

Light And Fast Mechs Are Just Too Fragile For General Use
#101
Posted 21 July 2016 - 03:34 AM
#102
Posted 21 July 2016 - 03:36 AM
Mekwarrior, on 19 July 2016 - 01:35 AM, said:
Fixed that for you

#103
Posted 21 July 2016 - 03:41 AM
When lights are gone from the game totally they will probably still be saying the same thing.
Edited by Mekwarrior, 21 July 2016 - 03:46 AM.
#104
Posted 21 July 2016 - 03:42 AM
adamts01, on 21 July 2016 - 03:33 AM, said:
Imagine that an enemy team is actually a brawler deck and moving along the canyons. You have to move, even sometimes circle an entire map twice in order to control their move and relay info to your team.
adamts01, on 21 July 2016 - 03:33 AM, said:
You peek from the same spot twice your dead. Because there is a guy with hands growing from the right place in a dual-Gauss-dual-ERPPC Kodiak in the enemy team. I.e. you need to move. A lot.
adamts01, on 21 July 2016 - 03:33 AM, said:
You don't hunt in a light in comp. Because enemy heavies and assaults are nearly always together. You as much as try to engage one of em in a light your dead. And if you hunt for enemy lights then they aren't exactly dumb either, they try to run you into their main group or at least into their firing lines, i.e. there is a lot of running between lights.
adamts01, on 21 July 2016 - 03:33 AM, said:
Matches aren't won by DPS. Especially so on maps like canyons that does not allow easy access and movement everywhere to mechs without JJs. Fighting as soon as possible either means you go full-yolo-brawl with your dropdeck or that you are stupid. Positioning, fire lines, aggressive manouvering with fast harassers and discipline wins.
#105
Posted 21 July 2016 - 03:47 AM
Edited by Mekwarrior, 21 July 2016 - 03:48 AM.
#106
Posted 21 July 2016 - 03:52 AM
Mekwarrior, on 21 July 2016 - 03:47 AM, said:
Atlas? Medium-long range? Underhive alert.
#107
Posted 21 July 2016 - 04:00 AM
PhoenixFire55, on 21 July 2016 - 03:42 AM, said:
PhoenixFire55, on 21 July 2016 - 03:42 AM, said:
PhoenixFire55, on 21 July 2016 - 03:42 AM, said:
#108
Posted 21 July 2016 - 04:07 AM
adamts01, on 21 July 2016 - 04:00 AM, said:
Well the entire discussion we are having started with that picture and you saying that running around as much means team has a minus mech. And that picutre comes from analizing tactics used for the tournament that is currently held on Canyons, so ...
adamts01, on 21 July 2016 - 04:00 AM, said:
Hm. No. Solo PUGs are the same, use same "tactics" and "movements" every time. I can predict what a solo PUG team will do with 98% accuracy. Competitive drops are also predictable, mostly due to a rather limited pool of mechs and builds that really work, but to a lesser degree. There are very unorthodox strategies used in comp, but it is rare.
adamts01, on 21 July 2016 - 04:00 AM, said:
Well if you start harassing when their entire team is together and pointing their guns at the area where they expect you to start harassing them ...
Splat.
#109
Posted 21 July 2016 - 04:55 AM
JinSR, on 21 July 2016 - 02:21 AM, said:
So from all I have typed and written that debunk your arguements you have chose that as your reply....Yeah Kinda done with this dialogue when players inherently ignore ways to play better.
Going to go ahead and call it now..... dude you really have no idea what you are talking about. Many of us have been playing lights since the get go. Some of us are better than others. If you are having fun at your tier level great... I am glad for you..... however when you graduate and get your big boy pants and start competing you will see very quickly just how wrong you are about lights.....
PhoenixFire55, on 21 July 2016 - 02:33 AM, said:
*drumroll ... Aaaand here are some LIGHT stats:




So, eh ... who is giving tips to whom again?
Was that Global one or the light que one?
EDIT ... NM It was a global....... when did they add the drop down menu for the LB's? Just noticed that or has that been there the whole time?
Ex Atlas Overlord, on 21 July 2016 - 03:36 AM, said:
Fixed that for you

Don't mind him........ I have seen him play an Urbie a few times

Edited by Darian DelFord, 21 July 2016 - 04:57 AM.
#111
Posted 21 July 2016 - 05:00 AM
PhoenixFire55, on 21 July 2016 - 04:57 AM, said:
Bah! You sir think me an amatuer? As stated ... LIGHT stats. Ranked by average match score.
;pppp
Can't read ..... repeated blows to the head from gauss rifles over the years ;p
Edited by Darian DelFord, 21 July 2016 - 05:00 AM.
#114
Posted 21 July 2016 - 05:05 AM
Darian DelFord, on 21 July 2016 - 05:03 AM, said:
Yep. Been there right away when they added leaderboards.
#115
Posted 21 July 2016 - 06:01 AM
MrMadguy, on 19 July 2016 - 12:47 AM, said:
Huum it smell some rage there...
Why you are so angry vs lights ? Maybe they are or were tough with you ?
Wait i go check yours stats for understand yours feelings..
Stats in QP leaderboard:
Assault : 22 match - 9 kills - 0,83 W/L
( seem you brawl a bit too early or you use lrms boat and don't get the kill after 10 minutes lrming non stop? In both case something is wrong )
Heavy : 11 match - 2 kills - 4,5 W/L
( you play only in group queue maybe, yours teamates use you as meat shield and stole yours kills ? )
Medium : 0 match - 0 kills - x W/L
( waiting queue was too big maybe ? )
Light : 0 match - 0 kills - x W/L
(

Overall: 33 match - 11 kills - 1,36 W/L
( damn for my part i can't play a game where i kill once every 3 matchs )
Ok ok i understand your post now.
You only play heavy and assaut you think only those warfare roles are legit in this game. Thoses lights perform only becose of cheating, exploiting lol.
TY
Edited by Idealsuspect, 21 July 2016 - 06:28 AM.
#116
Posted 21 July 2016 - 06:09 AM
MrMadguy, on 19 July 2016 - 12:47 AM, said:
Don't listen to MrMadGuy, he's a salty assault pilot who doesn't believe in a viable Light class.
#117
Posted 21 July 2016 - 06:34 AM
Mekwarrior, on 21 July 2016 - 03:34 AM, said:
How can it be over when it never started? Only a handful of lights were effective in combat and that was due to great hitboxes, speed and quirks.
#118
Posted 21 July 2016 - 06:40 AM
#119
Posted 21 July 2016 - 06:41 AM
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