

Hud Display To Show Open Tube Doors On Mechs Like The Catapult?
#1
Posted 14 July 2016 - 04:46 AM
I do usually switch into 3rd person a few times in a match to check if my tube doors are open, but if there is no HUD display, I think PGI should implement it.
#2
Posted 14 July 2016 - 04:50 AM

Another basic feature which could be there since day-one if pgi people did play a bit more their game ?
#3
Posted 14 July 2016 - 04:51 AM
Even the mechs with claws, the CRB, KGC, and KDK have these as well.
#4
Posted 14 July 2016 - 04:56 AM
mariomanz28, on 14 July 2016 - 04:51 AM, said:
Even the mechs with claws, the CRB, KGC, and KDK have these as well.
Lol, referring to cockpit framework like car components.
#5
Posted 14 July 2016 - 05:05 AM
mariomanz28, on 14 July 2016 - 04:51 AM, said:
Even the mechs with claws, the CRB, KGC, and KDK have these as well.

OH HAHAHA I SEE. WOW they are the TINIEST lights on your HUD. Problem solved but PGI really needs a more visible display.
Thanks for the help <3
Doors open http://imgur.com/YYsdOwS
Doors closed http://imgur.com/ZwHMiKo
Game of spot the difference

Edited by Telemachus Rheade, 14 July 2016 - 05:07 AM.
#6
Posted 14 July 2016 - 05:09 AM
#7
Posted 14 July 2016 - 05:10 AM
#8
Posted 14 July 2016 - 05:11 AM
#9
Posted 14 July 2016 - 05:11 AM
ChapeL, on 14 July 2016 - 05:09 AM, said:
Yeah sorry for the post haha. First time I've ever had any mech with doors that I needed to toggle. I played with the Kodiak's claws but those weren't essential to combat
#10
Posted 14 July 2016 - 05:12 AM
Too bad nobody told PGI about this in 2012.
And then in 2013.
And then in 2014 and 2015.
And now in 2016.
Now, if you'll excuse me, I'm off to play games from the 1990's where you can actually make changes to the HUD and even change the HUD colour to match your preferences.
#11
Posted 14 July 2016 - 05:15 AM
Telemachus Rheade, on 14 July 2016 - 05:05 AM, said:
Once you know where to look for the indicator, the light is hood enough. The key is, knowing it exists (like this thread points out)

Actually, when it comes to missile doors, I wish there was an option to set them default open or default closed. That way you don't have to remember to open them at the start of every match.
Another thing that would be interesting at least would be the removal of the doors if the location of the launcher saw a specific reduction in armor. EX: Strip 10 armor points off a Catapult's arm and the door goes away all together. I think it would be an interesting idea anyway.
#12
Posted 14 July 2016 - 07:38 AM
But i prefer something on HUD like for ALL others indicators we have now in fact ...
Edited by Idealsuspect, 14 July 2016 - 07:47 AM.
#13
Posted 14 July 2016 - 07:48 AM
#14
Posted 14 July 2016 - 08:53 AM
mariomanz28, on 14 July 2016 - 04:51 AM, said:
Even the mechs with claws, the CRB, KGC, and KDK have these as well.
Yellow? Though they were white.. oh well

#15
Posted 14 July 2016 - 10:54 AM
It's been said many times before to have a HUD visual instead of trying to jam it into the cockpit. The problem with the cockpit light is that it gets obfuscated by vision modes, and you don't really want to be spending time looking at it in the middle of combat. A HUD indicator would be significantly more useful.
It's a just a "feature" to not know its existence, or at the very least not have a clue where the damn thing is in your mech.
#16
Posted 14 July 2016 - 11:03 AM
Edited by ExoForce, 14 July 2016 - 11:05 AM.
#17
Posted 14 July 2016 - 11:52 AM
#18
Posted 14 July 2016 - 11:54 AM
Rhaythe, on 14 July 2016 - 11:52 AM, said:
Or you are playing on a map with Heat or Night vision...
Because a Simple circle with either a slash through it or not on the HUD is just too hard of a concept for ol' PIG to handle.
Edited by Revis Volek, 14 July 2016 - 11:54 AM.
#19
Posted 14 July 2016 - 11:56 AM
#20
Posted 14 July 2016 - 12:03 PM
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