Jump to content

To Linebacker Or Not To Linebacker


101 replies to this topic

#61 charov

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,110 posts
  • LocationLondon - UK

Posted 10 July 2016 - 08:19 AM

View PostScarecrowES, on 08 July 2016 - 05:29 PM, said:

THIS is my best guess at scaling. Since we can reasonably use volume as a reference now, as well as base comparisons to mechs with similar volumetric features. I think this is a pretty fair guess.

Posted Image

Again, just a guess, but a well-educated one.

I think it will be a bit taller, but it's quite accurate imo.

#62 chucklesMuch

    Member

  • PipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 1,424 posts
  • Google+: Link
  • LocationNew Zealand

Posted 10 July 2016 - 11:40 AM

View PostProcurator Derek, on 08 July 2016 - 07:46 AM, said:

If you can wait a little while longer before early adopter rewards end, I recommend you wait and see what is to come.

I wait for the basic info on GH 2.0, because I know as a DEFINITE,

That some people will refund some of their preorderee mechs such as the Huntsman, Cyclops, and this mech.

That is, if the basics come out beforehand.


Is this because of how you believe 2.0 will effect these mechs particularly or there overall game impact?

#63 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 10 July 2016 - 12:16 PM

View Postcharov, on 10 July 2016 - 08:19 AM, said:

I think it will be a bit taller, but it's quite accurate imo.

Tough to know. I'm assuming standard MWO hip proportions, which is why I based the scaling on the width of the Linebacker and Catapult hips. Alex's art, and the models based on it, tend to follow specific and fairly consistent proportioning, which is helpful for estimating scaling. Notice I've proportioned the hip width between the two mechs to be nearly identical - and this makes the Linebacker's hips taller than the Catapult's hips due to the forward positioning of the ankle joint. The Linebacker stands on its toes, so to speak, so is actually a bit taller in the legs than the Catapult. But the Linebacker torso is proportionately shorter and wider - so where the Catapult is short in the legs, it makes up for it in height on the torso.

What's really going to decide the scaling on the Linebacker is the parts we can't see in the sketch. The TT art has always shown the Linebacker with a pretty flat back on the rear CT, like the Timberwolf. If it maintains this flat back, it might actually be a bit SMALLER than what I show here. However, if the modelers choose to go a bit more sleek with the design and angle the back toward the hips - like on the Catapult - it's possible that the Linebacker might get slightly taller.

Then again, as I've based the scaling on hip proportions, if the Linebacker is actually a bit wider than it appears in the sketch (just as the Night Gyr was narrower than it appeared in the sketch), then it will also get shorter.

But, I don't think there's any doubt that the Linebacker will be around Catapult height... plus or minus a bit. Shorter than the Ebon Jag, anyway.

#64 Corviness

    Member

  • PipPipPip
  • Star Colonel
  • 53 posts

Posted 20 July 2016 - 02:34 AM

Hello pilots!

My answer for this question is "Not to Linebacker".

... .... Why?... ...

Do you see this mech there? Yes, this mech, looks like a Ebon Jaguar or for the IS'ler, Cauldron-Born.

Lets see, why this mech is superior to the Linebacker.

They have both the same maximum points of armor, okay.
They have both no ecm nor masc, mhm.
The Linebacker has a 390 XL Engine (97,2 kph - 104,x kph ),
the Ebon Jaguar has a 325 XL Engine (81 kph - 87,1 kph).
So that means, the Linebacker is 16 kph quicker than the Jag... okay.
But at what cost?... ...
The ebon jaguar has got 28,5 tons of free space, the Linebacker only 17,5 tons... thats hard.
Now some ppl can say, but the Linebacker got 4 doubleheatsinks!... yes... the jag only 1 less, he got 3 doubleheatsinks and if you put 1 more extra dhs in, you have the same (27,5 tons).
So which pilot, in this time of mw:o would give 10 tons of free space for only 16 kph?... ... somebody?... ... no?...
If we look, how far a er large pulse laser can shoot (600 - 1200 meters) or the auto cannons... or gaussrifle... what benefits me... 16 kph...
I mean... I drop in FP and QP with ebon jaguars, who has 2 erlpl and 4 erml equipped + equipment, that gives me a full 54 alpha damage at 450 - 600 meters... maximum range is about 1300 meters. So... which Linebacker can run 1300 meters away from me, before I blow him off?... right, nobody. And if he run left or right, I run a shorter left or right way and cut his way of.
This mech guys, this "Linebacker", is ******** for a serious player... yes, you can buy it... but only for fun, because it's bader than his "brothers". You play more effective, deadlier and with much more fun with the jag, than with this linebacker.

Good hunting, mechwarriors!.

#65 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 20 July 2016 - 02:46 AM

View PostScarecrowES, on 10 July 2016 - 12:16 PM, said:

But, I don't think there's any doubt that the Linebacker will be around Catapult height... plus or minus a bit. Shorter than the Ebon Jag, anyway.


I'm guessing that would be about right. That would make the Linebacker a nice size.

#66 FuzzyNova

    Member

  • PipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 401 posts
  • LocationComStar Cafeteria

Posted 20 July 2016 - 03:25 AM

Oh my. My my my. Ebon Jaguars are my go to. The Ebj-A is my baby. Yes it's shape and "hotboxes" can be inconvenient and torso twisting really doesn't help. But once you get past that and learn how to pilot it very well then it's a pretty fast deadly heavy. Going head to head with a fully armored Kodiak isnt the best idea but you can still bring it down if you know what your doing. Linebacker. We shall see

#67 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 20 July 2016 - 04:33 AM

View PostNathaniel Johns, on 20 July 2016 - 03:25 AM, said:

Oh my. My my my. Ebon Jaguars are my go to. The Ebj-A is my baby. Yes it's shape and "hotboxes" can be inconvenient and torso twisting really doesn't help. But once you get past that and learn how to pilot it very well then it's a pretty fast deadly heavy. Going head to head with a fully armored Kodiak isnt the best idea but you can still bring it down if you know what your doing. Linebacker. We shall see


Posted Image

Seriously though, I do love piloting my EBJs and I agree, it is a pretty fast and deadly heavy (with great high mount hardpoints). It might be my favorite heavy mech in the game, just too bad I feel that way about a filthy clan machine :D.

#68 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 20 July 2016 - 05:13 AM

View PostCorviness, on 20 July 2016 - 02:34 AM, said:

Hello pilots!

My answer for this question is "Not to Linebacker".

... .... Why?... ...

Do you see this mech there? Yes, this mech, looks like a Ebon Jaguar or for the IS'ler, Cauldron-Born.

Lets see, why this mech is superior to the Linebacker.

They have both the same maximum points of armor, okay.
They have both no ecm nor masc, mhm.
The Linebacker has a 390 XL Engine (97,2 kph - 104,x kph ),
the Ebon Jaguar has a 325 XL Engine (81 kph - 87,1 kph).
So that means, the Linebacker is 16 kph quicker than the Jag... okay.

Etc etc


Let's use a lesson we should have all learned by now not even a full day after the Viper's release... big engine plus good mobility quirks equals deadly.

There's a simple fact that a Jag will lose in a direct fight with a Backer. Linebacker is still going to be able to put down 70-point alphas, but its going to be able do do that at 105kph. That big engine is going to give it good accel/decel and turn from thw get go, but with any mobility quirks you're going to run circles around the Jag all day.

The Jag turns slow, has terrible twist range and speed, and has no arm traversal. You can bet the Backer will be the opposite at all of that.

Having a lot of guns does you no good if you can't put them on target. And even if you can, what's the average max sustainable alpha on a Jag? Most people won't put more than 6 mediums on there, and probably less if you're running with LPLs too. The repeatable 70-pt alpha from the Linebacker seems pretty competitive there. Not to mention cooler.

If you focus on only the gun tonnage and not what you gain from dropping some, yeah, the Linebacker looks like the poor cousin. But when you look at thw whom package the picture becomes a bit different.

#69 Chuanhao

    Member

  • PipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 520 posts
  • LocationSingapore

Posted 20 July 2016 - 07:27 AM

I was very keen to get the Linebacker. But with each day I get more perturbed about the fact that the Prime and the A variant are just too similar that it doesn't make the $20 worth as I still have to spend more cash to get the variant with the missiles arm omnipods separately.

At least with the Night Gyr, the $20 variants had some variety about them, ( Again, not the missile D variant). But the linebacker really gets to me being essentially three very similar variants.

#70 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 20 July 2016 - 07:59 AM

View PostChuanhao, on 20 July 2016 - 07:27 AM, said:

I was very keen to get the Linebacker. But with each day I get more perturbed about the fact that the Prime and the A variant are just too similar that it doesn't make the $20 worth as I still have to spend more cash to get the variant with the missiles arm omnipods separately.

At least with the Night Gyr, the $20 variants had some variety about them, ( Again, not the missile D variant). But the linebacker really gets to me being essentially three very similar variants.


Definitely and issue for folks who won't want to invest extra cash for the better pods.

Then again, I think every one of these single mech packs has had the most attractive variants be spread in a way that you can't get 3 good mechs out of the base pack.

#71 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 July 2016 - 08:08 AM

16.5 tons of weapons with full armor... so 6 SRM4s is possible with some ERSL backup, but less concentration than 4 SRM6s with artemis.

Can also strip an arm and part of legs and do Gauss plus 3 cERMLS. Can also do 2 cLPLs and 2 ERMLs with 18DHS if you strip arms.

Or the 8cSPL build that someone posted, but frankly I think a Crow with 10 cSPLs is better off. All in all, it will be pretty meh. If its geometry/hitboxes look good, it might be okay, but that CT sure does jut out alot.

#72 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 July 2016 - 08:13 AM

View PostScarecrowES, on 20 July 2016 - 05:13 AM, said:


Let's use a lesson we should have all learned by now not even a full day after the Viper's release... big engine plus good mobility quirks equals deadly.


LMAO yeah when you are 40 tons and run 140 kph!!

You can apply this argument to the Gargoyle as well. Did that work out?

I mean, Linebacker aside which will literally be "alright"... what works for a 40 tonner doesnt work for a heavy or assault. You can't possibly compare what is essentially a light mech with a heavy mech that can only run lasers or missiles effectively. With the heavy/assault dakka meta on the horizon (its already excellent but its heading on the path of total dominance), its not going to be able to compete.

#73 ScarecrowES

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 2,812 posts
  • LocationDefending the Cordon, Arc-Royal

Posted 20 July 2016 - 08:21 AM

View PostGas Guzzler, on 20 July 2016 - 08:08 AM, said:

16.5 tons of weapons with full armor... so 6 SRM4s is possible with some ERSL backup, but less concentration than 4 SRM6s with artemis.

Can also strip an arm and part of legs and do Gauss plus 3 cERMLS. Can also do 2 cLPLs and 2 ERMLs with 18DHS if you strip arms.

Or the 8cSPL build that someone posted, but frankly I think a Crow with 10 cSPLs is better off. All in all, it will be pretty meh. If its geometry/hitboxes look good, it might be okay, but that CT sure does jut out alot.


I agree, CT will probably be somewhat squishy like the EBJ. Hard to know to what degree.

We'll have to see how much armor is practical. Legs and arms won't benefit from full armor, and I expect many people will strip the arms on non-missile builds. Torsos will have all the energy slots you could need.

Do 2xLPL but drop to 4xERSL... same heat, nearly double the alpha. Very sustainable. Will have to check the heat, but 6xERSLmight be possible in addition to 2xLPLs and 17xDHS. Gets around thay GH2.0 heat cap.

#74 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 July 2016 - 08:30 AM

4 ER SL range is pretty poor though... when paired with LPL I would rather have less alpha for more distance, then utilize the speed to reposition and maintain good trades.

#75 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 July 2016 - 08:33 AM

**** it I'm probably going to get the basic pack. If ghost heat 2.0 is ****** I'm for sure refunding.

#76 MeiSooHaityu

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 10,912 posts
  • LocationMI

Posted 20 July 2016 - 09:39 AM

View PostGas Guzzler, on 20 July 2016 - 08:30 AM, said:

4 ER SL range is pretty poor though... when paired with LPL I would rather have less alpha for more distance, then utilize the speed to reposition and maintain good trades.


I like 2 LPLasers and 6 ERSLasers in the EBJ. With a TC3 and range module, the ERSLasers are good for about 232m I think...maybe closer to 240m. It just helps for me to keep the heat more manageable. Well, I like it anyway :).

If the linebacker can only mount 4 ERSLasers though, it might not be as worth it.

Edited by MeiSooHaityu, 20 July 2016 - 09:40 AM.


#77 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 20 July 2016 - 10:05 AM

On a side note, you CAN run 4 c ERLL on this thing, it will just be hot as balls.

#78 The Zohan

    Member

  • PipPipPipPipPipPip
  • The Tracker
  • The Tracker
  • 408 posts

Posted 21 July 2016 - 12:07 PM

What sold the Linebacker to me is the Viper. God I love that thing, its way better than the Nova and imo makes the ACH obsolete but I digress so back on topic. I know I know, they are not really comparable and a lot more variables determine if its good or even okayish but I´d still take a highly mobile mech with less podspace over a slower one with more. Somewhat fits my playstyle more I guess *shrug

#79 C E Dwyer

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,274 posts
  • LocationHiding in the periphery, from Bounty Hunters

Posted 21 July 2016 - 12:23 PM

I was going to get it, until I saw Tuesdays patch notes, then after the patch I felt justified in my choice, because of irritating disco ball at the end of every game.

I never buy or I should say bought mechs on the basis of meta or anything other than I like that mech's look, or I don't and then worry about hard points and other crap, until later

#80 Lucian Nostra

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,659 posts

Posted 21 July 2016 - 01:20 PM

If you want a fast heavy with less space than the crow (should be more durable crow legs are easy to blast) you should be pleased.

If your buying it with assumptions about quirks your a ****. Quirks havr been getting toned down and clan quirks where never amazing really. So don't go expecting heavy erppc quirks





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users