Patch Notes - 1.4.79 - 19-Jul-2016
#321
Posted 20 July 2016 - 01:34 AM
#323
Posted 20 July 2016 - 02:51 AM
Connecting to the game is still taking me as long as it used to. I wrongly assumed this was tied in to the save game improvement. Yet to see this in action.
#324
Posted 20 July 2016 - 02:54 AM
#325
Posted 20 July 2016 - 03:06 AM
Dee Eight, on 20 July 2016 - 02:54 AM, said:
Cockpit has to stand out, you should not be able to put decals on the glass. Yes, technically it would be possible, but that just breaks things. Also, you definitely shouldn't be able to put decals on inside of the weapon barrels.
#326
Posted 20 July 2016 - 03:29 AM
Give IS SSRM 6's. It only makes sense. Would you ever see Russia able to make a 6 tube missile launcher but then for no reason America can only think of how to make a 2? They're ******* stupid missiles. Give them both to both sides, this is the dumbest thing ever to set it up like this. Plus the IS live in a concentration of space where man has developed and already built settlements. You're telling me the Clans go off into nowhere and not only are they able to develop planets that can defend themselves just as much as the ones that've had human forces on them for hundreds of years, but they also can make weapon systems that are 3 times better? Come on now. Logic, common sense, use it.
#327
Posted 20 July 2016 - 03:40 AM
Mr Inconsistent, on 20 July 2016 - 02:51 AM, said:
Yep, the fast save is a red herring. It is the connecting screen I spend more time in. Sigh, come on guys, get with the program.
#328
Posted 20 July 2016 - 03:43 AM
#329
Posted 20 July 2016 - 04:13 AM
Shamanik, on 20 July 2016 - 03:29 AM, said:
Give IS SSRM 6's. It only makes sense. Would you ever see Russia able to make a 6 tube missile launcher but then for no reason America can only think of how to make a 2? They're ******* stupid missiles. Give them both to both sides, this is the dumbest thing ever to set it up like this. Plus the IS live in a concentration of space where man has developed and already built settlements. You're telling me the Clans go off into nowhere and not only are they able to develop planets that can defend themselves just as much as the ones that've had human forces on them for hundreds of years, but they also can make weapon systems that are 3 times better? Come on now. Logic, common sense, use it.
Man, this is fictional universe first of all intended for tabletop gaming. If you want to find common sense in that mess I got bad news for you.
P.S.
By the way this last patch is the buggiest I've ever seen.
Edited by DangerousOne, 20 July 2016 - 04:16 AM.
#330
Posted 20 July 2016 - 04:14 AM
ApeCall, on 20 July 2016 - 03:43 AM, said:
Some games just seem to need to do this, I don't know why. Payday 2 I've had small 300 or so MB patches that forced me to free up to 20 GB's of space. Not only that, but it did this every time the game patched, whether it was a large patch or a small one.
As for performance, get any Windows Updates/service packs, graphic driver updates, and anything your pc manufacturer or motherboard manufacturer has on their website that seems tied to anything performance-related. I'm patching right now so haven't had a chance to play yet but if I notice any difference, I'll add it here. And if you're like me and use Nvidia GPU's, uninstall that stupid Geforce Experience. I hate idiot-proofing things so much that they think people need an app to adjust game settings automatically.
#331
Posted 20 July 2016 - 04:21 AM
trying to force us to run them with XL so we die faster ?
#332
Posted 20 July 2016 - 04:31 AM
#333
Posted 20 July 2016 - 04:39 AM
DangerousOne, on 20 July 2016 - 04:13 AM, said:
Man, this is fictional universe first of all intended for tabletop gaming. If you want to find common sense in that mess I got bad news for you.
P.S.
By the way this last patch is the buggiest I've ever seen.
I just want balanced gameplay, that should take priority over mimicking a pen and paper rpg. I can't give a crap about faction gameplay when I see scouting mode is always in the 90+% red because IS vs Clan is an awesome idea but not when you limit it to such a tiny group of specific mechs. I played the crap out of faction gameplay up until about a month ago. I even like scouting mode, but something needs to be done to make it not seem so one-sided everytime you enter it. The only way to really win is during Protect Intel if you're IS is to rush the ring in the final seconds, and if you're defending intel as IS hope that maybe the other team are complete blithering idiots and you can beat the odds, but given the entire game is about accumulating points for one side of another, it ends up they're going to win more rounds. It's just simple probability.
Doesn't the saying go "Insanity is doing the same thing over and over and expecting a different result?" Well, I guess I'm not insane enough for Faction Play because I'm not playing it until something is done about it. Before scouting mode we held the Clans at bay and it made me want to do my part to resist them encroaching on us, but it's become just this unstoppable rush taking over everything.
Maybe they did this on purpose? To make it look like what they setup for the game organically followed it's finale they talked about? A clan reaching the center of the IS? It almost seems that way and that is so stupid.
#334
Posted 20 July 2016 - 05:52 AM
If you are gonna say "check you net connection" away with you
#335
Posted 20 July 2016 - 05:58 AM
Mr Inconsistent, on 20 July 2016 - 02:51 AM, said:
Connecting to the game is still taking me as long as it used to. I wrongly assumed this was tied in to the save game improvement. Yet to see this in action.
Mr Inconsistent, on 20 July 2016 - 03:40 AM, said:
Yep, the fast save is a red herring. It is the connecting screen I spend more time in. Sigh, come on guys, get with the program.
ApeCall, on 20 July 2016 - 03:43 AM, said:
Yeah, I have experienced this too ... It just takes longer to get you to home screen when you start the game, or when you finish a match.
The save time is now a blast, but I have noticed a bug of some sort concerning the Kodiak loadout save. Changing the loadout on the Kodiak and saving it resulted in weapons missing on the loadout on one occasion (and labeling the mech invalid) and on another occasion a removed weapon being reset into the same slot it was removed from before saving. The first one happened about a month ago and the second one this morning.
Has anyone else seen this?
#336
Posted 20 July 2016 - 06:27 AM
BMKA, on 20 July 2016 - 05:52 AM, said:
If you are gonna say "check you net connection" away with you
"Sir, I am going to have to ask you to calm down, and check your internet connection or contact your internet access provider"
#338
Posted 20 July 2016 - 06:52 AM
Shamanik, on 20 July 2016 - 04:39 AM, said:
Doesn't the saying go "Insanity is doing the same thing over and over and expecting a different result?" Well, I guess I'm not insane enough for Faction Play because I'm not playing it until something is done about it. Before scouting mode we held the Clans at bay and it made me want to do my part to resist them encroaching on us, but it's become just this unstoppable rush taking over everything.
Maybe they did this on purpose? To make it look like what they setup for the game organically followed it's finale they talked about? A clan reaching the center of the IS? It almost seems that way and that is so stupid.
Funny thing, that JF forces now have reached Marik borders and still can't reach the Earth. Maybe developers don't want them to "conquer" this planet. By the way the Earth is occupied by "PGI"
Generally I think they (developers) just don't really know what and how to do things right. Coz game got bigger and more complex each patch and they just don't have game designing team good, competent and/or bright enough to pull off this huge project in its current state. So they just act randomly. Sadly this is a bad sign.
Edited by DangerousOne, 20 July 2016 - 06:53 AM.
#339
Posted 20 July 2016 - 06:53 AM
BLOOD WOLF, on 19 July 2016 - 08:09 PM, said:
I know, I just never considered normal faction logos to be anything "special" and since we are already getting items like faction banners for our cockpits as faction warfare reward so you know I was thinking that perhaps faction decals will end up as rewards too.
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