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To Linebacker Or Not To Linebacker


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#21 Metus regem

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Posted 08 July 2016 - 08:03 AM

View PostProcurator Derek, on 08 July 2016 - 07:59 AM, said:

Usually when they have heroes there's usually a background to them.

Though I don't remember if the hero linebacker does origin from lore, so far what I've gone through the books I've had I haven't remembered or read yet in one of them about the being of a Linebacker hero.



No known pilot for the Linebacker in TT lore, finding famous clan pilots is hard... I've only found a couple that piloted thing that were not stock.


EDIT:

I just read the TRO entry for the Linebacker, and it made me smirk at the end:

"The mech is unpopular with Clan Warriors, as they feel the lack of knock-out punch leaves the Linebacker exposed to enemy fire for too long."

Edited by Metus regem, 08 July 2016 - 08:16 AM.


#22 MeiSooHaityu

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Posted 08 July 2016 - 08:04 AM

View PostZolaz, on 08 July 2016 - 08:02 AM, said:

PGI will quirk this thing to glory and then nerf it when it comes out for c-bills.


If that was true, what happened to the Phoenix Hawk?

#23 Narcissistic Martyr

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Posted 08 July 2016 - 08:06 AM

View PostProcurator Derek, on 08 July 2016 - 07:59 AM, said:

Usually when they have heroes there's usually a background to them.

Though I don't remember if the hero linebacker does origin from lore, so far what I've gone through the books I've had I haven't remembered or read yet in one of them about the being of a Linebacker hero.


Can you even remember a book with a linebacker in it for that matter? I can't.

#24 Ted Wayz

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Posted 08 July 2016 - 08:13 AM

Never know how good a mech will be without knowing hit boxes and quirks. Stormcrow hit boxes most favorable medium hit boxes so far.

Edited by Ted Wayz, 08 July 2016 - 08:13 AM.


#25 Scout Derek

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Posted 08 July 2016 - 08:20 AM

View PostNarcissistic Martyr, on 08 July 2016 - 08:06 AM, said:


Can you even remember a book with a linebacker in it for that matter? I can't.


Hardly, lol. which is pretty funny haha.


Linebacker was pretty ugly so I guess no luv for it :D

View PostMetus regem, on 08 July 2016 - 08:03 AM, said:



No known pilot for the Linebacker in TT lore, finding famous clan pilots is hard... I've only found a couple that piloted thing that were not stock.


EDIT:

I just read the TRO entry for the Linebacker, and it made me smirk at the end:

"The mech is unpopular with Clan Warriors, as they feel the lack of knock-out punch leaves the Linebacker exposed to enemy fire for too long."


dat quote tho.

#26 NeoCodex

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Posted 08 July 2016 - 08:28 AM

View PostAgent1190, on 08 July 2016 - 06:39 AM, said:

So, do you "Linebacker?


You don't.

View PostAgent1190, on 08 July 2016 - 06:39 AM, said:

Thoughts?


DOA.

#27 Agent1190

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Posted 08 July 2016 - 08:31 AM

View PostMeiSooHaityu, on 08 July 2016 - 06:48 AM, said:

The Ebon Jaguar is still a pretty fast heavy at 87kph. Many IS mechs tend to top out around that speed too if they are equipping large XL engines. Heck, even though my Jester can go faster, I find the sweet spot with engine vs weapons is still about 90kph. Even the big 75ton Timber Wolf is good for 87kph. If you really want that speed with solid firepower, I think a medium like the Storm Crow might be the better route.



I agree 100%. I tried several max engine builds with the Marauder and (back in the day) Cataphract. The mobility was nice, but the firepower I had to give up left the mech wanting.

#28 Lostdragon

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Posted 08 July 2016 - 08:38 AM

The engine is really inefficient and the extra speed is not worth trading the tonnage the huge engine consumes. If it had a 350 or 375 engine it would be more reasonable and able to pack better loadouts. As it is I can't find any compelling reason to purchase the mech since it doesn't bring anything new to the table and it gimped in pod space.

#29 Fubl

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Posted 08 July 2016 - 09:45 AM

I'm not at home but did anyone pilot one at tukkayid in the clan wolf phone book.

#30 Metus regem

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Posted 08 July 2016 - 09:49 AM

View PostFubl, on 08 July 2016 - 09:45 AM, said:

I'm not at home but did anyone pilot one at tukkayid in the clan wolf phone book.



I know that you see them in MW2: Mercs when you get up to that point....

#31 Moldur

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Posted 08 July 2016 - 09:50 AM

Unless the Linebacker is moving at top speed, it is objectively worse than the EBJ.

#32 Lorian Sunrider

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Posted 08 July 2016 - 09:57 AM

I've probably drop $20 because I have a problem, and then might wait until they reinforcement pods are available to actually use them.

#33 ScarecrowES

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Posted 08 July 2016 - 11:04 AM

View PostAgent1190, on 08 July 2016 - 06:39 AM, said:

Before you post - please leave the "OMG PGI GET'S NONE OF MY MONEY TILL I SEE X FEATURE" out of this thread. I want to limit this to the Mech's potential performance, not the company's performance.

So, do you "Linebacker?" It's a 65 ton Stormcrow with 17.5 tons of pod space (16.5 with Max Armor). BTW, the Stormcrow has just over 22.5 tons with max armor. FF and Endo locked, no Jump Jets, and (at first glance) a good spread for fixed armor and structure slots, so you should be able to use max ballistics in side torsos.

I just worry about getting a Mech that trades pod space for speed (remember the Ice Fridge) - sure it's faster, but does it make up for the 10-11 tons of lost pod space (Ebon Jag has 28 free tons with max armor)?

Thoughts?


Just a note here... you're comparing merely free tonnage here, but you're ignoring beneficial fixed equipment. In this case, the Linebacker gives you 4 DHS in the engine on every variant as fixed equipment. That takes away from free tonnage, but still contributes to offensive equipment. Effective equipment tonnage (which includes free tonnage and any locked offensive equipment) is better for comparison. After all, it's not like you're going to load every ton on a mech with weapons.

So in such a case, the Linebacker gets 21.5 effective equipment tonnage to the Stormcrow's 22.5 effective equipment tonnage. Same speed, same equipment weight, same possible builds, but smaller and more armor/internals. The Linebbacker also has better hardpoint locations, especially for the torsos.

#34 ScarecrowES

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Posted 08 July 2016 - 11:09 AM

View PostMoldur, on 08 July 2016 - 09:50 AM, said:

Unless the Linebacker is moving at top speed, it is objectively worse than the EBJ.


It will out-accelerate/decelerate and out-turn the EBJ too. Remember that. If PGI stays consistent with their quirk process, the Linebacker will also likely receive mobility quirks, and given its size it might also get an archetype downgrade the way the Catapult did.

If you're looking at a fight between the two, worst case scenario for the EBJ is letting the Linebacker get in close. At close ranges, especially hugging ranges, the Linebacker will be able to stay out of the EBJs line of fire (poor twist and slower turn and traverse speeds) and keep on its back and side. That's a marked advantage for the smaller 65-tonner.

#35 Garfuncle

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Posted 08 July 2016 - 11:30 AM

It's funny how in lore the Linebacker never achieved its primary design goal: surpassing the Timber Wolf.

#36 RePlayBoy101

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Posted 08 July 2016 - 11:39 AM

i like the camo but thats about it

#37 Ultimax

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Posted 08 July 2016 - 11:43 AM

I would recommend not paying real money for this mech, do yourself a favor and wait out the period where PGI "scrapes the bottom of the barrel" before advancing the time line for better mechs.

#38 ScarecrowES

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Posted 08 July 2016 - 11:44 AM

View PostGarfuncle, on 08 July 2016 - 11:30 AM, said:

It's funny how in lore the Linebacker never achieved its primary design goal: surpassing the Timber Wolf.


It was never intended to fully replace the TBR... It was designed to replace TBRs in stars featuring lighter mechs. And in that sense, it did achieve its primary design goal. It also achieved its secondary goal of providing heavier stars with scouting and flanking capabilities.

#39 S 0 L E N Y A

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Posted 08 July 2016 - 11:45 AM

D O A

#40 Moldur

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Posted 08 July 2016 - 11:46 AM

View PostScarecrowES, on 08 July 2016 - 11:09 AM, said:


It will out-accelerate/decelerate and out-turn the EBJ too. Remember that. If PGI stays consistent with their quirk process, the Linebacker will also likely receive mobility quirks, and given its size it might also get an archetype downgrade the way the Catapult did.

If you're looking at a fight between the two, worst case scenario for the EBJ is letting the Linebacker get in close. At close ranges, especially hugging ranges, the Linebacker will be able to stay out of the EBJs line of fire (poor twist and slower turn and traverse speeds) and keep on its back and side. That's a marked advantage for the smaller 65-tonner.


Yeah, but we're talking about MWO. It would be cool for a mechwarrior game with a myriad of different kinds of encounters and engagements where those advantages mattered more, but it is all just imagination in MWO. For the large majority of engagements, of which there is little variation in the 12v12 deathmatch among a dozen maps and 3 modes, a 65 ton Ice ferret is worthless compared to the other options available.





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