

They Are Going To Nerf Locusts! Pgi Pl Just Dont...
#141
Posted 14 July 2016 - 03:37 AM
Even though the Kodiak is way stronger...
Hopefully they change that. Otherwise I'm just going to say...
Called it.
#142
Posted 14 July 2016 - 05:40 AM
The Zohan, on 13 July 2016 - 11:31 PM, said:

Pictures are worth a thousand words.
adamts01, on 13 July 2016 - 11:37 PM, said:
Aye, tells you how many people actually pilot one consistently
The Zohan, on 14 July 2016 - 12:08 AM, said:
I.e. read the quote right above my post.
If you think any Jenner is a crutch mech then you seriously need to play lights for a while.
#143
Posted 14 July 2016 - 06:24 AM

the irrational fear that leads to nerfing lights
#144
Posted 14 July 2016 - 06:38 AM

#145
Posted 14 July 2016 - 06:40 AM
The Zohan, on 13 July 2016 - 11:31 PM, said:

I dont think you actually know what a crutch mech is.
The Kodiak 3 is very good but I hesitate to even call it a crutch mech, I've seen too many ****** pilots to know that.
But you seriously think the Locust, a 20 ton suicide sled, is a crutch mech?
Have you even piloted the damn thing for more than 5 minutes?
Edited by Sigilum Sanctum, 14 July 2016 - 06:48 AM.
#146
Posted 14 July 2016 - 06:42 AM
#147
Posted 14 July 2016 - 06:50 AM
Here's to hoping that all they do is add 5 tons to it so I can have a bit more armor when flying around the giant stompy stompys.
#148
Posted 14 July 2016 - 06:59 AM
If PGI makes it bigger, then holy cow, what the hell was the point of the entire rescale?! Now we’re starting to go right back to where were before June. The lack of consistency will warrant questions about their methodology.
If they can’t hold their own design choices in-check, then it just opens up room for questions and people lose faith.
So yeah, don’t change the size PGI, for the love of all that’s holy. Please don’t contradict yourself, and just simply alter the locust’s quirks.
Edited by MoonUnitBeta, 14 July 2016 - 07:08 AM.
#149
Posted 14 July 2016 - 07:15 AM
go ahead and nerf it.
#150
Posted 14 July 2016 - 07:29 AM
Quicksilver Kalasa, on 13 July 2016 - 08:15 PM, said:
Second, Novas were used almost solely on drop 1, where BJs are arguably the least useful (and even less so after Flamers were made useful). It just never had the sustainability niche that the TBT-5J and 12 ERSL Nova had. Outside of that though, in every drop you saw the HBK-IIC-A laser vomit mech, that would've been a BJ-3 if the HBK-IIC-A wasn't allowed. The BJ-3 is the second best poke medium in the game. The BJ-1X was nerfed too hard once it lost its ridiculous structure quirks and gained no offensive quirks (can we get the pre-rebalance BJ-1X back please), but let's not be hyperbolic about its stature amongst other mediums where many of them are far worse than the BJ-1X.
First, my comments on that matter were intended to be a general sentiment rather than an analysis per role and chassis.
Second, what you say is disingenuous because how competent a medium is in a role versus other mediums is irrelevant when you are better served filling that role with a heavy even under restrictions, which you did. Laser poke/overwatch was very consistently performed by Black Knights or Grasshoppers while mediums were brawlers or brawl nukers unless a very niche service was required on specific maps (i.e. with the IFR or capping on Tourmaline or the SHC being sneaky on Bog or Polar).
Third, the only thing making the HBK-IIC relevant is the range on cLPL and its ability to mount dual Gauss. Even if that 'Mech were absent from the game, the BJ-3 is too hot or undergunned for its weight at every range bracket within which it is competent and would remain shelved. This was true for the entirety of MRBC7, it just wasn't acknowledged right away. The presence of JJs was the only thing that kept this 'Mech in for as long as it was, to the detriment of many who hadn't adopted new strats for different 'Mechs.
The BJ-1X (and the chassis in general) losing some structure was of marginal importance. The complete loss of laser duration and the reduction in laser range and the continual losses in agility have destroyed it's utility in anything outside of a QP or FW drop. Too much compulsory face time compounded by sluggish response and an isXL and having to get too close. No medium has replaced it in this role because no Medium was ever good enough in it before and none have been good enough since.
The Blackjack isn't bad, it's solid. Unfortunately, solid only makes the cut when it is synonymous with exceptional. And that is really all I am trying to say, because it applies to the Locust as it currently stands and because it is an example of a chassis nerfed to the way-side and having none of those changes rolled back...a fate I would really like to avoid for the only 'Mech in the game that gives me real thrills.
The Zohan, on 13 July 2016 - 11:31 PM, said:

If being small and hard to hit is a crutch, then surely being able to mount twice the Locust's weight in guns and armor on other 'Mechs is also a crutch, yes?
That's it, guys, nobody is allowed to have more than 4 tons of armor and firepower greater than six Inner Sphere medium lasers!
Edited by Yeonne Greene, 14 July 2016 - 07:39 AM.
#151
Posted 14 July 2016 - 07:29 AM
#152
Posted 14 July 2016 - 07:41 AM
3xnihilo, on 14 July 2016 - 07:29 AM, said:
Correct. The sentiment is very wrong and has no place when discussing what is good for balance.
The only reason people are moaning about the Locust is because other light mechs have become irrelevant.
#153
Posted 14 July 2016 - 07:54 AM
Sigilum Sanctum, on 14 July 2016 - 07:41 AM, said:
The only reason people are moaning about the Locust is because other light mechs have become irrelevant.
they haven't even, but peopel think this, because as much as the locust is "unhitable" as much "broken" are the other lights now. While in fact most work like before. Just not in the "aimfail" league. where the locust shrink made people miss and the 35t growth made people suddenly hit them. But in the upper leagues they all still get hit as much as before and the light pilots there still can handle them similar well.
these changes now are clearly done to stop the salty T4.
#154
Posted 14 July 2016 - 08:18 AM
3xnihilo, on 14 July 2016 - 07:29 AM, said:
This might be true, most of the pilots in-game who complain about my Pirate's Bane being OP are Atlas pilots with LRMs - they spent their cadet bonus on the biggest, baddest 'mech they could and the fact that it's not fitted out well means that it can be beaten by the a 'mech 5x smaller than it. To such people this seems ridiculously unfair: surely the biggest, heaviest 'mech is the best one, right? He should win by default! The Locust must be OP to beat such a god of war.
#155
Posted 14 July 2016 - 08:25 AM
Lily from animove, on 14 July 2016 - 07:54 AM, said:
they haven't even, but peopel think this, because as much as the locust is "unhitable" as much "broken" are the other lights now. While in fact most work like before. Just not in the "aimfail" league. where the locust shrink made people miss and the 35t growth made people suddenly hit them. But in the upper leagues they all still get hit as much as before and the light pilots there still can handle them similar well.
these changes now are clearly done to stop the salty T4.
The only lights that I've seen consistently played are the Arctic Cheetah, because it's size and agility weren't hit. The LPL Ravens because they we're more or less unchanged, and the Oxide because it still has good structure quirks.
Anything and everything else has become irrelevant. The combination of being over sized plus the changes to the movement profiles no longer makes the Wolfhound, Firestarter, Jenner (though they were irrelevant before), and the Jenner IIC (especially considering its proportions were already large before) viable choices.
You can still play them, and probably have fun with them, but their survivability has taken a major hit. Regardless of player skill.
These are my observations anyway. If Krivvan or Deathlike or any other competitive light player would care to correct me please do, I'd like to be proven wrong.
Edited by Sigilum Sanctum, 14 July 2016 - 08:29 AM.
#156
Posted 14 July 2016 - 09:01 AM
#157
Posted 14 July 2016 - 09:27 AM
Nightshade24, on 13 July 2016 - 08:50 AM, said:
Locust 1V I am looking at you.
There''s like 6 variants plus a hero for the locusts so if anyone complains that a nerf to the locust 1V's energy quirks is unfair and they can't do locusts without it then they should feel ashamed or just get on to the other 3 locusts out there.
I personally do much better with the PB, but the 1V's fast laser is a unique/special kind of fun while really not that impressive in terms of game impact. It's essentially a poor man's RVN-3L without ECM.
Edited by Drenath, 14 July 2016 - 09:31 AM.
#158
Posted 14 July 2016 - 11:49 AM
With all this constant complaining, I expect PGI to nerf the locust and the cheetah soon. Then the good light pilots will have to again find and choose the "less sucky" mech to pilot until people then start complaining about that. Then soon after, that new mech will be on PGI's nerf radar. Are people sure they are not trying to nerf/hamstring the pilot and not necessarily the mech? Us pilots will just keep switching mechs, learning it, practicing it and getting good in that one. Then people will complain that one is OP.
Trust me when I tell you that with the weakest armor and damage alpha's/weapon loadouts, us light pilots have to work for our damage and our match score. Work hard. Some make it look easy but its not. Its work. Don't believe me, pilot some lights yourself.
PGI needs to buff lights, not nerf them. There is a reason they are the least piloted weight class in the game by a long shot. The average player does not do good in them. Only good players with good skill who practice and work with them do good in them. I, like other light pilots like the challenge in piloting a mech that keeps me on my toes with situational awareness (enemy mechs types, current damaged weak spots, friendly mechs, map layout etc). I can be "one shotted" easy so I have to know when to engage, where to engage and when to bolt". I however, don't like to be hamstrung consistently just because people don't want to work on their aim. I cant tell you how many times I have been "one shotted" both moving and standing still. Its hard enough with PGI making mechs, then turning them into turds because the average "weekend warrior" is getting owned by someone who plays a lot.
PGI, stop giving heavies and assaults "love" (just because everyone and their mom wants to pilot them and doesn't want to get "one shotted") and give some love to the lights and mediums! Stop this nerfing madness with lights because of the complainers and either actually make some decent lights or buff the ones you have so at least they "suck less" or don't suck at all (even better).
Edited by Blue Pheonix, 14 July 2016 - 12:00 PM.
#159
Posted 14 July 2016 - 12:50 PM
#160
Posted 14 July 2016 - 12:59 PM
Dino Might, on 13 July 2016 - 06:20 AM, said:
Locusts used to be so few and far between. A few of us would man handle a couple of people in drops with the 20 ton monsters, but for the most part, Locusts were just there to die if they ever showed their faces at all. So people got used to never having to deal with them. Then, with the rescale, people thought to try them out. Suddenly, there are Locusts in almost every match, and some of them piloted by good players. Now, Locusts are getting 2 or 3 kills in a match, which is a far cry from where they used to be. So, now, there is a noticeable difference - Locusts seem too good because they are doing much better than before (despite before being bottom of the bargain bin levels of performance). To the average player, now this requires a nerf to return to the status quo, because no 20 ton mech should ever challenge a Timby.
Well, to all that I say, "meh..."
I played the Locust before quirks, I crushed people with it after quirks. I stopped playing it about 6 months ago just because they decided to make it more tanky and less mobile (make it more like every other light). So now, they'll again do the same - make every mech roughly the same, so that the same tactics and builds will work across the board, and nobody will ever have to think about what they are doing. We apparently want a game where we just mash buttons in point'n'click style Hello Kitty Island Adventure, but without the immersion.
To make my point clear: The Locust has ALWAYS been deadly, and the current levels of performance are in line with previous levels - it's just that more people are playing them now.
BEFORE THE RESIZE:

Where were the streams of player tears then?
Fine...make the Locust crappy. See if I care. Maybe I'll start playing it again to reintroduce myself to the hard mode that everyone wants to avoid like the plague (<-- hah, get it?).
Dino, you're my hero. And thanks for putting up a video that proves what we have all been saying, locusting is all about the pilot. It's a shame that Russ and PGI most likely won't even read this thread and will do what they have always done to lights when the heavies start crying.
Edited by bukidog, 14 July 2016 - 01:00 PM.
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