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Too Many Crashes
Started by Lily from animove, Jul 18 2016 04:49 AM
11 replies to this topic
#1
Posted 18 July 2016 - 04:49 AM
seriously, I hope someone is going to read all those crash reports.
#2
Posted 18 July 2016 - 05:36 AM
It's not PGI. The game is built on a foundation of bandwith which is steadily shrinking. They cannot hang fiber fast enough to make up for the 3g/4g apocalypse. Now we have something in pokemon which has increased usage dramatically. Great for the cell providers but bad for everyone else.
I am not one to defend PGI but looking at all the monitor websites its pretty obvious its other than them this time.
I am not one to defend PGI but looking at all the monitor websites its pretty obvious its other than them this time.
#3
Posted 18 July 2016 - 07:52 AM
Mudhutwarrior, on 18 July 2016 - 05:36 AM, said:
It's not PGI. The game is built on a foundation of bandwith which is steadily shrinking. They cannot hang fiber fast enough to make up for the 3g/4g apocalypse. Now we have something in pokemon which has increased usage dramatically. Great for the cell providers but bad for everyone else.
I am not one to defend PGI but looking at all the monitor websites its pretty obvious its other than them this time.
I am not one to defend PGI but looking at all the monitor websites its pretty obvious its other than them this time.
what have crashes to do with bandwith and connection?
#6
Posted 18 July 2016 - 08:08 AM
The most notable of crashes involve the chat buffer. I doubt this upcoming patch actually fixes that.
Basically you and one other person/group chats a lot, and eventually you'll both eventually crash due to a buffer overflow.
The only other type of crashes AFAIK mostly involve the pak files... and it helps once in a while (at least on patch day) to delete all the pak files and redownload them all from scratch with the repair tool. There is some wonkiness in the patch process that doesn't allow the pak files to be read consistently (usually the game extracts the data as needed).
Other kinds of crashes... are usually system related otherwise.
Basically you and one other person/group chats a lot, and eventually you'll both eventually crash due to a buffer overflow.
The only other type of crashes AFAIK mostly involve the pak files... and it helps once in a while (at least on patch day) to delete all the pak files and redownload them all from scratch with the repair tool. There is some wonkiness in the patch process that doesn't allow the pak files to be read consistently (usually the game extracts the data as needed).
Other kinds of crashes... are usually system related otherwise.
#7
Posted 18 July 2016 - 08:14 AM
my crashes mostly happen when the game switches to the mapor the startup sequence, or when closing MWO.
#8
Posted 18 July 2016 - 09:12 AM
Fullscreen windowed fixed the majority of my alt-tab related crashing (map loads). Give it a try if you haven't already.
#11
Posted 18 July 2016 - 03:35 PM
Just got a new CPU and was having issues. Flashed the BIOS and everything is stable again. Figured I'd throw it out there just in case.
#12
Posted 18 July 2016 - 03:42 PM
Lily from animove, on 18 July 2016 - 08:14 AM, said:
my crashes mostly happen when the game switches to the mapor the startup sequence, or when closing MWO.
Sounds like issues with the video card, possibly related to your settings (video card and/or game).
Edited by Deathlike, 18 July 2016 - 03:43 PM.
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