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What Assault Mechs Are Worth Having?


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#1 Deathman16

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Posted 12 July 2016 - 03:46 AM

Im looking at getting a mech that does a fair amount of damage and can soak a few shots up, mostly looking at assault mechs.
Anyone know any good ones?

Also, are there any premium packages worth having "the ones that include mechs"

#2 Kangarad

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Posted 12 July 2016 - 04:04 AM

Standart asssault choice for when you want to be able to take some damage:
Atlas. (mostly played in closerange/brawl variants)
(or warhawk for clanside close/med/longrange )

all other assaults with the exception of Victor, Highlander or Zeus are mostly recommended.

If you want supperiour firepower take the Direwolf or KingCrab tho.

Edited by Kangarad, 12 July 2016 - 04:04 AM.


#3 Champion of Khorne Lord of Blood

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Posted 12 July 2016 - 04:06 AM

If you want a premium package assault mech, get the Kodiak. You can pay as little as $20 to get a 3 pack. Its the highest cbill value to real money value deal in the game, each comes with a 400xl engine and each are 100 ton clan battlemechs, allowing them to change out their engines and upgrades unlike omnimechs.

Kodiak-3 is considered to be one of the top tier assault mechs at the moment, the KDK-2 and KDK-1 variants that come in the 20 dollar pack aren't as good as the 3, but are very serviceable mechs.

#4 Dingo Battler

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Posted 12 July 2016 - 04:21 AM

Like every has, and will say, KDK is not just the strongest assault mech, but the strongest mech period. IMO, the best brawling mech too, thanks to MASC on the hero. I would recommend getting the basic pack, plus the hero if you want to brawl. No need to get the additional 2, they're more or less redundant.

Atlas can soak up a fair few shots, and will always win against the spirit bear (KDK hero), but is less survivable than the SB, because it cannot withdraw quickly, unlike the SB. Movement is king in MWO. Its still pretty good overall.

The rest of the 100 tonners are pretty meh. Slow twist time is a massive disadvantage in MWO, and the other larger assaults like the KGC and DWF pack massive firepower, but move and twist too slowly. If you want a slow-rotating pillbox, consider the DWF, but it is immensely hard to play. Plus, the KDK can replicate most of the DWF builds, but faster and better, as it can take FF and endo to lighten itself. KGC is too broad, gets cored out very easily. Very slow too. Both are sweet looking

No experience with the lighter assaults, but always ask yourself: What can it do that a KDK can't?

#5 Bud Crue

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Posted 12 July 2016 - 04:30 AM

Always loved my Stalkers, and even an incompetent player like me can make them work (hard to f-up a 5N, or even a Misery).
Same with Maulers, lots of dakka fun and tough. Not Atlas tough, but sufficiently tough.

#6 PhoenixFire55

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Posted 12 July 2016 - 04:39 AM

Kodiak-3, Battlemaster-2C, Mauler-MX90, Atlas-S. In that order.

Edited by PhoenixFire55, 12 July 2016 - 04:40 AM.


#7 Deathman16

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Posted 12 July 2016 - 10:37 AM

Ok i bought the kodiak package - but when will it be delivered to my account?

#8 Metus regem

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Posted 12 July 2016 - 10:41 AM

View PostDeathman16, on 12 July 2016 - 10:37 AM, said:

Ok i bought the kodiak package - but when will it be delivered to my account?


Should be delivered by 4pm Pacific time, they usually do account injections between 2:30pm and 5pm Pacific time. Point in reference, it is currently 11:42 Pacific time.

#9 LT. HARDCASE

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Posted 12 July 2016 - 10:56 AM

They inject at the top of every hour now.

#10 Kimberm1911

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Posted 12 July 2016 - 11:01 AM

The Kodiak is a must have assault. Almost all of its variants are useful in some capacity. At this point, IMO, it is the best assault mech. It may not be the best at everything, but it is good enough in all areas to be considered better than mechs that outclass it in only specific areas.

The Battlemaster 2c is another must have assault. (I mastered it, but I don't currently own it.). It is ridiculously powerful in the right hands. It can't take a beating, but it's fast, and packs a wallop. The other battlmasters are good, but the 2c with its quirks, hard-points and speed is probably the best variant.

The Banshee is probably one of the best IS assault mechs. It's basically like a scaled up Battlmaster 2c. It takes hits like a champ, and pumps out damage like crazy. I like to run 6 LPL on it. It's not meta, but it's an insane amount of damage if you can manage the heat. The Banshee 3e is also an excellent choice. Not as consistent as the 3m, but good enough.

The Stalkers are another good assault mech. They have always been relevant, even pre-quirk, and they can run a boat ton of builds well. They also are one of the better mechs for CW if you like that game mode. Battlmasters probably outclass them in damage, but if you are looking for an 85 ton mech that can survive 20+ seconds of sustained fire, the Stalkers are the best. Just don't expect to make it to the front lines any time soon.

Atlas's are good, specifically the AS7-S, but they are difficult to pilot, and they are all brawlers. If you run LRMs on an Atlas, may shame and ridicule come to your children. The AS7-S is absolutely the best brawling assault (The stalker 5m is equal, and I've taken many Atlas's in my 5m, but the Atlas is better through a sustained fight). Even though it is faster, the Spirit Bear just can not take the AS7-S in a brawl. I know from taking many Spirit Bears, and other various "brawling" Kodiaks in my AS7-S.

The Mauler MX-90 is good, but the other Maulers are a bit sub-par. They also very blocky. They are like a Battlemaster in terms of squishiness , but without the speed or size advantage.

The Zeus suffers from the, "Too little hardpoint sydrome." It used to be okay, being tiny and tanky, but now I feel it is a bit sub-par. You never actually see them played either.

Dire Wolves and King Crabs are okay. They are too slow and big to be super useful without a team. The ghost heat on the dual AC 20's really kills what would be a fun king crab build.

The Executioner is another difficult mech to play, but some people make it work well. Just expect to pilot it like a gigantic heavy mech.

STAY AWAY FROM:

1. Gargs......... They suck. Not many pilots make them work well, and the ones that do probably do 3 times as well in other assault mechs.

2. Awesomes....... They suck. Same as Gargoyles

3. Warhawks. They don't suck, but they are VERY difficult to play, and VERY difficult to build for.

4. Highlanders. On paper they are the tankiest assault mech. In practice they are big squishy and undergunned.

5. Victors. Sometimes I forget this mech exists. Then I encounter one in game and remember why people don't play it.

6. The Highlander 2c. Just don't....... From my understanding this has to be one of the WORST assault mechs, if not THE WORST. It's just bad for some reason. It's big, and its weird hardpoint layouts make it difficult to actually play effectively. Also, the number of people who run LRM 80's on board is ridiculous. Please stop people, there are better clan lrm boats out there.

#11 Deathman16

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Posted 13 July 2016 - 01:07 AM

Thanks all :), also may i ask, is it worth keeping the kdk-1 and kdk-2?
as it seems the kdk-3 is just better in almost all ways, would it be worth selling up the other two to hold some credits?

#12 Kimberm1911

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Posted 13 July 2016 - 06:07 AM

View PostDeathman16, on 13 July 2016 - 01:07 AM, said:

Thanks all :), also may i ask, is it worth keeping the kdk-1 and kdk-2?
as it seems the kdk-3 is just better in almost all ways, would it be worth selling up the other two to hold some credits?


The Kodiak 2 is a beast, do not get rid of it. It runs gauss vomit better then almost every other mech due to its agility and pretty good hardpoint locations. Sure, it can't run dual gauss, but gauss, 2lpl and 4 er mediums is still an incredibly good build.

The KDK 1....... I wouldn't dump it until the KDK comes out in C-bills.

#13 Snowbluff

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Posted 13 July 2016 - 06:09 AM

Banshee 3M and Kodiaks are what I have.

#14 Clownwarlord

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Posted 13 July 2016 - 06:14 AM

Atlas
Direwolf
Mauler
Battlemaster
Banshee
Awesome
Stalker
Executioner
...

Actually All of them except the Highlaners and Victors, Highlanders IICs are Ok because they get more weapons. As for the jump assault mechs they don't jump they walk with flames coming out there rear and that is usually with max jump jets on the mechs.

#15 Mudhutwarrior

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Posted 13 July 2016 - 06:26 AM

I don't do the whole play to win thing like the false tier ones promote their scores with, so in my opinion I would say Stalker, Atlas and some variants of the other assaults here and there.

Dires and Crabs are tough right now mainly because of the power creep in pay to win. Still do Ok with them.

If you buy a mech in MC buy one you like instead of the one you assured to kill with it. No skill in buying the most powerful flavor of the month.

#16 Spheroid

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Posted 13 July 2016 - 08:08 AM

Battlemasters

#17 Hunka Junk

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Posted 13 July 2016 - 09:02 AM

KDK-3 definitely seems to be the most popular, and I do better with it than the others. But I'm not exactly sure why.

What makes the 3 so good?

#18 xVLFBERHxT

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Posted 13 July 2016 - 09:03 AM

Zeus

#19 AztecD

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Posted 13 July 2016 - 09:10 AM

Awesomes

They are just Awesome Posted Image

Seriously atlas, banshee or mauler for IS

#20 Narcissistic Martyr

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Posted 13 July 2016 - 09:11 AM

Stalker.

It was good before quirks, it's good with strong quirks, good with weak quirks... basically without completely remodeling it PGI will have a hard time ruining them.

Plus you can actually use them in FW if you want.





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