Also, the Viper will be released in a week.
Small Laser Vs Small Pulse Laser
#1
Posted 12 July 2016 - 03:30 PM
Also, the Viper will be released in a week.
#2
Posted 12 July 2016 - 03:42 PM
Edited by FupDup, 12 July 2016 - 03:42 PM.
#3
Posted 12 July 2016 - 03:47 PM
Most of my locusts are spl builds while my jenners are a mix of spl and meds.Spls let you deal with enemy lights pretty easy while meds will let you fire and poke.
#4
Posted 12 July 2016 - 03:48 PM
#5
Posted 12 July 2016 - 03:49 PM
#6
Posted 12 July 2016 - 04:05 PM
The only other mech I have small lasers is are a grasshopper (and maybe a BK but I think I changed that build), they are not assigned to weapons groups, is (they) are merely filler to push other weapons up to higher hard points. On the other hand I have been known to run 4-6 spl on various PPC builds as close up weapons group. Also like others have mentioned lights that can run spl or ml, I go with spl (mostly). Mediums that support similar load outs I go with ML.
#7
Posted 12 July 2016 - 04:37 PM
Pirate's Bane which is a decent niche build, but inferior to the 6 spl Locust 1e or 5 spl 3m or even the 4ml PB. So yeah, always spl over SL on an IS light.
#8
Posted 12 July 2016 - 04:53 PM
#9
Posted 12 July 2016 - 04:54 PM
It would help the IS SL to have a slightly shorter duration. The Firestarter-A is occasionally a thing with 8 SPL... SL is more of an afterthought ultimately.
#10
Posted 12 July 2016 - 05:00 PM
The cSPLs weigh twice of cERSLs so the weight difference between the two becomes greater the more you boat them. That means cSPL if you can mount enough DHS on a boating 'Mech. On a 'Mech like Nova with more than 9000 energy hardpoints you can combine the two to find the sweetspot (if Nova had more space then it would just boat cSPL) but then you have a bit of synergy issue (it's not that big though).
#11
Posted 12 July 2016 - 05:05 PM
why would i prefer spl over medlas? only for small laser boat would i choose spl. or in case the SL is not doing a terrific job as a backup weap then i will upgrade one or 2 of them to SPL. but for the weight i think the medlas is much superior
#12
Posted 12 July 2016 - 05:16 PM
If you like and can pinpoint at longuer range you can try ersls.
Range diff between IS small pulse and IS small laser is anecdotic..
Fighting a IS small pulse laser boat with a Clan small lasers boat can be interesting if you can shoot legs while running away for keep +200 meters distance.
Same with a IS medium laser boat vs a Clan small lasers or small pulse boat but +250-300 meters range...
Edited by Idealsuspect, 12 July 2016 - 05:18 PM.
#13
Posted 12 July 2016 - 05:38 PM
Edited by Quicksilver Kalasa, 12 July 2016 - 05:38 PM.
#14
Posted 12 July 2016 - 06:24 PM
#16
Posted 12 July 2016 - 06:43 PM
This means the only thing the normal small laser offer over the pulse is range, which isn't even that significant.
Edited by Kadreal, 12 July 2016 - 06:43 PM.
#17
Posted 12 July 2016 - 08:12 PM
#18
Posted 12 July 2016 - 08:30 PM
The SL is a niche weapon among niche weapons. It is entirely restricted to builds that need to maximize hardpoint-to-tonnage ratios. There are only a handful of specific builds that really need the weight savings that are the entire point of the standard SL.
#19
Posted 12 July 2016 - 09:19 PM
Generally speaking, IS mechs should stick to the SPL if you're in a fast light with loads of E hardpoints (Locust, Jenner, Firestarter). It may be a toss-up when your mech has PoorDubs because of a sub-250 engine, where running the full load of SPLs becomes way too hot.
Fast mechs = better gap closing ability = range difference minimal.
Slower mechs = poorer gap closing ability = range difference actually makes a difference.
A combination of these means that a mech like the Nova with tons of E hardpoints might actually benefit from using SLs as opposed to SPLs, because over 12 hardpoints that's a difference of 6 DHS which lets you fire more often, and I believe one extra alpha before you have to get out of a fight. It is also important to note how easy or difficult a mech can escape a fight; a mech with good escape abilities (e.g. Locust, Commando) can afford to have big alphas with little sustain, because they can easily escape if the battle drags on longer than expected. A mech with poorer escape abilities (e.g. Nova) must also pay attention to sustainable DPS.
Consider your playstyle. There's a load of variables here, and the answer isn't as clear cut as we'd like it to be.
#20
Posted 12 July 2016 - 11:26 PM
Otherwise, one ML is better than two SLs. A single SL? May as well strip .5 ton armor and put an ML there. I suppose if you somehow have exactly 1.5 tons free you can do 3 SLs, but even then I'd probably take an extra heatsink or even BAP or AMS.
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