InspectorG, on 15 July 2016 - 12:17 PM, said:
The answer to that is obvious and in front of your face. In MWO, a Locust 1V with 1 big lazor is better than 4MGs.
Just because mechs have hardpoints doesnt mean they are useful. You mistakenly assume hardpoints = role.
PGI gave those quirks to the 1V because they KNEW 4 MGs is garbage. Or Paul randomly guessed.
Point is still, 1 LPL with quirks is better than 4MG.
You want fighting at sub-100m? Use the 3M or E.
Just because you are obsessed about hardpoint counts doesnt mean PGI will balance accordingly. In case you havent noticed, PGI doesnt seem to really know how to balance the meta game let alone any given mech.
And Lore is a passing reference point and has little bearing on MWO.
People still think BT rules with random 2D6 systems will translate 1:1 to MWO. Fascinating.
Remove the quirks and the 1 smaller laser + 4 machine guns would be better over 1 large laser.
PGI didn't give those quirks to the 1V because they think MG's are garbage (in fact it's more likely because they think Machine guns are OP, remember what they said before? when they nerfed MG's by 20% because they think mechs like the locust, spider, and ember were over powered killing assaults easily and that one day if a 6 machine gun 'mech ever appears it'll be OP as hell? Did you ever thought why we are not getting the Piranha (12 machine guns) anytime soon or why machine guns got only nerfs in the past 4 years of MW: O? It's because PGI thinks machine guns are to good, not bad.)
The reason why they did it because too many people in the community (or verbal community that changes depending on issue is bipolar). At first there was an uproar: we need more lore quirks!/ more stock quriks!. Then after those changes people cried for more optimisation quirks/ more non lore quirks!, then people started saying the thing they said before again.
This is also why the Pirates bane no longer gets an AC 2 quirk. Because people wanted quirks that suited the stock (again).
The reason why PGI wanted this locust is pretty obvious, if you haven't been following anyonee specifically one of them prefers 1 large laser locust, he has them on two locusts, the 1V because it came first, and the 3M for a higher hardpoint version.
Mathematically, 4 machine guns and 1 medium laser gets nearly the same DPS as a single large pulse laser with uberquirks.
4 machine guns and medium pulse laser (3T ammo to 2T ammo) gets more DPS.
This is comparing the underquirked machine guns mostly to the uberquirked large pulse laser. The follow up differences to that is
without the weapon quirks the machine gun coupled with a medium laser at least in the respected ranges would be superior in terms of damage output compared to the large laser. If it isn't MLG/ cheesy/ meta/ competitive enough for you then that's your problem. Quirks in MW: O are mainly there to spread variety and boost on a 'Mechs advantage. This one is machine gun boating. Any locust in game right now can mount a large laser. none of them can mount 4 machine guns.
The last sentence is n/a in this context. I never mentioned BT rules, I never mentioned 2D6 or that it's a 1:1 translation to MW: O. If I wanted a 1:1 translation instead of complaining about quirks I would be saying force every 'Mech to be stock. As well as shout clan mechs should be in stars not lances, clans should be in a binary not a company, clan and IS are devided teams in FP, etc.
If I want to fight under 200 meters, why should I use the 3M over the 1V? There's a huge gameplay difference between the two mechs, such as the lack of ballistic hardpoints as well as the heat build up. Even a blind man can tell you the differencess between a small pulse laser and a machine gun.
Drenath, on 15 July 2016 - 11:15 AM, said:
You do make some excellent points though I disagree on a few.
The quirks are a big part of it but the hardpoints IMO are a bigger consideration. If it had 2-3 energy hardpoints between CT/head you'd see more build diversity. Even without the quirks, keeping a single laser hardpoint would likely resuilt in the same builds we see. Or not see because they'd be nerfing a 'mech which isn't even that good today.
Curious how much MG ammo you spent on that 1000+ damage match, and what your MG accuracy looks like. Mine's in the 50's, which if my math is correct puts me just under 100dmg/ton of ammo.
Before the quirks 4 machine gun locusts were common, rather 4 MG + ML, or 4MG + MPL, builds were also popular for 2MG and 1 Large laser, but these were not as common as the 4 MG locusts, 1 large laser/ 1 large pulse lasers were not that common before the quirkening because 4 mg's provided nearly the same DPS as a single large laser and did more with a medium laser as well.
My build has a
medium laser and 4 machine guns, I also ran a lighter engine which this is due to having 4 tonnes of machine gun ammo which I do run out relatively often but most often within optimal range. However I got a 2nd Locust 1V (due to how dirt cheap they are) which has the same load out but instead of a lighter engine it's lighter armour.
4T of machine gun ammo is 8000 rounds, each round doing 0.08 damage. Approximately 640 damage if all bullets hit. Most of the time they do as I am basically right up the back of an atlas or what have you. (killing him in a couple seconds due to the sheer DPS of machine guns). The medium laser did the remainder of the ~360. However I must say I do not (or back then) run modules, and I do believe machine gun ROF quirks back when wasn't in game either. If I modules up my medium laser/ had machine gun ROF quirks / if I can module a machine gun the damage would be higher. Of course I will not pretend every single bullet hits. It'll be like firing an LRM 20 at an enemy and trying to count how much missed and hit. However I can tell you I would definetely not hit 1000 damage with a single medium laser alone.
I would personally appreciate if PGI makes the machine gun dps back to 1.0 / made the damage per shot back to 0.1 instead of 0.08. Would teach those bad players who pretend a machine gun light can't hurt them to not ignore a 'mech. But then again it would probably make the Locust 1V and Spider 5K kings of lights again... would be so fun to see the Piranha in game or Kraken.
I really want to run 12 machine guns , 2 gauss, and an STD 400 on my kraken.