MY NAME IS SPECTRE' time stamp='1468607186 said:
Hey guys,
I just got my first 20 million cbills and im itching to spend it. As you can probly tell by the title, im interested in sniping/long range combat. Im sorry if this has been asked before, but all the posts ive found on the subject are 2-3 years old. Im sure the game has evolved a bit since, so just wanted to see what the current opinion on the pros and cons of them are.
Aslo some mech recomendations for each would be great, i feel clueless when i comes th the store and lab.
Thanks in advance!
Details here are for mwo only (and not Battletech).
....
Gauss rifle has a default full damage range of 660 meters (modified by Ballistic and Gauss range quirks). It is one of the few weapons with a 3x range modifier meaning it doesn't become ineffective (0 damage) until exactly 3* the stated full damage range.
It has a lock of two charging/firing at once and a long reload. It is also heavy (15 tons plus 1 ton per ten shots) and fragile. Will do 20 damage to you with 90% chance.
ER ppc is insanely hot and firing more than 2 adds an additional heat penalty (but can be done). Unlike Gauss the shots are much slower but still fast enough for medium-long sharp shooting. They weigh 7 tons and needs at least 7 double heatsinks to support just it and a 9 second firing rate (comfortably, you can fire much faster but it gets hot real quick). It has an 810 full damage range and a 2* max range (zero damage at exactly twice stated range). Theyare affected by PPC and ER PPC quirks (unless it specifically specifies itself as a "STD PPC" quirk. Just "PPC" applies to both). (Legacy: it used to also be affected by Ballistic quirks specifically Range and Velocity).
Clan version distinctions. Clan Gauss is 12 tons + ammunition. Clan ER PPC is 6 tons and does 10 damage on impact and splits another 5 damage between two parts adjacent to impact (with a specific scripted pattern).
Battletech is a bit different. (Reg ppc has a minimum accuracy range of 90 meters as a penalty modifier for PPC charge up time. ER PPC's extra heat is due to removing that charge time). Gauss rifle has two states, Ready / Primed which basically meant it was powered and if the gun's mechanisms are hit the weapon will pretty much go boom. The other state is inert/unpowered and no go boom. The rate is once every 10 seconds rather than twice, but all armor and structure on Mechs is half, so one is twice as devastating).
Edited by Koniving, 15 July 2016 - 03:20 PM.