Jump to content

Orion Iic Champion Build


31 replies to this topic

#1 Tina Benoit

    Community Manager

  • Developer
  • Developer
  • 817 posts

Posted 08 July 2016 - 02:03 PM

Hey MechWarriors!
Thank you for your past contribution in making the latest released Champions!
It's that time again where we'd like to release another 8 Champions and this thread is for the Orion IIC Champion!

Please submit your build for the Orion IIC Champion!

Post your build using Smurfy Mechlab, with whichever variant you'd like.
Remember to click the Like button at the bottom of other posted builds which you would vote for to become Champion!

The post with the most Likes will be implemented to MWO.

Thank you very much again for your contribution!

#2 Omniseed

    Member

  • PipPipPipPipPipPip
  • Kashira
  • Kashira
  • 255 posts

Posted 08 July 2016 - 02:50 PM

Well this is a neat little contest, I have just recently discovered the Orion-IIC and I am loving it, despite the relatively few and low weapon hardpoints and increased emphasis on torso twisting it is a great mech and a lot of fun when you play a good match with it.

Here's my ON1-IIC-B, I landed my Johnny-5 in this mech. It is a consummate brawler and a heavy-slaughtering monster in many circumstances. I also upgunned the engine to a 325, which is exactly heavy enough to gain another heat sink.

ON1-IIC-B


The Large Pulse Lasers give this build a lot of flexibility, I have them paired on the offside of the Ultra-10 to reflect my experience with trading in this mech, if you trade well and don't take much return fire they are great weapons as the distance closes, and synergize very well with the Ultra AC/10.

The pair of SRM-6 launchers end up doing a lot more work than you expect them to as well. I like having AMS and an Active Probe whenever I can justify the weight and space. This chassis certainly has both because of the thrifty hardpoints, encouraging sensible mixed weapons loadouts rather than single-purpose boating.

I like this build as a Champion because it's not just potent, flexible, and free of crippling weaknesses, but also because it is a great starting point, swap out the pulse lasers for ER and lose the AMS to get some tonnage to play with.

Edited by Omniseed, 16 July 2016 - 02:41 PM.


#3 Y2kHippy

    Member

  • PipPipPipPipPip
  • Fire
  • Fire
  • 195 posts

Posted 08 July 2016 - 03:21 PM

The following Orion IIC is designed for long range super heavy fire support. The Three Long Range Missile 20 systems accompanied by Artemis and its own Target Acquisition Gear allows for quick target accusation and high damage on target.

With only 10 double heat sinks the Orion IIC does not suffer over heating issues even in hot environments at Alpha Strikes are not the attack protocol here. With all three missile launchers set to chain fire at a target, heat will creep up on hot maps, but with so much damage on target, you do not have a target left before you over heat (Even against assaults).

I am often criticized for not having defense on my missile support units, and this is true with the Orion IIC. My reply to those that question this lack of defense is simple. I have 11 other Mech Warriors who are able to defend be against fast moving Mechs while I kill the enemy Assault's. The keys here is good communication with your team and situational awareness over just stationary positioning.

This configurations let me come in the top 5 for the Orion IIC ladder competition back then the IIC's were released.

ON1-IIC 3xLRM20 + ARTEMIS + TAG + CAP

Isn't it better to be great at one thing than average at many?

Edited by Y2kHippy, 08 July 2016 - 03:25 PM.


#4 Polojilarious

    Member

  • PipPipPip
  • Ace Of Spades
  • 78 posts

Posted 08 July 2016 - 03:28 PM

The Orion-IIC is the only clan heavy that can down-engine to fit more gun, and it really really does not have the hardpoint locations required for long-range combat.

ON1-IIC with 2UAC10s, 3ASRM6, and 2CMPLs.

So we take it slow with an XL300 and cover it in an absurd amount of mid-short ranged gun. The UAC10s and CMPLs do a passable job of midrange dakka despite their low mounts, and the UAC10s and ASRM6s put out an absurd amount of hurt in brawling range.

#5 GMan129

    Member

  • PipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 194 posts

Posted 08 July 2016 - 03:43 PM

Brawler ON1-IIC-A http://mwo.smurfy-ne...c036fa0d2a5a4da

#6 TheBigMountain

    Member

  • Pip
  • The Phoenix
  • The Phoenix
  • 17 posts
  • Twitter: Link
  • Twitch: Link
  • LocationPasco, Washington

Posted 08 July 2016 - 04:13 PM

"Bellatrix"

3 Med Pulse, SRM 15, LB 20-X, XL315, Max Armo(u)r.

Durable and Devastating

http://mwo.smurfy-ne...909ceb7dbec5f4b

#7 Nelos Kniven

    Member

  • PipPipPipPipPipPip
  • Big Brother
  • Big Brother
  • 225 posts
  • LocationSolaris 7

Posted 08 July 2016 - 04:23 PM

http://mwo.smurfy-ne...8162d56fcbe7c2f
Orion build, good brawler with lbs and srms

#8 TotalN00B

    Member

  • Pip
  • The Undertaker
  • The Undertaker
  • 10 posts

Posted 08 July 2016 - 04:55 PM

Name: Wolf's Maw

Named for its ability to "bite" off chunks of any mech unlucky enough to catch itself in close proximity the Wolf's Maw is a brawler specialising in abush with good speed for chasis. Unlike many brawlers this mech is not designed to utilize alpha strikes as a primary source of damage.Using Srms/spls open a section first and then the twin lbx to destroy internals.

Moderate alpha and high sustained dps with ehough speed to close targets. Normally used in support of Larger assault mechs until distance is closed with the enemy.

http://mwo.smurfy-ne...a08d603280b2503

Edited by NuTotalNoob, 08 July 2016 - 06:06 PM.


#9 Titanously

    Member

  • Pip
  • Rage
  • Rage
  • 12 posts

Posted 08 July 2016 - 05:25 PM

ONI-IIC

http://mwo.smurfy-ne...e850734ad1644b0

#10 ImperialKnight

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,734 posts

Posted 08 July 2016 - 06:11 PM

Long range poke, close range smash

#11 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Infernal
  • The Infernal
  • 8,016 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 08 July 2016 - 07:15 PM

Posted Image


Picture Reference for the build posted and description below.


http://mwo.smurfy-ne...fb8fa549c9aa23a


With a 3 SRM6+Artemis, a punishing UAC/20, and 3 mediums as backup paired with the largest engine makes this build a formidable opponent on the field.

Engage with a alpha of the UAC and SRMs and Wail away on unsuspecting oppoents with the double tap of the UAC.

With DHS in the legs, engaging in the water even gives it a bigger advantage on the battlefield.


Also, may the best build win! and I congratulate whosever build is chosen. :)

#12 Meppoy

    Member

  • PipPip
  • Overlord
  • Overlord
  • 48 posts

Posted 08 July 2016 - 09:21 PM

ON1-IIC-B

4 MPL and UAC-20. As simple as that. Very cold and fast build, which can destroy enemy's side torso just in few seconds. Only few points of armor on our back, targeting computer mk1 and decent amount of ammo. Be careful with your right torso.

#13 Wedge Red Leader

    Member

  • PipPipPipPipPip
  • The Ogre
  • The Ogre
  • 103 posts
  • LocationYavin 5

Posted 08 July 2016 - 09:28 PM

Doing work at long range...

http://mwo.smurfy-ne...6d5151e027371a9

#14 latinisator

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 588 posts
  • LocationGermany

Posted 08 July 2016 - 10:43 PM

Brawler for the working class:

one uAC/20 @ 3t ammo, 3 aSMR/6 @ 4t ammo, 3 SPL and XL 360.

http://mwo.smurfy-ne...74cb96427df697e

#15 latinisator

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 588 posts
  • LocationGermany

Posted 08 July 2016 - 10:48 PM

Another brawler out of CW matches. Pretty hot.

dual uAC/10 @ 4t ammo, 2 aSMR/4 + one aSRM/6 @ 3 t ammo, 2 ERML and XL 345

http://mwo.smurfy-ne...8389f51872c255a

#16 StUffz

    Member

  • PipPipPipPipPipPip
  • The All Seeing
  • The All Seeing
  • 485 posts

Posted 09 July 2016 - 02:55 AM

Little Brawler Atlas with the speed of a Timber:
http://mwo.smurfy-ne...9e34bcc281d07d2

4 CML
1 LB20
3 ASRM6

#17 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 09 July 2016 - 03:10 AM

Jack of all Trades Orion

Can fight lights? yes
Can fight assaults? yes
Can poke? yes
Can brawl? yes

Full armor, lots of (well positioned) ammo, beagle, targeting computer, no ghost heat...so, despite the 3 groups of weapons, as far as it's possible with an Orion IIC, this is noob friendly.

Edited by Odanan, 09 July 2016 - 03:16 AM.


#18 Swagpanda89

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 278 posts
  • Twitter: Link
  • Location77th Black Wolves

Posted 09 July 2016 - 05:55 AM

Here is a very cool running brawler version of the Orion IIC, which should work for every skill level.

ON1-IIC

2 Flamers, 3 SRM6 + ArtIV (5 tons ammo), 1 LBX 20 (4tons ammo).

A very good brawling mech paired with a good amound of DHS and ammunition to rule either in public or CW/FP drops.

#19 Pelmeshek

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,258 posts
  • Twitch: Link
  • LocationRussia

Posted 09 July 2016 - 06:30 AM

http://mwo.smurfy-ne...b1fb9eacbad4b65
Universal on all ranges, have a lots of dps on close range with good alpha, good speed and enough of ammo for srms and uac10 (1700 max dmg).

#20 Tezzereth

    Member

  • PipPip
  • Rage
  • Rage
  • 25 posts

Posted 09 July 2016 - 07:56 AM

http://mwo.smurfy-ne...06a3336eca45f95

x1 LB20-X_______________[3 tons ammo]
x4 SMR4 w/Artemis IV____[4 tons ammo}
x2 Medium Pulse Lasers__[18 DHS]

Really hating that almost every single champion mech is a laser vomit build. These are in part to help new folks learn the game and different ways to play, but every one is the same thing, well.. you can't really learn! I'd like to see a few more LRM suited mechs, too. But, can at least start with a proper brawler.

Upclose boom that is a bit on the hot side. But with the long cycle time of the LB20-X, it's not as bad as it could be. Really wanted to help show the power of an aSRM barrage. Two MPLs aren't very hot and are pretty spammy when you need them two, while the SRMs offer a great armor smasher, with the LB20-X there to exploit that weakness. There is enough shots for 25 full fire shots of the SRMs, while the 21 shots of LB20-X should prevent one from running out of ammo, especially for a new player.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users