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Help Recommend A Fast Heavy/assault


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#1 UnofficialOperator

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Posted 18 July 2016 - 12:02 AM

So I just bought a Direwolf and am doing really badly in it. I thought it'd be like my King Crab with more dakka but I guess I can't use the cuac 5 or cuac 10 as well as quad uac 5s. Maybe its the lack of speed too and my stats been just dropping.

Posted Image

I'm now looking for a fast mover, pop and shoot style of play. Please recommend one.

Edited by UnofficialOperator, 18 July 2016 - 12:11 AM.


#2 justcallme A S H

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Posted 18 July 2016 - 12:09 AM

There is no fast Assault really...

You can get heavies 75-90km/h, TBR/EBJ or a BLKNT, WHM.... lots to pick from.

#3 Brizna

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Posted 18 July 2016 - 12:18 AM

Gargoyles and Executioner are pretty fast. The former due huge engine/weight ratio, and the second can burst to timber wolf speed with MASC, it also helps A LOT with acceleration and turning speed, a HUGE LOT I want to stress. That said both are low on free tonnage and mostly suited for brawling.

#4 SlightlyMobileTurret

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Posted 18 July 2016 - 12:21 AM

The EXE CAN run upto TBR fire support builds, and I think this should be your first pick for a fast, good assault mech.

The gargoyle is no trader, but it is pretty damn fast.

So is the AWS-9M, which can poke really well (3LPL 3ML, XL375), but the other two good variants are the 8Q and the 8R, both of which are slow. (300 engine cap)

#5 Doctor Dinosaur

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Posted 18 July 2016 - 12:23 AM

Clan or IS side?
If Clan, and you want dakka, then take the Kodiak 3, slap a XL375 and 4 UAC10 on it and go crazy. It's faster than a Direwhale, too, with unquirked 60,8.

#6 S 0 L E N Y A

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Posted 18 July 2016 - 12:24 AM

Spirit Bear.
Hits like an Atlas and can (in bursts) outrun Timberwolves

#7 UnofficialOperator

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Posted 18 July 2016 - 12:24 AM

Thanks for replies. Will look into those.:)

#8 UnofficialOperator

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Posted 18 July 2016 - 12:28 AM

View PostDoctor Dinosaur, on 18 July 2016 - 12:23 AM, said:

Clan or IS side?
If Clan, and you want dakka, then take the Kodiak 3, slap a XL375 and 4 UAC10 on it and go crazy. It's faster than a Direwhale, too, with unquirked 60,8.


Kodiak can change engines? o_O yeah I'm waiting for the quirk pass to decide whether to splash out on the kdk. Mainly more heat on 4x cuac10 since its not registering and also the quirk pass on speed I believe.

#9 Doctor Dinosaur

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Posted 18 July 2016 - 12:30 AM

The Kodiak is not an OmniMech, so yes, swapping engines is possible, and with the KDK3 a wise thing to do. The XL375 engine is not that much slower than the 400 one, but weights far less (obove 375 diminishing returns are getting real).

EDIT: Of course it costs a lot...but after switching engines you have a XL400 as spare part for other mechs.
EDIT2: Next patch quirk overhaul is already happening. Kodiaks get some mobility taken away (acceleration and decceleration) and they get some very needed (but small) buff to CT structure (I think it was 5 points)

Edited by Doctor Dinosaur, 18 July 2016 - 12:34 AM.


#10 UnofficialOperator

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Posted 18 July 2016 - 12:40 AM

Interesting. I was shocked at the default direwolf engine. Shoulda researched more before spending 17 mil

#11 SlightlyMobileTurret

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Posted 18 July 2016 - 03:15 AM

Well, the DWF isn't a bad mech, but it quite a while to get used to it. The Kodiak, in general, is better.

If firepower and DPS are your only goals, the DWF does it better. But then again, the dire whale is the dire whale.

#12 Aleksandr Sergeyevich Kerensky

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Posted 18 July 2016 - 09:05 AM

Assaults:

If your willing to spend money, I recommend the kodiaks. The kodiak spirit bear can burst really fast when using MASC!

If you want a f2p mech, try the battlemaster.
This BLR-2C (taken straight from metamechs.com) http://mwo.smurfy-ne...bec2a7bc9b2f635 Can go 77.9 after speed tweak!

Or you can try theb33f's wubmaster which goes 82.0 after speed tweek!
http://mwo.smurfy-ne...bbbecc6839db4e7

For heavies:

The timberwolf is a great clan platform which is highly versatile, and fast to boot. I forgot its speed, but I think it goes 89.9 after speed tweak!

Its also hard not to recommend either the Grasshopper or the Black knight for inner sphere mechs. They might not go as fast when optimized, but they both can pack a punch!

Edited by Aleksandr Sergeyevich Kerensky, 18 July 2016 - 09:13 AM.


#13 Koniving

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Posted 18 July 2016 - 09:19 AM

View PostUnofficialOperator, on 18 July 2016 - 12:02 AM, said:

So I just bought a Direwolf and am doing really badly in it. I thought it'd be like my King Crab with more dakka but I guess I can't use the cuac 5 or cuac 10 as well as quad uac 5s. Maybe its the lack of speed too and my stats been just dropping.

Posted Image

I'm now looking for a fast mover, pop and shoot style of play. Please recommend one.


One... it gets considerably better elited. Two note the huge difference in pinpoint front loaded damage here between IS and Clan weapon systems.

Two... may I suggest a Kodiak, Mauler, Banshee, Battlemaster or Executioner.

On the lesser end, Victor's, Awesome, Zeus and Gargoyle.

#14 Spangle

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Posted 18 July 2016 - 03:31 PM

+1 for the b33f's 'wubmaster'

#15 Void Angel

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Posted 18 July 2016 - 03:49 PM

View PostUnofficialOperator, on 18 July 2016 - 12:02 AM, said:

So I just bought a Direwolf and am doing really badly in it. I thought it'd be like my King Crab with more dakka but I guess I can't use the cuac 5 or cuac 10 as well as quad uac 5s. Maybe its the lack of speed too and my stats been just dropping.

Posted Image

I'm now looking for a fast mover, pop and shoot style of play. Please recommend one.

Just to reiterate what others have told you - Clan 'mechs in particular, and Assaults in particular, do much better once you have bought all of the Elite pilot skills. These skills allow you to fire longer, move across just that little bit more ground, be just a little more mobile and maneuverable... It's important, especially for Assaults.

My Clan 'mechs feel especially dependent on pilot skills to reach their full potential, particularly with the heat sink differentiation. Not only do Clan energy weapons run hotter than the Inner Sphere's, their total heat capacity before shutdown (or melty-ness, if you override) is lower, with faster cooling. So getting the cooling skills in Basic - then getting them doubled once all the Elite tier is bought - makes a big difference in those chassis.

PS: the reduction in agility and structure quirks for the Kodiaks aren't likely to kill the 'mech - particularly the Kodiak-3. The reason that 'mech is so ungodly powerful is the combination of Battlemech (as opposed to Omnimech) construction rules with all the firepower of a quad/10 Dakka Whale in a humanoid package. Toning down the chassis' mobility quirks will still leave it more agile than you might expect for its size (because engines), and will not affect its overwhelming firepower in the slightest.

So yeah; you might as well wait and see, since the patch is dropping tomorrow, but I think you'll be good to go with the Kodiak.

#16 InspectorG

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Posted 18 July 2016 - 03:50 PM

View PostUnofficialOperator, on 18 July 2016 - 12:40 AM, said:

Interesting. I was shocked at the default direwolf engine. Shoulda researched more before spending 17 mil


Dires are still good.

But a lot of your performance will be in the positioning dept.

#17 Kimberm1911

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Posted 18 July 2016 - 03:53 PM

Kodiak is definitely a must for a "fast assault," not there is such a thing. If you want a fast striker heavy, you could go with my personal favorite, the Mad Dog. It really is considerably "less effective" than the Ebon Jaguar or Timberwolf, but I prefer it, and 6 SRM 6's will core anything in a single alpha. If you play it like the support mech it is, it works wonders. Just expect a slight learning curve coming from an assault mech, as you can't take a hit.

Peace, and have fun.

#18 Jiffy

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Posted 18 July 2016 - 04:11 PM

I've had a hell of a lot of success in the Gargoyle. It'll go nearly 90 kph with speed tweak, and can carry enough laser vomit to do respectable damage. Garg would be my first recommendation.

#19 SlightlyMobileTurret

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Posted 18 July 2016 - 04:11 PM

View PostAleksandr Sergeyevich Kerensky, on 18 July 2016 - 09:05 AM, said:

Assaults:

If your willing to spend money, I recommend the kodiaks. The kodiak spirit bear can burst really fast when using MASC!

If you want a f2p mech, try the battlemaster.
This BLR-2C (taken straight from metamechs.com) http://mwo.smurfy-ne...bec2a7bc9b2f635 Can go 77.9 after speed tweak!

Or you can try theb33f's wubmaster which goes 82.0 after speed tweek!
http://mwo.smurfy-ne...bbbecc6839db4e7

For heavies:

The timberwolf is a great clan platform which is highly versatile, and fast to boot. I forgot its speed, but I think it goes 89.9 after speed tweak!

Its also hard not to recommend either the Grasshopper or the Black knight for inner sphere mechs. They might not go as fast when optimized, but they both can pack a punch!


Timber Wolf goes 87.1 after tweak.

Battletech movement profile speeds (elited): 52.3, 69.7, 87.1, 104.5, 121.9, 139.3, 156.7 (From 3 to 9)

Grasshopper and Black Knights, with the right size engine, will still be breaking 70 kph easy (STD) or go 80+ with an XL and 53 pt+ alpha strike.

#20 Jingseng

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Posted 18 July 2016 - 09:17 PM

Can i recommend a stormcrow or even a pirates bane locust? =P

It doesn't make sense trying to turn an SUV into a formula race AND drift car. I mean, you could do it... if you pump enough money, engineering, science, and money into it.

But really, it doesn't make that much sense.





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