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Whelp. Y'all Got What Ya Wanted


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#81 1453 R

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Posted 16 July 2016 - 07:26 AM

I'd say it's hilarious that everyone thinks I'm salting over the KDK-3, but it really isn't.

I've never really cared about the KDK-3. Really I haven't. I could say it a hundred more times in a hundred different threads though, and nobody would believe me.

I bought the Kodiaks specifically AND SOLELY for the Spirit Bear, because a 100-ton rampaging M.A.S.C. monster with a heavy strike-brawling armament and the mobility of a 'Mech thirty tons smaller than itself sounded completely awesome. And it does. It sounds amazing, and for a little bit it really kinda was.

But apparently you just really, truly can NOT have an assault 'Mech that isn't an oversized, overgunned, under-engined bag of molasses unable to maneuver more effectively than a post-crash Hindenburg. Nope. We're just flat not allowed to have any sort of assault 'Mech that doesn't conform to the Dire Whale school of (barely) walking turret thought, not and still have it be worth jack-all. Can't ever have a Lightning Bruiser-style 'Mech that trades away some of that firepower in exchange for significantly higher than class-normal mobility to create a new and different play experience in the overly camp-heavy, backstab-prone assault category, nope nope nope. Not and have it be actually good.

Not Victors.

Not Executioners.

Not Garfayles.

Not Fattlemasters.

Not Spirit Bears, either.

Seriously. Seriously, I get it, guys. Just f*** all assault 'Mechs forever. Gotcha. Understood. Message received. Roger wilco.

View PostAlistair Winter, on 16 July 2016 - 02:22 AM, said:

Shame about the less powerful Kodiak variants, but it seemed to me that the comp community (and even most puggers) agreed that the KDK-3 was the most powerful assault mech in MWO by such a wide margin that bringing anything else for any reason except variation was largely pointless.

Look at the number of KDK-3's we've been seeing in the group queue and the tournament since it started. So... the KDK-3 was widely considered the best assault mech, yet... somehow it was perfectly balanced and didn't need to get nerfed? Ok.

Shame about the less powerful variants, but PGI gonna PGI. Not so much a nerf bat as nerf carpet bombing.


Again...c'mon, man. You know I didn't really care about them hammering the KDK-3 into extinction, but you're a smart guy. You know the game better than I do, eh? WHY did they have to maul the rest of the Kodiaks, too?

Why'd they have to go and brutalize the poor one-trick pony Spirit Bear? All it freaking had was its one, singular glorious War Train brawly build. Was anyone really, truly complaining about that thing?

Edited by 1453 R, 16 July 2016 - 07:27 AM.


#82 Bishop Steiner

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Posted 16 July 2016 - 07:31 AM

View PostShard Phoenix, on 16 July 2016 - 02:29 AM, said:

The Quirkbat of Inouye isn't a precision weapon system.

It's a cluster**** (I mean bomb) style device filled with little senseless flechettes.

That said, I'm not convinced that the nerfs to the KDK are going to turn it into mothball status. I found the unquirked KDK-1 to be an acceptable 100t deathbot. I only sold it for C-bills because I didn't feel the need for another laser boat in the stable.

biggest issue? Is the nerf isn't going to hit the actual KDK3 that hard. And because of that, it will still be king... and the whole line will get hit with another set of nerfs, this time actual negative stuff, probably.....

#83 Alistair Winter

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Posted 16 July 2016 - 07:35 AM

View Post1453 R, on 16 July 2016 - 07:26 AM, said:

Again...c'mon, man. You know I didn't really care about them hammering the KDK-3 into extinction, but you're a smart guy. You know the game better than I do, eh? WHY did they have to maul the rest of the Kodiaks, too?

Why'd they have to go and brutalize the poor one-trick pony Spirit Bear? All it freaking had was its one, singular glorious War Train brawly build. Was anyone really, truly complaining about that thing?

I'm not saying they made the right call, I'm just saying I'm not surprised.

#84 Bishop Steiner

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Posted 16 July 2016 - 07:35 AM

View PostGorgo7, on 16 July 2016 - 05:57 AM, said:

Boo Hoo. My fav mech got normalized...hahaha!
Nothing to see here, nothing to see...except that the hammer didn't JUST hit the Kodiak. Frankly, I would say many were long overdue since the re-size, Blackjack, Catapult (when did you expect to ever hear that!) Locust etc.

This topic would have been better posted in the Whine Forum.


View PostCoolant, on 16 July 2016 - 05:59 AM, said:

oh i love these threads...I'm smiling almost literally from ear to ear. I bought the kodiaks - and stopped playing them days after cause they were cheesy easy mode. ALWAYS assume a mech is gonna get nerfed, just like you assume an OP class in an MMO will get nerfed.

How about you that rely on OP mechs or meta-builds come down off your high tower and pilot ordinary mechs and builds. I realize that you will become average, but hey, you will never have to worry about nerfs!

I love it!!!!!!!!!!!!!



Yes BJs are such meta mechs.

Seriously, you really don't have a clue about this do you? MADs? NOT OP. NOT META. BJs? HAVEN'T BEEN META SINCE THEIR STRUCTURE WA REDUCED (finally) MONTHS AGO. KDKS THAT ARE NOT THE 3? NOT META OR OP.

Just as a few examples. Were all decent to good? Yes. So Now we nerf decent to good.

Bravo.

Edited by Bishop Steiner, 16 July 2016 - 07:36 AM.


#85 Baulven

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Posted 16 July 2016 - 07:35 AM

View PostBishop Steiner, on 16 July 2016 - 07:31 AM, said:

biggest issue? Is the nerf isn't going to hit the actual KDK3 that hard. And because of that, it will still be king... and the whole line will get hit with another set of nerfs, this time actual negative stuff, probably.....


And that is exactly why I want from talking with my clan about how I might ask for the kodiaks for a present to slamming my wallet faster than a bullet. It will keep getting needed until it sees as much play time as the direwhale. Here's a hint, that isn't much.

#86 Snowbluff

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Posted 16 July 2016 - 07:36 AM

View PostBishop Steiner, on 15 July 2016 - 05:57 PM, said:

As for the KDK3s.... guess what? 90% of them never learned to twist anyhow...it's just stare and murder any idiot who stares back.

It's true, my UAC5 UAC10 ERSL build is basically unchanged. I'm still going to give you the old carebear stare. :P

#87 Bishop Steiner

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Posted 16 July 2016 - 07:38 AM

View PostAlistair Winter, on 16 July 2016 - 07:35 AM, said:

I'm not saying they made the right call, I'm just saying I'm not surprised.

yet you seem to be supporting those like Coolant who are dancing in glee that the other Bears got nuked. Makes it a bit hard to discern your position.

#88 Alistair Winter

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Posted 16 July 2016 - 07:47 AM

View PostBishop Steiner, on 16 July 2016 - 07:38 AM, said:

yet you seem to be supporting those like Coolant who are dancing in glee that the other Bears got nuked. Makes it a bit hard to discern your position.

I'm mostly concerned about the KDK-3, because it's so overwhelmingly powerful.

It's a shame other bears got nuked, but I've got a hangar full of Clan mechs that PGI decided were too OP to have good quirks, like the Summoner, the Adder, the Kit Fox, the Highlander IIC, and so on. I'll keep harping on about those before I worry about the later releases.

#89 Bishop Steiner

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Posted 16 July 2016 - 07:48 AM

View PostAlistair Winter, on 16 July 2016 - 07:47 AM, said:

I'm mostly concerned about the KDK-3, because it's so overwhelmingly powerful.

It's a shame other bears got nuked, but I've got a hangar full of Clan mechs that PGI decided were too OP to have good quirks, like the Summoner, the Adder, the Kit Fox, the Highlander IIC, and so on. I'll keep harping on about those before I worry about the later releases.

and of course, the best way to see those fixed is to be cool with everything else getting broke in between now and then? Makes sense.

#90 Alistair Winter

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Posted 16 July 2016 - 07:51 AM

View PostBishop Steiner, on 16 July 2016 - 07:48 AM, said:

and of course, the best way to see those fixed is to be cool with everything else getting broke in between now and then? Makes sense.

No need to take out your frustration on me, Bishop. Like I said, I think it's a shame. What else do you want?

#91 Kangarad

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Posted 16 July 2016 - 07:55 AM

btw. does this UAc10 hange make all current 2+ UAc 10 users bugabusers?

Hah, they need bugs to be good players or something like that.

#92 Bishop Steiner

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Posted 16 July 2016 - 07:58 AM

View PostKangarad, on 16 July 2016 - 07:55 AM, said:

btw. does this UAc10 hange make all current 2+ UAc 10 users bugabusers?

Hah, they need bugs to be good players or something like that.

uh...........wut?

#93 Gyrok

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Posted 16 July 2016 - 08:04 AM

View Post1453 R, on 15 July 2016 - 05:59 PM, said:

Pmuch, Bish.

Pmuch.

Nothing we can do about it now, a'course, but maybe the next time you, or maybe even I, tell someone "PIRANHA DOESN'T NERF 'MECHS, THEY NERF WORLDS"...we'll be able to get folks to listen?

I suppose I really should've known better than to buy the blasted Spirit Bear in the first place. Just cannot possibly have fun above 40 tons, can we?


This community will not listen about anything of the like.

For those who are too dim to grasp this fact, too, by the way...

THE MOBILITY QUIRKS ON THE KDK3 WERE NOT THE REASON THE MECH WAS GOOD.

The only thing that screwing with the quirks changes is the fact that all assault mechs are now too lethargic. Quirks will not change the fact that a 100 ton assault mech has 4 ballistic hardpoints it can use that are mounted in a good place. The same as quirks will not change the fact that the MAL can run 5 AC5s or 4 UAC5s with mounts in a great spot as well.

Will losing the structure quirks hurt some? Not a noticeable enough amount...mostly because they did not help a noticeable enough amount to begin with. Those structure quirks were pretty much PGIs way of saying "see guys...we cannot give you anything nice...and we still hate clan lasers..."

#94 Kangarad

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Posted 16 July 2016 - 08:04 AM

View PostBishop Steiner, on 16 July 2016 - 07:58 AM, said:

uh...........wut?

UAC10 does currently does not give the ammount of heat it should be giving due to ghost heat. theyr fixing that next patch.

so everyone who does use that uac10 nd triggers ghost heat is basicaly abusing a bug to stay cool.

Edited by Kangarad, 16 July 2016 - 08:05 AM.


#95 Gyrok

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Posted 16 July 2016 - 08:10 AM

View PostAlistair Winter, on 16 July 2016 - 07:47 AM, said:

I'm mostly concerned about the KDK-3, because it's so overwhelmingly powerful.


LOL!

K.

Yes, it is strong...but the dakka bear build is not even the build that is really strong on that mech to begin with. The hilarity is that one of the less effectual builds that happens to specialize in scrub queue effectiveness is driving nerfs, and the builds that are actually super strong are not being effected.

Why does this seem like deja vu? Why is it familiar? Where in the history of MWO have we seen a 100 ton clan assault mech get nerfed because a less effective dakka build riled up some scrubs in the pub queue? Where have we seen something like that, which also caused the "Clams OP" mantra for years? Man, it sure seems like history is repeating itself, but I just cannot place my finger on why that is...

Edited by Gyrok, 16 July 2016 - 08:11 AM.


#96 Bishop Steiner

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Posted 16 July 2016 - 08:10 AM

View PostKangarad, on 16 July 2016 - 08:04 AM, said:

The UAC10 currently does not give the amount of heat it should be, due to a bug not triggering Ghost Heat. They're fixing that next patch.

So everyone who does use that uac10 and triggers ghost heat is basically abusing a bug to stay cool.

FTFY..and..... let me fix your misconception, too.

"• Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty."

So, um. No, actually. Unless people were firing FOUR UAC10s, they apparently weren't abusing any bug.

#97 Alistair Winter

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Posted 16 July 2016 - 08:13 AM

View PostGyrok, on 16 July 2016 - 08:10 AM, said:

LOL!
K.

If you want to have a regular conversation about this, that's fine. If you want to be snarky, that's also fine.

The KDK-3 is getting nerfed anyway, so I'm laughing all the way to the bank.

ggclose

Posted Image

#98 Kangarad

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Posted 16 July 2016 - 08:14 AM

View PostBishop Steiner, on 16 July 2016 - 08:10 AM, said:

FTFY..and..... let me fix your misconception, too.

"• Clan Ultra AC/10: Fixed an issue where firing 4 UAC/10s simultaneously would not incur the intended heat scale penalty."

So, um. No, actually. Unless people were firing FOUR UAC10s, they apparently weren't abusing any bug.

which is exactly the build most people where whining about :D


makes me wonder which other weapons might have a bugged ghost heat.

#99 Gyrok

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Posted 16 July 2016 - 08:15 AM

View PostAlistair Winter, on 16 July 2016 - 08:13 AM, said:

If you want to have a regular conversation about this, that's fine. If you want to be snarky, that's also fine.

The KDK-3 is getting nerfed anyway, so I'm laughing all the way to the bank.

ggclose

Posted Image


You are the one declaring that anything in this game is "overwhelmingly powerful".

If you do not expect hyperbolic reactions, avoid using hyperbole.

#100 JaxRiot

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Posted 16 July 2016 - 09:03 AM

LOL

And This boys and girls is exactly why I never buy Mechpacks.

Its classic bait and switch

And it happens ever single time. Every time.

The only thing that surprises me is that people get duped by this every time and seem shocked when it happens... again.. and again... and then again..

Ah well... at least my money is safe.

The rest of you can keep watching your good hard earned money turn bad.

Edited by JaxRiot, 16 July 2016 - 09:05 AM.






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