A Bit At A Loss Here.
#1
Posted 09 July 2016 - 07:16 AM
In short: FP is so much a better Version of the game than QP that I wonder why it struggles to get matches going.
I highly recommend to everyone who didn't try yet to look for a TS Server of his desired faction hop on there and see if someone's getting FP going. You will have loads of fun.
#2
Posted 09 July 2016 - 07:19 AM
#3
Posted 09 July 2016 - 07:38 AM
Afuldan McKronik, on 09 July 2016 - 07:19 AM, said:
I totally get that. If that is the main reason though, maybe PGI should screw lore and really reduce FP to just two or four active war parties at a time by forging alliances that fight together to increase the pool of available players per match.
#4
Posted 09 July 2016 - 08:59 AM
Jason Parker, on 09 July 2016 - 07:38 AM, said:
I totally get that. If that is the main reason though, maybe PGI should screw lore and really reduce FP to just two or four active war parties at a time by forging alliances that fight together to increase the pool of available players per match.
Having the playerbase divided by each faction plus only having one attack planet and one defend planet seems to be worse for finding matches than it was before. In CJF at least I find I never get a call to arms popup.
#5
Posted 09 July 2016 - 10:14 AM
Believe me i tried when CW was first introduced (yup. I said CW). Played about 10 CW matches and never came back.
Boring slugging matches. Less than half the map is used because everyone is focused on the bottlenecks.
Even if i get past the bottleneck undetected to perform ambushes i got nowhere to go. Deeper into enemy territory i meet the reinforcements and the dropships.
Even if i get over the walls and into my own territory undamaged i can never do it again because the enemy will expect it.
And getting past the bottleneck in any direction undetected is...a rarity to say the least.
I've heard the Long Tom was not well received either...
#6
Posted 09 July 2016 - 11:33 AM
Jason Parker, on 09 July 2016 - 07:16 AM, said:
In short: FP is so much a better Version of the game than QP that I wonder why it struggles to get matches going.
I highly recommend to everyone who didn't try yet to look for a TS Server of his desired faction hop on there and see if someone's getting FP going. You will have loads of fun.
I strongly disagree. My experience of playing Community Warfare has been continually dropping, as PUGs, versus organised 12-man teams.
Not a happy experience at all.
The maps are completely devoid of interesting strategy anyway, it's just whoever can deathball the best.
Edited by Yosharian, 09 July 2016 - 11:34 AM.
#7
Posted 09 July 2016 - 11:37 AM
Yosharian, on 09 July 2016 - 11:33 AM, said:
Not a happy experience at all.
The maps are completely devoid of interesting strategy anyway, it's just whoever can deathball the best.
It's not even a deathball. It's more like a lot peeking around a corner at the bottleneck untill the luckiest team gets a small advantage. Then they storm forward and commit slaughter.
Really boring.
#8
Posted 09 July 2016 - 12:01 PM
I do like the unique maps and wish they would bring them over to QP. The other thing I like is the limited respawn. Wish they would bring an unlimited respawn to QP.
Edited by Coolant, 09 July 2016 - 12:02 PM.
#9
Posted 09 July 2016 - 12:04 PM
#10
Posted 09 July 2016 - 01:21 PM
I feel like a lot of players are turned off from it because "participating" in a unit full of hardcore members just seems too stressful. Really, it's mostly regular people who are playing together with other people, and eventually through frequently playing together enough, become effective as a team.
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users