dissent, protests or concern by moving them off the senate floor and locking everyone trying to be heard into a room nobody can hear them from.


Oh, you say I censor everything based on this by moving to the correct Sub-forum?

Touche, maybe I should just merge them all too, huh?

#15 Tanil Kane

    Member

  • PipPipPip
  • Philanthropist
  • 75 posts

Posted 08 July 2016 - 08:01 AM

I'm somewhat surprised at how few people the LT took out in that video.

Normally against an un-aware pug it will wipe out at least 4 mechs every time it launches.





9 user(s) are reading this topic

0 members, 9 guests, 0 anonymous users