Trauglodyte, on 14 July 2016 - 04:58 PM, said:
You're wasting your time, Bishop. The QQ kids just don't understand basic geometry and how volume actually works and none of them want to accept the fact that 15 tons, by way of volume, is very little actual space.
Volume isn't the solution. Let me put it in a more obvious context because this is the reality of the game.
Imagine you're trying to snipe from 800+m in an open area... think Alpine (because, it sucks, but it has plenty of space).
An Urbie and Atlas are walking towards you, from the distance (1000+m away).
Ignoring loadout of those mechs, which target is easier to aim at?
You know the answer to the rhetorical question.
Let's replace the Urbie and Atlas with every Assault mech in the game.
In order of frontal mech profile, which mech has tiniest profile... assuming all of them are approaching you (ignoring their loadout) - which Assault mech has the smallest profile of the bunch to snipe at?
Again, you know this is a rhetorical question.
When you consider that 95%+ of all shots made at shot from the front (staring at the enemy), and hits taken is generally related to what is shown by the target, the profile of the mech dictates the relative ease of shooting it. This is before we factor in the act of torso twisting and arm shielding.
If you look at some of the bigger medium mechs (generally 55 tonners) from a distance, and try to compare them to Heavies and Assaults, you could think they are very similar... but they inherently DO NOT have the same level of durability.
I know people will cite.. "well, we can just show the arms/side" and try to approach from a different direction... but let's consider the side profiles from certain mechs.
A mech solely dependent on their arms to draw the majority of their firepower are impacted more than those that generally draw them from their torsos.
When your arms are huge... like the Mist Lynx, Vindicator, Trebuchet (and various other mechs).. you "lose" the ability to effectively shield with your arms (you still can, at your own peril).
While this has nothing with being tall,
the arm profile of a mech, relative to its hardpoint locations (localized to their arms in general), makes a significant difference in how durable the mech's firepower happens to be.
The mech's profile often dictates how
durable a mech happens to be. When a mech is considered
oversized, it's primarily because it's easier to hit them, if not disable them (death or disarmament).
It's not rocket science to anyone... but if you refuse to understand basic geometry, then I dunno what to tell you. Volume can have multiple different surface areas involved... a wide+large front and a thin side is not as useful as a mech that has a compact front, and a wide-load side. The Stalker is the poster child for this. The rescaled Nova and Catapults are poster childs for this.
If that wasn't obvious, again, I don't know what to tell you.