Hi I'm a returning player, been away for 3-4 years.
I've been using 4xUAC 5 KGC to great effect and was thinking to buy either the Direwolf or KDK next to do a dakka version as well.
May I know what is the difference between the Clan version of UAC5 and IS UAC5? Would the effect be even better to boat Clan UAC 10s?
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Difference Between Uac 5 And C-Uac 5?
Started by UnofficialOperator, Jul 16 2016 04:23 AM
5 replies to this topic
#1
Posted 16 July 2016 - 04:23 AM
#2
Posted 16 July 2016 - 06:59 AM
the main difference between the IS UAC5 and the Clan UAC5 is that the IS version fires a single shell for 5 damage, or double taps for 2 5 damage shells, the C UAC5 fires 2 shells for 2.5 damage each, or double taps for a total of four 2.5 damage shells,
other differences are that the Clan version is 2 tons lighter, uses 1 less critical slot, and 30m longer range compared to the IS version.
as for CUAC5 vs CUAC10, the 10 fires 3 shells rather than 2 meaning you have to hold it on target twice as long to deal full damage, has 90m shorter range and fires a slower projectile, it weighs an extra 3 tons and takes up 1 more slot.
you did not ask but it is worth mentioning the Clan normal ACs have a bit extra range but are twice as expensive and take up 1 more slot, unless you are desperate for a bit of extra range, or love the slightly diferant firing sound, do not buy normal Clan ACs, they were origionaly put in as a placeholder for LBX ammo switching but it looks unlikely that we will ever see that feature
other differences are that the Clan version is 2 tons lighter, uses 1 less critical slot, and 30m longer range compared to the IS version.
as for CUAC5 vs CUAC10, the 10 fires 3 shells rather than 2 meaning you have to hold it on target twice as long to deal full damage, has 90m shorter range and fires a slower projectile, it weighs an extra 3 tons and takes up 1 more slot.
you did not ask but it is worth mentioning the Clan normal ACs have a bit extra range but are twice as expensive and take up 1 more slot, unless you are desperate for a bit of extra range, or love the slightly diferant firing sound, do not buy normal Clan ACs, they were origionaly put in as a placeholder for LBX ammo switching but it looks unlikely that we will ever see that feature
#3
Posted 16 July 2016 - 07:25 AM
Alright! Thanks much
#4
Posted 16 July 2016 - 05:35 PM
It is also important to note that for boating c-UACs, the ghostheat limit is 2 for the 10s, and 3 for the 5s. Things will get pretty toasty if you dakka over those numbers.
#6
Posted 16 July 2016 - 10:32 PM
The ghost heat on uac5s is pretty negligible. Only noticable if you are running say 6 of em and constantly firing all 6.
The ghost heat on 10s wasnt too bad either, but as per patch notes the mechanic was a little broken.
The ghost heat on 10s wasnt too bad either, but as per patch notes the mechanic was a little broken.
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