Jump to content

So We Are Officially Back Where We Left In Phase 1


110 replies to this topic

#101 A Shoddy Rental Mech

    Member

  • PipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 590 posts
  • LocationOn my Island, There are many like it, but this one is mine.

Posted 19 July 2016 - 10:45 AM

View PostDanjo San, on 19 July 2016 - 04:14 AM, said:

Short term bandaids only bring a quick temporary relief, the wound will still bleed though. You need to stitch up that cut, a surgical intervention needs to be done.


Nuclear intervention is more like it. Blow it all up and start over.

View PostKinLuu, on 19 July 2016 - 04:33 AM, said:

But that would require to completely redo the gamemode itself. And that is not going to happen.


Unfortunately, no it won't.

#102 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 19 July 2016 - 01:33 PM

Make being a loyalist significantly more profitable. Mercs get to move around, loyalists make more money.

Give loyalist a means of sharing money, selectively, with mercs to hire them for set periods of time.

That's a really simple breakdown of the solution. In the end though if loyalist is way more profitable than merc on average then you'll have a more stable population. Stable populations can self-regulate. They can ally up against bigger neighbors and such.

Ideally we need an alliance mechanic. Just like you vote for an enemy to attack you should be able to vote for an ally with whom you can share fronts. If Davion votes FRR as their ally they can drop on the FRR fronts. That simple.

That would be a *huge* step in population regulation.

#103 Armando

    CookieWarrior

  • PipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 938 posts
  • LocationRaiding the Cookie Jar

Posted 19 July 2016 - 01:51 PM

View PostDanjo San, on 18 July 2016 - 05:40 PM, said:

haha... more condescending insults...


Don't mistake condescending insults, with absolute disgust for falling for you Selfish BS (I made the mistake of thinking you gave a @#$k about people outside of yourself; it is a mistake I do not plan on repeating).

We get it, you are unwilling to put in the work to develop your unit, you want to drop with the same 29 guys all the time, you have NO interest in recruiting and training newer/lesser skilled pilots....and you want PGI to make SURE all units stop recruiting and training newer/lesser skilled pilots too (because if you WONT develop your unit, NO ONE ELSE should developing their unit either?)

PGI is NOT going to follow your sadistic plan of forcing pilots who have been dropping together for years to split up into splinter units. Not going to happen, not now, not EVER.

Edited by Armando, 19 July 2016 - 05:08 PM.


#104 Unendingmenace

    Member

  • PipPipPipPipPip
  • WC 2017 Participant
  • WC 2017 Participant
  • 110 posts
  • LocationDropship Dire Wolf

Posted 19 July 2016 - 01:53 PM

^ This. Other than lore, there needs to be a reason for people to WANT to be Loyalists.

#105 Danjo San

    Member

  • PipPipPipPipPipPipPipPip
  • Hero of Liao
  • Hero of Liao
  • 1,020 posts

Posted 20 July 2016 - 02:09 AM

View PostArmando, on 19 July 2016 - 01:51 PM, said:


Don't mistake condescending insults, with absolute disgust for falling for you Selfish BS (I made the mistake of thinking you gave a @#$k about people outside of yourself; it is a mistake I do not plan on repeating).

We get it, you are unwilling to put in the work to develop your unit, you want to drop with the same 29 guys all the time, you have NO interest in recruiting and training newer/lesser skilled pilots....and you want PGI to make SURE all units stop recruiting and training newer/lesser skilled pilots too (because if you WONT develop your unit, NO ONE ELSE should developing their unit either?)

PGI is NOT going to follow your sadistic plan of forcing pilots who have been dropping together for years to split up into splinter units. Not going to happen, not now, not EVER.

Haha ... lol, you no nothing and make claims about me and training newer lesser skilled pilots or developing my unit ... hahaha.... hahahahahahaha.... Dude, seriously? Just lost my love for you... condescending has been done once too many times. Now you are putting out claims about my unit you have no information about, you know nothing my man!
But I get it... you give no 2 cents about anyone else that is not "playing the game as intended" and Mercstar gives nothing about good fights, all you want to do is cluster with the other large units to be able to pugstomp after pugstomp. hence your w/l loss ratio is so high ... I get it... yeah... no skill enemies = high win ratio... condescending information spewing is fun huh?

#106 Danjo San

    Member

  • PipPipPipPipPipPipPipPip
  • Hero of Liao
  • Hero of Liao
  • 1,020 posts

Posted 20 July 2016 - 02:13 AM

View PostMischiefSC, on 19 July 2016 - 01:33 PM, said:

Make being a loyalist significantly more profitable. Mercs get to move around, loyalists make more money.

Give loyalist a means of sharing money, selectively, with mercs to hire them for set periods of time.

That's a really simple breakdown of the solution. In the end though if loyalist is way more profitable than merc on average then you'll have a more stable population. Stable populations can self-regulate. They can ally up against bigger neighbors and such.

Ideally we need an alliance mechanic. Just like you vote for an enemy to attack you should be able to vote for an ally with whom you can share fronts. If Davion votes FRR as their ally they can drop on the FRR fronts. That simple.

That would be a *huge* step in population regulation.

Also they should give Loyalists an extra Set of Rewards, after catering towards the Mercs, that got to collect a whole new bunch of free extras....

#107 iLLcapitan

    Member

  • PipPipPipPipPipPipPip
  • Caladbolg
  • Caladbolg
  • 654 posts
  • LocationBirdhouse

Posted 20 July 2016 - 02:20 AM

Hello, this is one of the fools still playing CW.

Splitting (big) units into smaller ones won't do us any good
because it's a bandaid itself, while the core problem still is the overall low population of CW. It will rather drive people away from CW (the game) than motivating people to participate.

As others have stated, we don't go CJF because we want to ride the babysealwave or because we are mean people - rather it's the only viable choice on clan side atm. If phase 3 prooves anything, that there aren't enough players to support that many factions. The players worked it out themselves, by populating 2 (3) factions to that degree, that there is constant action going on.

There are so many good propositions to spice up CW to bring the people back in, but this clearly isn't one of them.

Last thing I want to say, we are a really small community within the already small MWO population. We shouldn't fight ourselves on these forums, we should try to come to agreements so we can voice them more clearly to PGI (#optimism #overdose #stockholmsyndrome)

#108 DaFrog

    Member

  • PipPipPipPipPipPip
  • Commander
  • 421 posts
  • Locationmontreal

Posted 20 July 2016 - 05:44 AM

No we are not back to phase 1. Phase 1 we were excited and anxious for it to start.
Phase 3 we can't wait for it to end. The only problem with ending Phase 3 ...






... is Phase 4, which scares the crap out of me.

0_0

#109 Jman5

    Member

  • PipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 4,914 posts

Posted 20 July 2016 - 09:19 AM

View PostBaulven, on 16 July 2016 - 03:46 AM, said:

Honestly if the mercs are signing up and it drops below 15% contract the contract should be closed. There is a point when a faction either can't support its army, or they just have enough mercs.

I would be fine with this if they only counted active players in the population count. As kineticx said earlier, there are some very large units with very inactive populations skewing the numbers. Wolf is a good example of a factions that draws a lot of casual players and units who either mostly stuck to Quickplay, or don't play much period. Wolf will never have an attractive contract because it's got tons of inactive loyalty accounts inflating their numbers.

If PGI instituted a contract system that ignored any player who hasn't played a faction play match in 2 weeks, contracts would actually start to reflect the population on the ground.

#110 A Shoddy Rental Mech

    Member

  • PipPipPipPipPipPipPip
  • The Boombox
  • The Boombox
  • 590 posts
  • LocationOn my Island, There are many like it, but this one is mine.

Posted 20 July 2016 - 11:10 AM

View PostDaFrog, on 20 July 2016 - 05:44 AM, said:

No we are not back to phase 1. Phase 1 we were excited and anxious for it to start.
Phase 3 we can't wait for it to end. The only problem with ending Phase 3 ...
... is Phase 4, which scares the crap out of me.

0_0


Scarier thought, THERE IS NO PHASE 4 Posted Image

#111 Danjo San

    Member

  • PipPipPipPipPipPipPipPip
  • Hero of Liao
  • Hero of Liao
  • 1,020 posts

Posted 20 July 2016 - 06:55 PM

View PostJman5, on 20 July 2016 - 09:19 AM, said:

I would be fine with this if they only counted active players in the population count. As kineticx said earlier, there are some very large units with very inactive populations skewing the numbers. Wolf is a good example of a factions that draws a lot of casual players and units who either mostly stuck to Quickplay, or don't play much period. Wolf will never have an attractive contract because it's got tons of inactive loyalty accounts inflating their numbers.

If PGI instituted a contract system that ignored any player who hasn't played a faction play match in 2 weeks, contracts would actually start to reflect the population on the ground.
yep, you would need a set drawn from tbe prior week or so





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users