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Highlander Iic Champion Build


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#1 Tina Benoit

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Posted 08 July 2016 - 02:02 PM

Hey MechWarriors!
Thank you for your past contribution in making the latest released Champions!
It's that time again where we'd like to release another 8 Champions and this thread is for the Highlander IIC Champion!

Please submit your build for the Highlander IIC Champion!

Post your build using Smurfy Mechlab, with whichever variant you'd like.
Remember to click the Like button at the bottom of other posted builds which you would vote for to become Champion!

The post with the most Likes will be implemented to MWO.

Thank you very much again for your contribution!

#2 _____

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Posted 08 July 2016 - 03:28 PM

HGN-IIC-C

2xUAC10 5 tons of ammo, 2xcLPL, 1xERML, XL 325, 20 DHS, 1 JJ, TC1. Good alpha, nice burst and sustained DPS. The LPLs give you a bit of a range option, but it'll mostly be focused on DPS'ing down mechs at 400m about.

Edited by BlackhawkSC, 08 July 2016 - 03:29 PM.


#3 Nightshade24

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Posted 08 July 2016 - 03:45 PM

HGN-IIC
As expected of me, I just did a normal Highlander IIC with an XL engine, Endo steel, and kept the stock weapons.
Gave it active probe too to help with the missiles.
I personally love riding this thing to battle and I hope others will too.

#4 TheBigMountain

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Posted 08 July 2016 - 04:21 PM

"Only One"

Gauss, LRM 20 +Art IV, Streak 12, 3 Med Laser, XL 325, CAP

http://mwo.smurfy-ne...6e5db80a5deba2b

#5 Nelos Kniven

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Posted 08 July 2016 - 04:40 PM

Highlander sniper, with some close range weapons. 1 gauss, 1 ac2, 1 ssrm6, 1 lrm20, 3 smlplslasers, 2 jump jets, some heat sinks, tcomp III, and plenty of ammo.

and max armor...

Edited by Gr Armpit, 08 July 2016 - 04:40 PM.


#6 Alvor

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Posted 08 July 2016 - 06:01 PM

http://mwo.smurfy-ne...091af380c0210eb

HGN-IIC-A Thousand Cuts

Posted Image

#7 ImperialKnight

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Posted 08 July 2016 - 06:17 PM

Don't buy a Highlander until they fix Class I JJs

#8 Hit the Deck

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Posted 08 July 2016 - 06:45 PM

View PostBlackhawkSC, on 08 July 2016 - 03:28 PM, said:

HGN-IIC-C

2xUAC10 5 tons of ammo, 2xcLPL, 1xERML, XL 325, 20 DHS, 1 JJ, TC1. Good alpha, nice burst and sustained DPS. The LPLs give you a bit of a range option, but it'll mostly be focused on DPS'ing down mechs at 400m about.

Yeah, the HBK-IIC-C should be the Champion because it's the most potent variant and this build is one of the easiest to play (aside from the Beta variant LRM boat)!

HBK-IIC-C(C). You will like those triple Cs! Do eeeet!

Edited by Hit the Deck, 08 July 2016 - 06:47 PM.


#9 LT. HARDCASE

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Posted 08 July 2016 - 07:26 PM

HGN-IIC-C

Keep it simple. 2x UAC10s w/ 6 tons ammo, 2x LPL, XL325, 20 DHS, 1x JJ.

#10 Audacious Aubergine

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Posted 08 July 2016 - 07:57 PM

HGN-IIC-C
Pretty much the same as above, only with more light-chasing ability - 2xUAC5, 2x S-SRM6, 2x LPL, CAP

Edited by Audacious Aubergine, 08 July 2016 - 07:57 PM.


#11 Dee Eight

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Posted 08 July 2016 - 08:24 PM

A blending of a kodiak and a highlander... I call it High Spirits. It runs a bit warm but pretty typical for a clan assault mech. Its not quite as fast as my Spirit Bear but its quicker than my KDK-3, and the jump jets let it turn faster while leaping. Dual Ultra-10s w/4 tons of ammo, Dual Artemis SRM6 w/2.5 tons of ammo and 3 ERML give a nice brawling mix. I used ultra-10s since they can be fired in pairs without ghost heat (until you double-tap them of course) and its what I use on almost every one of my kodiaks. Its armored pretty heavily, and the Targeting computer improves the AC projectile speed and the laser beam range, and boosts crit chances for both. It carries an active probe to defeat the ECM of any mechs so equipped it might be up close to, that would otherwise interfere with the Artemis guidance boost.

HighSpirits HGN-IIC-C

#12 ScrapIron Prime

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Posted 08 July 2016 - 08:42 PM

http://mwo.smurfy-ne...9c82ed48d2d3c33

HGN IIC tuned for general purpose use. There's no situation where this build will be without something to contribute, and contribute HARD.

2 ERPPC high on the torso for ranged fire, a UAC-10 for added punch, and 3 SRM-6 for the brawl. Max size engine, 3 Jump Jets, 21 DHS, ample ammo supply.

Tartan paint job optional.

#13 process

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Posted 08 July 2016 - 09:33 PM

Brawler build, LB20-X + 4 ASRM-6.

HGN-IIC-B

#14 Wedge Red Leader

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Posted 08 July 2016 - 10:02 PM

Sniper...

http://mwo.smurfy-ne...0c235cb817287f1

#15 Dee Eight

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Posted 08 July 2016 - 10:26 PM

Ultra Magnus II (with Ox red/ Ghost Bear blue/ Titanium white paint on the crusader camo layout, it ends up looking like a particular transformer). Ultra Magnus I built around the HGN-733 is slower (300XL), has quad SRM4-Artemis, twin MPL and an AC10 but same heat efficiency and jump distance.

HGN-IIC-B Ultra Magnus II

Edited by Dee Eight, 08 July 2016 - 10:28 PM.


#16 latinisator

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Posted 08 July 2016 - 10:32 PM

Brawler..
I am using this thing time and again in CW in defensive missions. Can run hot but packs a punch.

dual uAC/10 @ 4t ammo, 2 aSRM/6 @ 3t ammo, 3 MPL @ XL 310

http://mwo.smurfy-ne...e99a2de8931c3b9

Edited by latinisator, 08 July 2016 - 10:37 PM.


#17 Kasumi Sumika

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Posted 08 July 2016 - 10:34 PM

HGN-IIC Brawler


XL 325 Engine

3 MPL
3 SRM6+A
1 LB20-X

8 Ton LB20-X Ammo
4 Ton SRM6+A Ammo

Edited by Kasumi Sumika, 08 July 2016 - 10:34 PM.


#18 latinisator

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Posted 08 July 2016 - 10:37 PM

Another brawler I use in CW:

one uAC/10 @ 4.5t ammo, 3 aSRM/6 @ 5.5t ammo, 3 MPL, TC IV, XL 325

http://mwo.smurfy-ne...b9b669031b4b889

#19 Chaos1978

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Posted 08 July 2016 - 11:53 PM

View PostAlvor, on 08 July 2016 - 06:01 PM, said:

http://mwo.smurfy-ne...091af380c0210eb

HGN-IIC-A Thousand Cuts

Posted Image


like

#20 Túatha Dé Danann

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Posted 09 July 2016 - 03:42 AM

An assault is not meant to stand back, its meant to share armor and fight. Thus, the Jack-of-all-trades assault for beginner, that worked best for me:

http://mwo.smurfy-ne...730a19bf87baab4

PGI, please make 3 weapon groups, two for the LPL and one for the SRMs. Other than that, its fairly cool with only the LPL and once it gets a little brawly, it can fire its SRMs for effect, so its not caught with pants down and overheating against brawler. The good thing on this mech is: It has range, a good punch on that range, the heat is manageable (again, LPL only here) and when the enemy gets closer, you can fire your SRMs and only 2 LPL instead of all 4 once it gets hot.

The only Highlander IIC that yielded consistent and solid results compared to those other... things.





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